Yeah, up until now Bungie has been completely hands off and totally not at all responsible for the complete shitshows of Destiny 1/2's year 1 content. :roll:
Coming from Luke Smith Im like:
You were the reason D2 launched the way it did.
While Luke has definitely said some things that deserve to get dragged, he's receiving an undue amount of blame for the mismanagement of Bungie's senior leadership.
If you've been in it for the long haul and followed D1 (Jason Schrier's Blood, Sweat, and Pixels) & D2's (multiple This Week at Bungie updates) development woes, you'll know that in both cases, 1 yr to 1.5 years from launch both titles were essentially rebooted at senior leadership's behest ie above both Luke and Mark Noseworthy's pay grades.
In D2's case in particular, not only was it rebooted but just prior to that, I think before the April update, Bungie promoted a new CEO whom had been in charge of Marketing and then Luke was given creative control of D2. So he had a limited timetable to get a minimum viable product out for D2's launch. I believe D2's casual launch was equal parts: Activision's meddling for more revenue (ie strong mtx push), a new CEO with Marketing and not a gaming background focus, Jason Jones and other senior leaders wishy-washiness, the reboot and lack of time to build deep RPG systems and endgame investment.
Luke was the lead for Vault of Glass, widely regarded as D1Y1's pinnacle content. Had he had more time and more control (I think Jason Jones needs to go, he's had his time to shine), D2Y1 would've been a much different picture.
That being said I'm cautiously neutral here, because under Jason Jones Bungie has proven that they don't have an internal focus audience picked (hardcore v casual), they can't keep to an acceptable content rollout schedule for a GAAS (I'm sorry but the TTK drought with only live team event & barebones content minimal updates was absolutely dreadful, I left for Division during that time), and until Jan '18 proved to be absolutely inept at the constant communication and openness that a game company needs in the year of our Lord 2019.
I can only hope that the lack of a leash doesn't cause Bungie's communication pattern's to relapse and for the content rollout to dry up. As much as I love Forsaken (and I do because I'm a Destiny Fanboy), Destiny can't coast a year on just that size expansion, live team updates/events aren't going to keep me invested, and the slow trickle of Black Armory still isn't enough content for a GAAS.
I'm not sure how Bungie solves the rollout problem since even with 1K plus heads (VV & High Moon which they're losing) they won't be able to keep up. Maybe they go on a hiring spree, but a year drought isn't sustainable, the player dropoff from TTK -> RoI is all you need to look at to know that.