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What mode are you going to play first?

  • Campaign

    Votes: 1,203 62.2%
  • Special Ops

    Votes: 31 1.6%
  • Multiplayer

    Votes: 699 36.2%

  • Total voters
    1,933

Naru

Member
May 11, 2019
2,371
Do the blueprints give you some gameplay benefit other than just unlocking attachments early? I hate stuff like "do X times Y" and would rather ignore that stuff completely.
 

Deleted member 10314

User requested account closure
Banned
Oct 27, 2017
352
Oh, it's real alright. Real bad.

Oh it's real bad alright. Real bad you don't like it.

That map is perfect for what it is. It's a crazy, joke of a map. And I mean that in a positive way.
I'm usually laughing my arse off at how crazy it gets, either spawn trapping the opposite team, or getting absolutely reamed because of the dodgy spawn points. It's a map you can just say "fuck it" and see what happens.
I'm usually the guy who will only play the objective on whatever mode I'm currently playing on, but that map? No way. Kill, kill, kill or die, die, die. Either way, it's an absolute blast.
 

thePopaShots

Member
Nov 27, 2017
1,687
Oh Shipment. Pulled this gem of a clip yesterday.



I don't know, every once in awhile it's fun to just give yourself over to the mayhem.
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
Oh, it's real alright. Real bad.

I enjoy smaller maps sometimes, and Shoot House is a example of a great smaller map. Shipment is not that. It's a tiny map that should never be used for anything beyond 2 vs 2 matches. 6 v 6 on that map is just a cluster fuck and I'm shocked Infinity Ward ever thought it should be used for 6 v 6.

You just proved my point. Shipment isn't a real map lol.

It's a mindless shit fest and if you go into it thinking you can use strategy and skill to get a positive outcome every time you are fooling yourself. You can't control shit in Shipment.'

It's for mindless fun, if you want to play CoD go play real maps.
 

Trisc

Member
Oct 27, 2017
6,485
Just starting this game. Would love any tips and advice :)
  • Good starting weapons are the M4, PKM, and MP5
  • If you're not running Overkill, equip a launcher to shoot down UAVs, always
  • You can complete a very simple mission (located under "Barracks" in the main menu) to unlock an MP7 variant that lets you use it from the get-go (though it won't be customizable until level 54, you'll be able to unlock attachments that'll be ready for it when you unlock the gun proper)
  • Most of the maps in the game are bad, but Shipment in particular is one of the worst in the Call of Duty franchise; avoid it
  • Stuns are really strong against PC players in particular, due to how they aim with a mouse, but in terms of tacticals your best bets are the stuns, smokes, and stim (if you like to rush)
 

Hamchan

The Fallen
Oct 25, 2017
4,960
Just starting this game. Would love any tips and advice :)

M4A1 is best assault rifle.
MP5 is the best SMG.

You can edit your load out when you respawn in game so if something like a VTOL is up, feel free to put on cold-blooded for that life and remove it when the killstreak is gone.

LMGs are just as good, sometimes better than launchers at taking out air support.

Shipment is a huge mess but it is amazing for completing missions, unlocking camos, or just leveling up anything fast in general.

Other maps in this game are slower paced and encourage camping, especially in Team Deathmatch. Stick to objective modes if you're not into that.
 

Rixan

Member
Oct 25, 2017
1,392
This nuke felt better than my first one - mostly because people reacted and we were going to lose if I didn't call it in

 

Naru

Member
May 11, 2019
2,371
I just picked up the Oden AR from an enemy and fell in love. If you're good at managing recoil with your mouse, this thing is awesome. You basically need to hit all your shots though since it's so slow.
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,132
This nuke felt better than my first one - mostly because people reacted and we were going to lose if I didn't call it in


That's impressive! I love the person who seemed utterly confused saying "how did you do that!?" Over and over.

What gun and sight was that? Any tips for racking up high killstreaks? (Other than gitgud)
 

Rixan

Member
Oct 25, 2017
1,392
That's impressive! I love the person who seemed utterly confused saying "how did you do that!?" Over and over.

What gun and sight was that? Any tips for racking up high killstreaks? (Other than gitgud)

I pretty much only use the Kilo (sometimes the mp5). Here are the attachments I use:


I got Dark Matter in blops 3 and blops 4 but I just don't have the "camo unlock bug" in this game for whatever reason, so I typically stick with those.

Regarding strategy, basically just learning the map and reading where the enemy team might be coming from based on which team has what points and which side of the map their "base" is located (leaving a certain amount of room in the back of your mind that an enemy might be anywhere because ground war is chaotic). It also requires a ton of luck to get a 30 gun streak, anyone who says otherwise is lying (unless they are some lame who spawn exploits on shipment or something similar)

This clip of my nuke on tavorsk highlights the process https://youtu.be/gnwIju0az4o
 

Orb

Banned
Oct 27, 2017
9,465
USA
After a week of Shipment 24/7 grinding, I have every camo except longshots for some weapons and kills while injured for Riot Shield and Combat Knife. It will probably take me ages to mop these up but at least it gives me something to work toward since I finished the season a long time ago
 

PeskyToaster

Member
Oct 27, 2017
15,312
I pretty much only use the Kilo (sometimes the mp5). Here are the attachments I use:


I got Dark Matter in blops 3 and blops 4 but I just don't have the "camo unlock bug" in this game for whatever reason, so I typically stick with those.

Regarding strategy, basically just learning the map and reading where the enemy team might be coming from based on which team has what points and which side of the map their "base" is located (leaving a certain amount of room in the back of your mind that an enemy might be anywhere because ground war is chaotic). It also requires a ton of luck to get a 30 gun streak, anyone who says otherwise is lying (unless they are some lame who spawn exploits on shipment or something similar)

This clip of my nuke on tavorsk highlights the process https://youtu.be/gnwIju0az4o

The Kilo might be my next gun to try out. I also got Dark Matter in Black Ops 4 but definitely won't in this game. I do almost have the RAM-7 gold so I'm looking for other options to keep the game fresh.

What's your general thought process for attachments? I usually try go to for ADS increases and then some stability ones to balance. I still haven't found time to watch someone break down the attachments on youtube so I can figure out how they actually work in-game rather than the descriptions.
 

ShapeGSX

Member
Nov 13, 2017
5,200
What's your general thought process for attachments? I usually try go to for ADS increases and then some stability ones to balance. I still haven't found time to watch someone break down the attachments on youtube so I can figure out how they actually work in-game rather than the descriptions.

I generally try to equip anything that will help with recoil. Unless it's a sniper, because then who cares about recoil?
 

Rixan

Member
Oct 25, 2017
1,392
The Kilo might be my next gun to try out. I also got Dark Matter in Black Ops 4 but definitely won't in this game. I do almost have the RAM-7 gold so I'm looking for other options to keep the game fresh.

What's your general thought process for attachments? I usually try go to for ADS increases and then some stability ones to balance. I still haven't found time to watch someone break down the attachments on youtube so I can figure out how they actually work in-game rather than the descriptions.

I am 100% an ADS addict. I'll always prioritize ADS speed, sometimes to my detriment. If I can find a way to couple that with increased damage range and suppression (which I believe the whisper barrel mod does on the Kilo), even better.

Kilo has a 60mag mod that's awesome (it actually has a 100 drum mag as well but I find that's a bit too much handling slowdown for me)
 

PeskyToaster

Member
Oct 27, 2017
15,312
I am 100% an ADS addict. I'll always prioritize ADS speed, sometimes to my detriment. If I can find a way to couple that with increased damage range and suppression (which I believe the whisper barrel mod does on the Kilo), even better.

Kilo has a 60mag mod that's awesome (it actually has a 100 drum mag as well but I find that's a bit too much handling slowdown for me)

Oh, it has an integrated suppressor too! I didn't know that andI love it on the MP5. The integrated monolithic one is awesome. I usually run a CQB stock instead of a no stock option as I want the ADS but I still want some control especially using a gamepad. i'm also running the Commando Foregrip because it has some recoil elements but doesn't punish ADS like most of the others. I did the same for the AK, increased the ADS but gave it a slightly longer barrel and that thing wrecked because of the high damage and fast ADS.


I generally try to equip anything that will help with recoil. Unless it's a sniper, because then who cares about recoil?

I equip them if I have a slot and they don't cost ADS time. Like some of the grips. A lot of the ADS attachments come at the cost of Aiming Stability which I believe is the amount of movement while aiming but not shooting. I found that I could get some pretty significant movement while ADS if I just stacked ADS speed so I started balancing it with a grip that stabilizes without penalizing ADS time.


I've said this a bunch but I am still really impressed with the customization in this game. It's awesome and I love trying things out with it.
 

Dwight

Member
Dec 4, 2018
102
That's impressive! I love the person who seemed utterly confused saying "how did you do that!?" Over and over.

What gun and sight was that? Any tips for racking up high killstreaks? (Other than gitgud)

Equip Perk Killchain. Get enough kills for a VTOL, find a place to hide, and then call in the VTOL. Cross your fingers and hope someone hasn't equipped an FMJ LMG - rack in the kills (you only need two from it).

Chopper Gunner after VTOL is very effective (just hope someone doesn't find you hiding) - then white phosphorus (but don't kill yourself by being under the flight path).

Makes it so you only have to get nine kills and then pray no one sees you.

I will say after getting all of my officer ribbons I no longer run killstreaks in favor of running specialist.
 

Dwight

Member
Dec 4, 2018
102
Some of the camo unlocks are just tedious.

Like, get 75 long shots with an SMG......but why?

There needs to be some kind of grind to gold or the game gets stale. The SMG longshots are trivial by equipping your SMG for range (make it long+magnify optic) and playing hardcore. Used to be easier on Shoothouse but there are certain spots on Shipment where you can hang and get a few longshots.
 

GrubChub

Banned
Oct 26, 2017
1,106
Some of the camo unlocks are just tedious.

Like, get 75 long shots with an SMG......but why?

Agreed. And then the numbers are hilarious. When I was going for the RAM7 hold it was 160 crouching kills and I think 100 mounted kills? Holger26 was like, 45 mounted kills and 100 crouching kills, I think. I feel like mounting an lmg makes more sense.
 

Yogi

Banned
Nov 10, 2019
1,806
I've almost got all SMG unlocks...except they're all on pretty much 2/75 for longshots. Such a pain.

This shipment 24/7 is torture, people aren't playing the other maps and I can't wait till it's over. It's just a grindfest for unlocks. That's not fun.

COD4 didn't have this, you joined the server and played for the fun of the game. This is just...shitty.
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
Agreed. And then the numbers are hilarious. When I was going for the RAM7 hold it was 160 crouching kills and I think 100 mounted kills? Holger26 was like, 45 mounted kills and 100 crouching kills, I think. I feel like mounting an lmg makes more sense.

No exactly, some of the challenges are just counter productive to the design of that weapon. And other guns are super easy. I got the gold camo for the Origin 12 in literally like 4 hours from rank 0. It was that easy.

There needs to be some kind of grind to gold or the game gets stale. The SMG longshots are trivial by equipping your SMG for range (make it long+magnify optic) and playing hardcore. Used to be easier on Shoothouse but there are certain spots on Shipment where you can hang and get a few longshots.

No I agree, and if you wanted to make it a grind you could have done a higher number of headshots, or hipfire, or do something like get 100 kills with a specific scope, or a specific attachment etc.

I just hate having to use a gun in a way that isn't productive just to unlock camos. I'm not saying I CAN'T get longshots with an SMG, but it's annoying and less productive than just using a gun designed for longer ranges like an AR or a Marksman rifle.

It would be like a sniper rifle having a camo unlock for 40 hipfire kills......that's just not enjoyable.
 

Rixan

Member
Oct 25, 2017
1,392
Equip Perk Killchain. Get enough kills for a VTOL, find a place to hide, and then call in the VTOL. Cross your fingers and hope someone hasn't equipped an FMJ LMG - rack in the kills (you only need two from it).

Chopper Gunner after VTOL is very effective (just hope someone doesn't find you hiding) - then white phosphorus (but don't kill yourself by being under the flight path).

Makes it so you only have to get nine kills and then pray no one sees you.

I will say after getting all of my officer ribbons I no longer run killstreaks in favor of running specialist.

Killchain killstreak kills don't apply towards a nuke. You need 30 gun only kills, straight up.

edit: my bad, upon re-reading it seems you just meant how to get high streaks in general
 

Dwight

Member
Dec 4, 2018
102
Killchain killstreak kills don't apply towards a nuke. You need 30 gun only kills, straight up.

edit: my bad, upon re-reading it seems you just meant how to get high streaks in general

That's actually good information though, I didn't realize there was that constraint on the nuke!

Haven't seen it in a game yet - pretty impressive achievement
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,132
Rixan cool thanks!

Dwight cool thanks! I need to look into those perks. Would that count for the "kill 10 people without dying" targets in some of the barracks missions?

There's a perk that also says it swaps killstreaks for scorestreaks and I have no idea what the difference is!
 

Dwight

Member
Dec 4, 2018
102
Rixan cool thanks!

Dwight cool thanks! I need to look into those perks. Would that count for the "kill 10 people without dying" targets in some of the barracks missions?

There's a perk that also says it swaps killstreaks for scorestreaks and I have no idea what the difference is!

So "streaks" are the cruise missiles, juggernaut, etc....

By equipping Pointman, XP is used to build up streaks rather than kills.

The idea is to appeal to those that play objectives heavily, shoot down aerial killstreaks, and use their equipment to benefit teammates.

In practice, unfortunately, this is a dead perk outside of the pro scene because the scores end up pretty low compared to racking up kills. Someone in this thread mentioned that they got a Juggernaut by hanging back in Ground War and shooting stuff down but it seemed nearly impossible to me (vs my Killchain strat).

As to the specific mission challenge...I'm not sure but probably? Since those kills are reflected in your K/D and it gives you the "bloodthirsty" tags and whatnot as your streaks kill for you
 
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Yogi

Banned
Nov 10, 2019
1,806
Hardcore mode with long range stuff makes SMG longshots pretty simple, thanks for the tip.
 

Dwight

Member
Dec 4, 2018
102
What's the better for grip. Commando or merc

I use commando but I don't really know how its effects translate in-game. I just know that it has some benefits without hurting ADS.

Might have mentioned this earlier but recoil stabilization = side to side bounce / recoil control = vertical movement.

This game has "predictive recoil," meaning that every gun, when you hold down the trigger or mouse, has a unique uncontrolled recoil pattern. When people say that a gun is a "laser," they mean that the automatic weapon in question is very easy to control with sustained fire.

Side to side bounce is the toughest to get a handle on vs vertical recoil. This is why high level players prefer stabilization attachments, since controlling vertical recoil is a straightforward affair - by jogging down a thumbstick or pushing a mouse down.

If you take a shine to a gun, check out YouTube and they will have the actual numbers for how certain attachments help or hurt.

The Merc foregrip IIRC mostly helps with hip fire, which means your crosshair will be smaller and you can run around hip firing like CS.
 

Dwight

Member
Dec 4, 2018
102
No exactly, some of the challenges are just counter productive to the design of that weapon. And other guns are super easy. I got the gold camo for the Origin 12 in literally like 4 hours from rank 0. It was that easy.



No I agree, and if you wanted to make it a grind you could have done a higher number of headshots, or hipfire, or do something like get 100 kills with a specific scope, or a specific attachment etc.

I just hate having to use a gun in a way that isn't productive just to unlock camos. I'm not saying I CAN'T get longshots with an SMG, but it's annoying and less productive than just using a gun designed for longer ranges like an AR or a Marksman rifle.

It would be like a sniper rifle having a camo unlock for 40 hipfire kills......that's just not enjoyable.

Definitely have a point about that metric (longshots with SMGs) standing out. Especially in contrast to the camo challenges for pistols or launchers which are, as you note, more suited to those weapons in question. Like double kills or taking out equipment.

It feels kinda gross that they effectively encourage camping by making us do all of those mounted kills...
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,132
Definitely have a point about that metric (longshots with SMGs) standing out. Especially in contrast to the camo challenges for pistols or launchers which are, as you note, more suited to those weapons in question. Like double kills or taking out equipment.

It feels kinda gross that they effectively encourage camping by making us do all of those mounted kills...
Thanks, cheers!

I got all my mounted kills (and virtually everything else) in shipment. You can move from corner to corner, mount and fire.

It's not super aggressive run/slide/shotgun but it's not crazy campy.

No idea what it's like on real maps! 99 percent of my online play has been shipment...*cough*...
 

Priester

Member
Oct 27, 2017
194
I'm just hoping for a double battlepass level weekend like last time, I hardly played then but I have a bit more time on my hands now so hopefully it's going to be after this weekend. I'm at about level 50 but I'd like to get to 70+ and then I may consider buying it.
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
I'm just hoping for a double battlepass level weekend like last time, I hardly played then but I have a bit more time on my hands now so hopefully it's going to be after this weekend. I'm at about level 50 but I'd like to get to 70+ and then I may consider buying it.

Don't hold your breath. If it's anything like BLOPS4 the double pass weekends will be rare, they want you to buy those not earn them.
 

PeskyToaster

Member
Oct 27, 2017
15,312
It's funny but also kind of maddening that an attachment will say it lowers ADS time but in reality has no effect on it.
 

Trisc

Member
Oct 27, 2017
6,485
I think I might like COD more without the 100 different attachments. Kinda seems like bloat at a certain point.
I only find myself using a few specific attachments, because when I try to negate a weapon's downsides too much, I wind up with impossibly bad recoil or intensely slow weapon handling.

It's for that reason that I suspect a lot of people are favoring low-recoil weapons, since you can really lean into the handling-boosting attachments with minimal drawbacks.
 

RecRoulette

One Winged Slayer
Member
Oct 25, 2017
26,044
I bet this sells

EOQ4PGXW4AAhS4M


Another day without an update, JFC IW.

Playlist update is out, usually goes live at 2 Eastern