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Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes

What mode are you going to play first?


  • Total voters
    1,783

Rixan

Member
Oct 25, 2017
516
This nuke felt better than my first one - mostly because people reacted and we were going to lose if I didn’t call it in

 

Naru

Member
May 11, 2019
409
I just picked up the Oden AR from an enemy and fell in love. If you're good at managing recoil with your mouse, this thing is awesome. You basically need to hit all your shots though since it's so slow.
 

Rixan

Member
Oct 25, 2017
516
That's impressive! I love the person who seemed utterly confused saying "how did you do that!?" Over and over.

What gun and sight was that? Any tips for racking up high killstreaks? (Other than gitgud)
I pretty much only use the Kilo (sometimes the mp5). Here are the attachments I use:


I got Dark Matter in blops 3 and blops 4 but I just don’t have the “camo unlock bug” in this game for whatever reason, so I typically stick with those.

Regarding strategy, basically just learning the map and reading where the enemy team might be coming from based on which team has what points and which side of the map their “base” is located (leaving a certain amount of room in the back of your mind that an enemy might be anywhere because ground war is chaotic). It also requires a ton of luck to get a 30 gun streak, anyone who says otherwise is lying (unless they are some lame who spawn exploits on shipment or something similar)

This clip of my nuke on tavorsk highlights the process https://youtu.be/gnwIju0az4o
 

Orb

Member
Oct 27, 2017
7,023
USA
After a week of Shipment 24/7 grinding, I have every camo except longshots for some weapons and kills while injured for Riot Shield and Combat Knife. It will probably take me ages to mop these up but at least it gives me something to work toward since I finished the season a long time ago
 

PeskyToaster

Member
Oct 27, 2017
5,999
I pretty much only use the Kilo (sometimes the mp5). Here are the attachments I use:


I got Dark Matter in blops 3 and blops 4 but I just don’t have the “camo unlock bug” in this game for whatever reason, so I typically stick with those.

Regarding strategy, basically just learning the map and reading where the enemy team might be coming from based on which team has what points and which side of the map their “base” is located (leaving a certain amount of room in the back of your mind that an enemy might be anywhere because ground war is chaotic). It also requires a ton of luck to get a 30 gun streak, anyone who says otherwise is lying (unless they are some lame who spawn exploits on shipment or something similar)

This clip of my nuke on tavorsk highlights the process https://youtu.be/gnwIju0az4o
The Kilo might be my next gun to try out. I also got Dark Matter in Black Ops 4 but definitely won't in this game. I do almost have the RAM-7 gold so I'm looking for other options to keep the game fresh.

What's your general thought process for attachments? I usually try go to for ADS increases and then some stability ones to balance. I still haven't found time to watch someone break down the attachments on youtube so I can figure out how they actually work in-game rather than the descriptions.
 

ShapeGSX

Member
Nov 13, 2017
1,198
What's your general thought process for attachments? I usually try go to for ADS increases and then some stability ones to balance. I still haven't found time to watch someone break down the attachments on youtube so I can figure out how they actually work in-game rather than the descriptions.
I generally try to equip anything that will help with recoil. Unless it's a sniper, because then who cares about recoil?
 

Rixan

Member
Oct 25, 2017
516
The Kilo might be my next gun to try out. I also got Dark Matter in Black Ops 4 but definitely won't in this game. I do almost have the RAM-7 gold so I'm looking for other options to keep the game fresh.

What's your general thought process for attachments? I usually try go to for ADS increases and then some stability ones to balance. I still haven't found time to watch someone break down the attachments on youtube so I can figure out how they actually work in-game rather than the descriptions.
I am 100% an ADS addict. I’ll always prioritize ADS speed, sometimes to my detriment. If I can find a way to couple that with increased damage range and suppression (which I believe the whisper barrel mod does on the Kilo), even better.

Kilo has a 60mag mod that’s awesome (it actually has a 100 drum mag as well but I find that’s a bit too much handling slowdown for me)
 

PeskyToaster

Member
Oct 27, 2017
5,999
I am 100% an ADS addict. I’ll always prioritize ADS speed, sometimes to my detriment. If I can find a way to couple that with increased damage range and suppression (which I believe the whisper barrel mod does on the Kilo), even better.

Kilo has a 60mag mod that’s awesome (it actually has a 100 drum mag as well but I find that’s a bit too much handling slowdown for me)
Oh, it has an integrated suppressor too! I didn't know that andI love it on the MP5. The integrated monolithic one is awesome. I usually run a CQB stock instead of a no stock option as I want the ADS but I still want some control especially using a gamepad. i'm also running the Commando Foregrip because it has some recoil elements but doesn't punish ADS like most of the others. I did the same for the AK, increased the ADS but gave it a slightly longer barrel and that thing wrecked because of the high damage and fast ADS.


I generally try to equip anything that will help with recoil. Unless it's a sniper, because then who cares about recoil?
I equip them if I have a slot and they don't cost ADS time. Like some of the grips. A lot of the ADS attachments come at the cost of Aiming Stability which I believe is the amount of movement while aiming but not shooting. I found that I could get some pretty significant movement while ADS if I just stacked ADS speed so I started balancing it with a grip that stabilizes without penalizing ADS time.


I've said this a bunch but I am still really impressed with the customization in this game. It's awesome and I love trying things out with it.
 

Dwight

Member
Dec 4, 2018
68
That's impressive! I love the person who seemed utterly confused saying "how did you do that!?" Over and over.

What gun and sight was that? Any tips for racking up high killstreaks? (Other than gitgud)
Equip Perk Killchain. Get enough kills for a VTOL, find a place to hide, and then call in the VTOL. Cross your fingers and hope someone hasn't equipped an FMJ LMG - rack in the kills (you only need two from it).

Chopper Gunner after VTOL is very effective (just hope someone doesn't find you hiding) - then white phosphorus (but don't kill yourself by being under the flight path).

Makes it so you only have to get nine kills and then pray no one sees you.

I will say after getting all of my officer ribbons I no longer run killstreaks in favor of running specialist.
 

Dwight

Member
Dec 4, 2018
68
Some of the camo unlocks are just tedious.

Like, get 75 long shots with an SMG......but why?
There needs to be some kind of grind to gold or the game gets stale. The SMG longshots are trivial by equipping your SMG for range (make it long+magnify optic) and playing hardcore. Used to be easier on Shoothouse but there are certain spots on Shipment where you can hang and get a few longshots.
 

PaulKersey

Member
Oct 26, 2017
412
Some of the camo unlocks are just tedious.

Like, get 75 long shots with an SMG......but why?
Agreed. And then the numbers are hilarious. When I was going for the RAM7 hold it was 160 crouching kills and I think 100 mounted kills? Holger26 was like, 45 mounted kills and 100 crouching kills, I think. I feel like mounting an lmg makes more sense.
 

Yogi

Member
Nov 10, 2019
764
I've almost got all SMG unlocks...except they're all on pretty much 2/75 for longshots. Such a pain.

This shipment 24/7 is torture, people aren't playing the other maps and I can't wait till it's over. It's just a grindfest for unlocks. That's not fun.

COD4 didn't have this, you joined the server and played for the fun of the game. This is just...shitty.
 

Arcade55

Member
Oct 27, 2017
2,405
Agreed. And then the numbers are hilarious. When I was going for the RAM7 hold it was 160 crouching kills and I think 100 mounted kills? Holger26 was like, 45 mounted kills and 100 crouching kills, I think. I feel like mounting an lmg makes more sense.
No exactly, some of the challenges are just counter productive to the design of that weapon. And other guns are super easy. I got the gold camo for the Origin 12 in literally like 4 hours from rank 0. It was that easy.

There needs to be some kind of grind to gold or the game gets stale. The SMG longshots are trivial by equipping your SMG for range (make it long+magnify optic) and playing hardcore. Used to be easier on Shoothouse but there are certain spots on Shipment where you can hang and get a few longshots.
No I agree, and if you wanted to make it a grind you could have done a higher number of headshots, or hipfire, or do something like get 100 kills with a specific scope, or a specific attachment etc.

I just hate having to use a gun in a way that isn't productive just to unlock camos. I'm not saying I CAN'T get longshots with an SMG, but it's annoying and less productive than just using a gun designed for longer ranges like an AR or a Marksman rifle.

It would be like a sniper rifle having a camo unlock for 40 hipfire kills......that's just not enjoyable.
 

Rixan

Member
Oct 25, 2017
516
Equip Perk Killchain. Get enough kills for a VTOL, find a place to hide, and then call in the VTOL. Cross your fingers and hope someone hasn't equipped an FMJ LMG - rack in the kills (you only need two from it).

Chopper Gunner after VTOL is very effective (just hope someone doesn't find you hiding) - then white phosphorus (but don't kill yourself by being under the flight path).

Makes it so you only have to get nine kills and then pray no one sees you.

I will say after getting all of my officer ribbons I no longer run killstreaks in favor of running specialist.
Killchain killstreak kills don’t apply towards a nuke. You need 30 gun only kills, straight up.

edit: my bad, upon re-reading it seems you just meant how to get high streaks in general
 

Dwight

Member
Dec 4, 2018
68
Killchain killstreak kills don’t apply towards a nuke. You need 30 gun only kills, straight up.

edit: my bad, upon re-reading it seems you just meant how to get high streaks in general
That's actually good information though, I didn't realize there was that constraint on the nuke!

Haven't seen it in a game yet - pretty impressive achievement
 

Irrotational

Member
Oct 25, 2017
1,918
Rixan cool thanks!

Dwight cool thanks! I need to look into those perks. Would that count for the "kill 10 people without dying" targets in some of the barracks missions?

There's a perk that also says it swaps killstreaks for scorestreaks and I have no idea what the difference is!
 

Dwight

Member
Dec 4, 2018
68
Rixan cool thanks!

Dwight cool thanks! I need to look into those perks. Would that count for the "kill 10 people without dying" targets in some of the barracks missions?

There's a perk that also says it swaps killstreaks for scorestreaks and I have no idea what the difference is!
So "streaks" are the cruise missiles, juggernaut, etc....

By equipping Pointman, XP is used to build up streaks rather than kills.

The idea is to appeal to those that play objectives heavily, shoot down aerial killstreaks, and use their equipment to benefit teammates.

In practice, unfortunately, this is a dead perk outside of the pro scene because the scores end up pretty low compared to racking up kills. Someone in this thread mentioned that they got a Juggernaut by hanging back in Ground War and shooting stuff down but it seemed nearly impossible to me (vs my Killchain strat).

As to the specific mission challenge...I'm not sure but probably? Since those kills are reflected in your K/D and it gives you the "bloodthirsty" tags and whatnot as your streaks kill for you
 
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Dwight

Member
Dec 4, 2018
68
What’s the better for grip. Commando or merc
I use commando but I don't really know how its effects translate in-game. I just know that it has some benefits without hurting ADS.
Might have mentioned this earlier but recoil stabilization = side to side bounce / recoil control = vertical movement.

This game has "predictive recoil," meaning that every gun, when you hold down the trigger or mouse, has a unique uncontrolled recoil pattern. When people say that a gun is a "laser," they mean that the automatic weapon in question is very easy to control with sustained fire.

Side to side bounce is the toughest to get a handle on vs vertical recoil. This is why high level players prefer stabilization attachments, since controlling vertical recoil is a straightforward affair - by jogging down a thumbstick or pushing a mouse down.

If you take a shine to a gun, check out YouTube and they will have the actual numbers for how certain attachments help or hurt.

The Merc foregrip IIRC mostly helps with hip fire, which means your crosshair will be smaller and you can run around hip firing like CS.
 

Dwight

Member
Dec 4, 2018
68
No exactly, some of the challenges are just counter productive to the design of that weapon. And other guns are super easy. I got the gold camo for the Origin 12 in literally like 4 hours from rank 0. It was that easy.



No I agree, and if you wanted to make it a grind you could have done a higher number of headshots, or hipfire, or do something like get 100 kills with a specific scope, or a specific attachment etc.

I just hate having to use a gun in a way that isn't productive just to unlock camos. I'm not saying I CAN'T get longshots with an SMG, but it's annoying and less productive than just using a gun designed for longer ranges like an AR or a Marksman rifle.

It would be like a sniper rifle having a camo unlock for 40 hipfire kills......that's just not enjoyable.
Definitely have a point about that metric (longshots with SMGs) standing out. Especially in contrast to the camo challenges for pistols or launchers which are, as you note, more suited to those weapons in question. Like double kills or taking out equipment.

It feels kinda gross that they effectively encourage camping by making us do all of those mounted kills...
 

Irrotational

Member
Oct 25, 2017
1,918
Definitely have a point about that metric (longshots with SMGs) standing out. Especially in contrast to the camo challenges for pistols or launchers which are, as you note, more suited to those weapons in question. Like double kills or taking out equipment.

It feels kinda gross that they effectively encourage camping by making us do all of those mounted kills...
Thanks, cheers!

I got all my mounted kills (and virtually everything else) in shipment. You can move from corner to corner, mount and fire.

It's not super aggressive run/slide/shotgun but it's not crazy campy.

No idea what it's like on real maps! 99 percent of my online play has been shipment...*cough*...
 

Priester

Member
Oct 27, 2017
159
I'm just hoping for a double battlepass level weekend like last time, I hardly played then but I have a bit more time on my hands now so hopefully it's going to be after this weekend. I'm at about level 50 but I'd like to get to 70+ and then I may consider buying it.
 

Arcade55

Member
Oct 27, 2017
2,405
I'm just hoping for a double battlepass level weekend like last time, I hardly played then but I have a bit more time on my hands now so hopefully it's going to be after this weekend. I'm at about level 50 but I'd like to get to 70+ and then I may consider buying it.
Don't hold your breath. If it's anything like BLOPS4 the double pass weekends will be rare, they want you to buy those not earn them.
 

Triscuitable

Member
Oct 27, 2017
3,175
I think I might like COD more without the 100 different attachments. Kinda seems like bloat at a certain point.
I only find myself using a few specific attachments, because when I try to negate a weapon's downsides too much, I wind up with impossibly bad recoil or intensely slow weapon handling.

It's for that reason that I suspect a lot of people are favoring low-recoil weapons, since you can really lean into the handling-boosting attachments with minimal drawbacks.
 

Naru

Member
May 11, 2019
409
There are definitely people with latency advantages over you in this game. When you see the same guy over and over not even shooting at you in real time and then you watch the replay and he in fact did shoot way before you could see him do it. It's probably the shitty netcode but still... very annoying.

Also killstreaks are pretty useless for me since a double or tripple kill is the highlight of every match.... I got the chopper once but still don't know how that could happen. I had a 9.0 K/D in this one match. But in most games I'm not even able to call the personal drone thingy.
 

ara

Member
Oct 26, 2017
6,788
I think I might like COD more without the 100 different attachments. Kinda seems like bloat at a certain point.
Yeah, I initially liked the gunsmith idea, but now I gotta say it isn't for me. I'd much rather have a considerably smaller amount of attachments that all have bigger effects on the weapons. It's like the difference between leveling up in a JRPG and a CRPG - the former is frequent and boring and rarely matters much since max levels are so high, while a single level in the latter can make a HUGE difference.
 

PeskyToaster

Member
Oct 27, 2017
5,999
I think I might like COD more without the 100 different attachments. Kinda seems like bloat at a certain point.
There's some bloat but I really enjoy building a weapon and trying out new scopes, grips, and other combinations. The millions of scopes is a little annoying but there's plenty of variety there where they offer more than just different zoom levels. And sometimes it's just for looks like does a holo sight look good on this weapon or is a reflex sight better.
 

Jarrod38

Member
Oct 25, 2017
3,709
There's some bloat but I really enjoy building a weapon and trying out new scopes, grips, and other combinations. The millions of scopes is a little annoying but there's plenty of variety there where they offer more than just different zoom levels. And sometimes it's just for looks like does a holo sight look good on this weapon or is a reflex sight better.
That is one thing I hated about BF 3, and 4 just to much bloat. And the same here with MW never saw a difference between all the attachments.

Anyways looks like Fridays are the new gameplay updates now. I can't remember the last true gameplay update.
 

Hamchan

The Fallen
Oct 25, 2017
3,741
It’s nuts that some of the attachment effects are so negligible but we have to watch an xclusiveace video to find that out instead of the stats being plain in game.
 

RingRang

Member
Oct 2, 2019
1,178
One of today’s daily challenges. “Get 75 kills while using ADS”.

I’m assuming this means aim down sights, and yet two matches later still showing 0/75.