- Oct 27, 2017
Lookin good, defenitely interested.
Nothing that deep, I just mean simple level-based/all leaderboards for the best scores with points assigned for killing different enemies and maybe drops giving points etc, a bonus given depending on how long it took you to beat the level/game etc.
Some enemies will respawn and some will not. Currently, any of the wave spawns where the screen locks will not respawn after clearing unless you leave the level and then return later. The game has some exploration elements where you can return to levels after clearing them with new upgrades and explore previously inaccessible areas of level. Kind of like the Mega Man X games, but with larger areas to explore.Nothing that deep, I just mean simple level-based/all leaderboards for the best scores with points assigned for killing different enemies and maybe drops giving points etc, a bonus given depending on how long it took you to beat the level/game etc.
Do enemies infinitely respawn? Otherwise, considering I haven’t seen a time limiter, you could farm your score that way = utterly boring. You could even have a separate online-only high-score mode with a time limiter for the levels (or a million other simple ideas) and leave the “story” mode as is.
I don’t like arcade/y games where you can’t replay it to get a better score or you have infinite lives/continues and no punishment (at the very least score-wise) for failing; I mean it’s a lot of fun to fight it out on the leaderboards or see what some skilled players come up with... it also gives a game more longevity imo
That’s my opinion just because I get the feeling of a linear/level-based coin-op arcade game, maybe that ain’t really the case and it’s a more expansive adventure like Celeste with interconnected worlds, although even Celeste has a whole speed-run mode/community.
Game looks GREAT.
Please put an pixel-perfect optional scanline filter with no blur :P
Yes, there will be a physical copy released for Switch. I'd recommend staying up to date with our announcements if you want to snag a copy at release ;)
Thanks for the wishlist! We need as many as we can get! Yeah, I'm from Central PA, but the rest of the team is spread out all over the world.
The design choice to have separate levels that you can revisit and explore more with upgrades wasn't influenced by any one game or series. It was more that we wanted to include some exploration and unlockables, but didn't want to have a "one big map" world/level design. I think our choice strikes a nice balance.
We put out a soundtrack sampler during the Kickstarter. You can download it here.
It's not a full-blown metroidvania. There are exploration elements though. You can revisit cleared levels with new upgrades to access new areas of the level which will contain additional upgrades.