Hello! Dig the look of the game as I mentioned before. Can you talk more about the polarity switching in the platforming segments? Will this have permanence in the game or is this an unlockable ability for later stages of the game? It would be a neat platforming challenge to have a constant gravity/polarity switch speed run section. Good luck!
Yeah, so you totally get it and those are the kinds of things we are going to be doing with the upgraded abilities. The Phase Shifting is granted to you for clearing one of the stages, but will be used in other stages as well (you'll need it to access areas of significant size in the other stages). Plus, the final level only unlocks once you've cleared the first six stages, so we know at that point that the player has ALL of the upgrades and can design that area to just push everything on the player. We plan for it to be quite epic.
I am glad someone else did a Thread for Bushiden's Kickstarter.
I hope everything go well
mikehaggar
I will back it as well later.
Cheers!!!
Thank you!
I think the game looks great, but this kickstarter campaign doesn't seem well executed. No stretch goals, no early bird specials, bad messaging on the game coming to other platforms, and no kickstarter exclusives for backers. This game looks like a title that should have easily blown through it's base funding as opposed to slowly growing.
Well, it's only the third day of the campaign, so it seems a bit early for stretch goals... at least in our opinion. We didn't do early bird as we felt like it's unfair to the other backers. I feel our messaging on the platforms was fine. Steam (PC) and PS4. We are a small team and we can only do what we can do. We are trying to avoid the Kickstarter pitfalls and make sure we actually raise the money we need to develop the game and deliver it on time. We could have added a bunch of swag, but then our funding goal would be considerably more and then people would have concerns over the amount of money we were asking to raise. It's a tough spot to be in. And unfortunately, it seems a lot of people have promised quite a lot on Kickstarter for not very much money at all. I'm honestly not sure how they were able to fund their game. I suppose that's why many of them end up with a publisher afterwards.
I will concede that we did a poor job providing some type of exclusive to backers. I suppose I thought the beta inclusion would scratch that itch, but it's performed just ok. Honestly, now that you've mentioned it and it's dawned on me I feel a bit bad that slipped through the cracks. All I can say is that it's hectic creating one of these things, you have a million balls in the air, etc.. something is bound to get overlooked.
On the plus side, we've listened to everyone and we turned around and offered physical copies for PS4 inside of two days, so at least that shows that we listen and are reactive. Or so I hope :)
Could you please add a DRM-free option to those pledges ?
Honestly, not sure if that will happen before the Kickstarter is over. Hate to disappoint, but just being honest.