Hi all. Drop Bear Bytes founder and Broken Roads lead dev checking in as this thread popped up on my radar and I wanted to respond earlier rather than later.
We have a number of dev blogs lined up to follow this reveal trailer, PAX Australia showing etc. The second is a lengthy look at the indigenous representation in the game, and what we have been doing on that side of things.
In brief: I have been working for more than 6 months with a range of indigenous cultural educators, elders, and game developers. I've spent many hours asking questions, learning, working hard to do this correctly. We have a writer of Aboriginal descent on the team and I have interviewed a second, who will be joining pending certain outcomes. I have a letter of approval from a nearby cultural centre that basically says I am approaching this in a respectful way (acquired for some government funding we applied for) and I have interest from an indigenous, Western Australian-based professor who has looked at the project and what we are up to, but as he is not officially on board I don't want to mention too much more.
I knew from the outset that this was going to be a sensitive topic and a challenge for myself and the team. I have not taken a single step to include any Aboriginal content, symbolism, cultural practices or indigenous playable characters without consent, approval and discussion from my advisors. As an earlier poster already mentioned, many Aboriginal people and those of indigenous descent are not immediately recognisable as such. This may include characters in videogames and their marketing collateral.
I'd rather save all the information for the blog post, which my advisor will be reading and approving before publishing, but felt I had to post this before conjecture and assumptions regarding Drop Bear Bytes and our work on Broken Roads went off the rails too far.
Thanks for your interest in the game - sincerely. We're doing all we can to ensure we handle this side of Broken Roads' content correctly.