Jesus, they need to iron out the performance on Rust. As soon as you get to the second floor or higher, the framerate starts choking, at least on PS4 Pro.
Delighted that Akimbo is back, although I maintain that my idea was way cooler (and more balanced!) Hip spread isn't that bad with a laser, but it grows rapidly with rapid fire. You also can't super sprint, and you're stuck with low reserves unless you pack jumbo magazines (probably sensible given that your mobility is already crippled) or scavenger (also sensible, given that double-time's main benefit is useless with akimbo). Long reloads too, with no way to equip sleight of hand. So it's definitely got its downsides, but without being worthless. Dunno if there are hidden stat changes to range or anything like that.
do any of the six weapon stats effect weapon sway, maybe control?
The stat bars are just symbolic, and each combines several separate stats. Better to look at attachment descriptions, then the +'s and -'s,
then maybe the bars to see the degree of change if there is another like option.
Was anyone able to play the new Superstore map? How is it? It hasn't come up in any of the games I have played sadly. They really need to make a playlist for it.
Only one game, but my impression was not great. Visually quite dim and cluttered, structurally perforated with senselessly placed alcoves. Spacious for 6v6.
This was TDM, though. Maybe it's better with an objective.