LOVED this game, the soundtrack was awesome and Zero Hours 1v1 AI general gauntlet was so fun. Is this still playable on modern PCs? I had the Mac port ten years ago but that's aged out of existence.
Same here, although I also enjoyed the Red Alert series, and my friends were C&C fans.I had a bunch of fun playing this over LAN with my friends in high school. It's the only game in the series I've played.
Yeah, this wouldn't go well. Neither would be the ultra-nationalist China faction.I dont think anyone would have the balls to design a faction like the GLA today.
I worked on C&C (Generals 2) for two years. "BioWare" was never developing C&C Generals 2. The studio who was developing it, Victory Games, was briefly rebranded as BioWare Victory (alongside "BioWare" Mythic) around the time of the announcement on the VGAs. Victory Games was a new studio led by Jon Van Caneghem, though it was staffed by a lot of the legacy EALA RTS team and a new engineering team in Austin. It was a difficult project and had substantial challenges on a number of fronts but not insurmountable ones. I think our vertical slice of the game as a General sequel was great and would have been well received by fans. Our finals builds of the more multiplayer focused C&C were also very good and trending in a nice direction.
Yeah I do too, though I don't much blame EA. I don't know that a traditional RTS is a smart investment at the AAA scale. I doubt a full accounting of the production and marketing budget of SC2 would justify its development much less C&C. I think what EA is doing with C&C Remaster is awesome and I hope translates to more interest in the franchise.
I worked on C&C (Generals 2) for two years. "BioWare" was never developing C&C Generals 2. The studio who was developing it, Victory Games, was briefly rebranded as BioWare Victory (alongside "BioWare" Mythic) around the time of the announcement on the VGAs. Victory Games was a new studio led by Jon Van Caneghem, though it was staffed by a lot of the legacy EALA RTS team and a new engineering team in Austin. It was a difficult project and had substantial challenges on a number of fronts but not insurmountable ones. I think our vertical slice of the game as a General sequel was great and would have been well received by fans. Our finals builds of the more multiplayer focused C&C were also very good and trending in a nice direction.
Yeah I do too, though I don't much blame EA. I don't know that a traditional RTS is a smart investment at the AAA scale. I doubt a full accounting of the production and marketing budget of SC2 would justify its development much less C&C. I think what EA is doing with C&C Remaster is awesome and I hope translates to more interest in the franchise.
Not sure what you mean by cracking the code, but there have been a few really good RTS games this gen that have been ported (read: re-made almost entirely from the ground up) specifically to cater to console players.Is there hardly anyone who makes pc exclusives anymore? Nobody has actually cracked the RTS code for consoles as I am aware of?
Is there hardly anyone who makes pc exclusives anymore? Nobody has actually cracked the RTS code for consoles as I am aware of?
Not sure what you mean by cracking the code, but there have been a few really good RTS games this gen that have been ported (read: re-made almost entirely from the ground up) specifically to cater to console players.
Examples: Cities: Skylines, Surviving Mars, Frostpunk
You knew it was epic when the frame rate tanked .... and you would just watch in awe.
Haha! I remember doing this exact thing. That's what Skirmish mode was made for, wasn't it?!Ha, did anyone else ever cripple an enemy just to the point where they couldn't retaliate, spend a bunch of time building as many nukes as possible then launch them all at once in at attempt to win the game in the most brutal way possible?
It was great watching the framerate die a slow death as each nuke landed, with each one taking longer and longer as the game crawled to a halt :D
Then 10 minutes later the dust would settle, the game would return to normal and there would always be that one guy who --somehow-- managed to survive no matter how many nukes landed where he was standing.