After putting hours I must say I'm disappointed in what game is offering, which is more old same CoD. I guess I let hype of more tactical experience set expectations only to turn out that isn't case at all with this and nothing has really changed. I wonder why influencers like Driftor were borderline panicking that this will be too different and slower CoD than anything before?
There is nothing tactical about moment to moment gameplay.
Fights are all about hopping around like in Quake and spraying in ADS because there is ZERO penalty to doing it. You can keep ADS, maximum accuracy and added bonus is big leaps from hops making you slippery target. So tactical. If feeling spicey hit in some dropshot action as there is zero penalty for that too. So same twitchy ADHD spammy and amped up speed of gunfights from previous CoD's is still there in full force. Just over maybe slightly faster than before because game has even lower TTK than BFV and V has it low already.
There is some glimpses of tactical part devs most likely wanted go towards to. Slowly opening doors, weapon mounting, TTK / TTD... but for some reason they didn't fully go there and instead delivered very much more some old.
Game has its share of technical issues. Audio has playback issues, you can get shot at from close range or friend fires his weapon and you don't hear anything. Not even bullets fly by. Some times audio plays with seconds delay. BFV is struggling with same issue. Game also basically freezes for a second with every spawn and I think this has to do with backend as issue started when they opened beta for masses. Ground War servers keep totally crashing.
Also what is going on with fights in general? Or this game has same damage bug as BFV where at random your client receives just one package and it contains 10 round worth of damage, dealing all of it in single shot. So much very questionable instant deaths moment player runs to your screen, even dying to them while your client still renders them sprinting. Something here is causing major disconnect between clients and I doubt anyone ever sees actual actions done by the player in real time. Very low TTD does play part in it for sure just like in V, but even in V I don't feel "cheated" this often in 1on1 fights. Which loops back to hopping and drop shotting, best methods to manipulate encounter odds in this environment.
It's so frustrating as I can't put my finger on why most 1on1's feel so off, you often die in instant player enters screen no matter what they are doing in animations.
What is up with spawns and map flow? Spawning right behind dude who just killed you who spawns rights behind you then you spawn... Issue could be with map size so spawn sides spasm out and people spawn all over as team pushes even little to some direction. Even then games spawn system should be more aware of what it's doing with spawns so you don't get back spawned .5 seconds after you spawned, leads only to frustration as you can enter death sprees without anything you can do about it.
TL:DR; This is more same old CoD, why some were so worried this would be slower and less spammy than before?
Edit: Also what is with MM? Lobbies basically never are full and one team often has 1-2 more playaers.