I'm surprised they didn't give their main charcter a bit of a redesign or something for this game. She looks really plain between Link and Zelda.
The promotional art is surprisingly not great. Link is pretty good, tho.
Wow, I completely misread your previous post. Like I read it as the exact opposite of what you said.chill chill chill, I mentioned the 3DS ports in my post buddy, my point is that if your argument was so universal then it would apply even back before the games were ported at all (Link's Awakening on Switch was just announced last month!)
You can ask any Zelda fan before the 3DS was out if they would disallow a game into a series discussion just because it was on a gameboy, a defunct console. Obviously you'd be laughed off the board which is why I don't like the argument that just because a game is hard to access it should lose its status of being part of the series.
Canon wasn't the core of any of my arguments either, I just think people use arbitrary logic to decide whether a game is part of any category at all. Much like you did by arguing that a Zelda game is only a Zelda game as long as it has the name or if it's still playable.
They reuse Zelda enemies all the time, though. Last game Gleeok was in was Phantom Hourglass and that boss was great.I knew glockenspiel too. Had no idea the random hydra looking thing from a past Zelda game was called a gleeok.
They reuse Zelda enemies all the time, though. Last game Gleeok was in was Phantom Hourglass and that boss was great.
I look forward to more bosses like:
Digdogger
+ Didgeridoo
= Didgeridogger
Dark matter/Zero's relativeThey reuse Zelda enemies all the time, though. Last game Gleeok was in was Phantom Hourglass and that boss was great.
I look forward to more bosses like:
Digdogger
+ Didgeridoo
= Didgeridogger
It's really weird to see a big nintendo franchise in such a difficult and punishing genre. I wonder if there'll be any difficulty adjustments made for zelda fans that might not be as big into roguelikes..
dude look up the mistery dungeon gamesIt's really weird to see a big nintendo franchise in such a difficult and punishing genre. I wonder if there'll be any difficulty adjustments made for zelda fans that might not be as big into roguelikes..
dude this isn't even the first Zelda roguelike
Been playing Crypt and the game is a lot of fun, but trying to get more than five diamonds (let alone 12) for coin multiplier or another heart upgrade is not easy. Still on Area 1, lol, bosses wreck me before I can figure out their pattern. Enjoying it a lot regardless, don't think I'll be able to complete the game before the Zelda one comes out, but at least I'll have practiced for it.
Yeah the range weapons are great, the whip with miner hat for no penalty on digging is crazy. I have a lot of good items in chests I can get, it's just I die right before the boss because of a stupid error in movement or I get to the boss and the enemies surround me preventing me from doing much of anything.You get increasingly higher amounts of diamonds with every area(i.e 2 instead of 1 in Area 2, 3 instead of 1 in Area 3)
The big thing is finding a weapon you like with good range so you don't have to be adjacent to an enemy. The Bows, Broadsword come to mind
And here I thought I was fiending for this game rewatching a 1 min trailer multiple times.2 days into spring and still no release date in sight :defeated:
nintendo ain't that generous.I wonder if it'll be shadow dropped at e3.
New Link's Awakening Trailer "and you can play Cadence of Hyrule later today"
Nintendo loves shadow drops and a vague spring release window is a little weird.
Is this the 80s? :D
I should get necrodancer and give it another shot. I love everything about it in theory, but couldn't quite get into the groove with the demo. It seems so hard to keep with the beat while making quick decisions. Maybe it's something that clicks eventually, though.
I should get necrodancer and give it another shot. I love everything about it in theory, but couldn't quite get into the groove with the demo. It seems so hard to keep with the beat while making quick decisions. Maybe it's something that clicks eventually, though.
I wonder if it'll be shadow dropped at e3.
New Link's Awakening Trailer "and you can play Cadence of Hyrule later today"
Though I'm guessing this'll be adjusted to be less rougelike(or not at all), probably add proper levels and progression rather than random levels and death resets.
The major fun of Crypt comes from the rhythm gameplay rather than the roguelike elements anyway
Hollow knight
The promotional art is surprisingly not great. Link is pretty good, tho.
This is how the original looked so it's a big step up
Bongo Bongo isn't creative enough since that's already the boss's name, I was expecting King Dobongo.So we have Gleeokenspiel and Electric Guitarmos Knights.
I can't wait for other classic Zelda bosses like "Bongos Bongos" and "Big Opoe"
They've shadow dropped new games in every direct in 2018 and 2019.
So this is my first game in this genre, I think, and I have... no clue how it works lol.
You go into the dungeon, but when you die, the only thing you take out with you are the diamonds?
I saw there was a "story mode" down at the bottom of the lobby, should I play through that or tackle heave level on its own?
I bought it on PS4 since it's on sale but I'm definitely gonna double dip on Switch, it's all I've been able to think about all morning lmao I can't freaking wait for the Zelda version.
How many hours do you have in the game?Well, I'm feeling like going into Necrodancer scholar mode (adjusts glasses). :)
Before we start, let me copypaste some crucial advice I gave a friend who's also started the game recently:
Super important Crypt of the Necrodancer tip, especially if you're noticing you're occassionally dropping bombs accidentally. The game was originally meant to be played with only four directional keys on PC so that it's compatible with dance mats, so all other commands (spells, throw dagger, items, etc.) could be performed by pressing two directions at once. They added button bindings as a convenience (and, well, to make it compatible with gamepads, because one of these commands was "up + down", which is considerably easier to do on a keyboard or dance mt than a stick or d-pad :D), but it seems they left some of the commands in the console versions for whatever reason. Particularly, the command to drop a bomb is "left+down", so if you press that accidentally, you'll drop one.
Fortunately, there's an option to disable these alternate bindings (and it's frankly mind-boggling they're not disabled by default). Just go to Options -> Rebind Controls and check "ignore multi-press combos", boom (or rather, "no more boom").
Correct! And what's more, unspent diamonds are lost when you enter the dungeon again (the game warns you about this). This means you should probably buy the most expensive things you can afford. That said, don't worry about that too much because later levels drop diamonds in bundles of 2, 3 or 4. In fact, with the DLC, the fastest way to farm diamonds is to go into the fifth level, which for some reason is unlocked from the start and has 4-diamond bundles.
For things like extra hears, they're permanent; that is, you will start every subsequent run with them.
For things like items and weapons, you aren't actually buying them; you're unlocking them so that they can appear on subsequent runs (there's also a janitor that lets you remove items you don't want to appear).
As long as you're in the lobby, you don't lose anything that you haven't already lost by returning to the lobby (either from level victory or death). Even unspent diamonds are saved, and will only be removed when you enter a new run.
If you're in the middle of a run, I'm guessing the run is aborted, although I've never done this.
Ignore this for the moment, that's a bit of an advanced mode. Story mode (and almost any other alternate mode that's not accessing the levels from the lobby) makes you go through all the levels in sequence, with the following modifications:
- Every items is unlocked (drops are not limited to what you've unlocked in the lobby).
- Upgrades are ignored (you always start the game with three hearts and 1x coin multiplier).
Story mode in particular makes you go through the first four levels with Cadence, then Melody, then Aria. The "story" you get from it is the same as you get by completing the levels on their own from the lobby.
*highfive*
A couple more tips. Characters in Necrodancer have wildly different difficulty in playing them (some like Aria and Coda are an absolute nightmare to play). The thing is Cadence, contrary to most roguelites (where the "default" character tends to be easier / more straightforward than the altered modes other characters provide), isn't actually the easiest character to play. If you find the game kicking your ass, I would recommend starting with one of these two characters:
- The Bard plays pretty much like Cadence but turns the game into a turn-based game, much like a classic roguelike: there's no beat movement, enemies instead only move when you do. This obviously makes the game much easier.
- Nocturna is a character added in the DLC that has her own story mode separate from the rest of the cast. She's considerably easier than Cadence, as she starts with a cutlass (has a lunge attack, can parry attacks) rather than a dagger, and can turn into a bat form which deals a whopping 4 damage per hit, is immune to traps, can see enemies in the entire level, and regenerates half a heart every five enemies you kill. The downside to bat form is that it can't dig or use equipment, and that turning back to human form costs half a heart. And the only downsides to Nocturna herself compared to Cadence is that these mechanics make her a bit less straightforward than Cadence, and that each floor will have a room with enemies from level 5, but these aren't particularly hard.
If you have any other question I'll be happy to help. :)
At least you have a Switch, I'll need to get one for this Zelda game!That's an excellent question. I have 12 hours on Steam, but most of my playtime is on Vita, with AFAIK doesn't let one check that. I completed the game with Cadence and Melody, then hit the difficulty wall that is Aria and stopped.
Fun fact: while checking if I could see my played time on Vita, the game asked me to update for the Amplified content. I thought that would never come to Vita... which is why I rebought it on Switch. :P