I never said it was perfect. There is still balancing that needs to be done on a variety of guns, perks, and gadgets. I'm just saying that I would take this over more recent entries in a heartbeat. It's the first time I've enjoyed CoD in years.But now it's just mindless running with a shotgun that 1 shots from across the street in hipfire, infinite super powerful claymores, a broken counter claymore/explosive perk, no balance in the 2nd perk slot, removal of point streaks as the default, and ridiculously overtuned footsteps that have been tweaked twice and still aren't right. There is nothing tactical about this game. Tactics implies balance and counters. Tactics implies predictability and flow. This game is a hodgepodge of conflicting ideas. And those maps you think are helping by leaving 700 sightlines open through every doorway and window don't work when the gameplay, at its core, is still arcadey wackiness. How can this be tactical when there's no change to corner hopping or dropshotting? When varied team roles are discouraged with the change back to killstreaks? When maps are designed without safe routes out of spawn so that you can trap teams on nearly every map?
This is a game about who can exploit imbalances the best right now. I understand wanting more variety moments to moment than the artificial 3 lane map, SMG twitch warfare that CoD turned into, but whatever MW is right now isn't the answer.