- May 25, 2018
Release Date: Oct 12th, 2018
Platforms: XB1, PS4, PC
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Release Date: Oct 12th, 2018
Im getting stutters in Blackout with a 1080ti. Although I do not have the newest drivers,
Yes, there's also bots this time around with full on match modifiers you can customize to your hearts content.
What do you mean? There are 4 characters to unlock by just levelling, and then you have a ton of calling cards by completing specific things. Other characters are unlocked by completing specific character missions, Ajax is active and then you need to loot 3 armor shards and carry those around to a win for example.
I guess I'm comparing it to MP unlocks. In MP, they give you a little something every time you level up.What do you mean? There are 4 characters to unlock by just levelling, and then you have a ton of calling cards by completing specific things. Other characters are unlocked by completing specific character missions, Ajax is active and then you need to loot 3 armor shards and carry those around to a win for example.
Doesn’t seem like a big issue. You can get to level 5 in a match or two. It’s annoying but nothing that ruins the experience.I've only tried multiplayer and the first character of Specialists HQ (or whatever it's called). First impressions are quite strange, outside of the actual gameplay it feels like a cheap Call of Duty knock off (small details of course but even the main menu feels cheap and it's not even centered on the screen - even the menu seems to say "it should be a campaign around here on this empty space but there isn't".
So many QoL options that were on previous games and are not there anymore. I really couldn't find a way to change my loadout on the lobby, you can't see previous history of your games except on the scoreboard after you complete a match, leaderboards I simply couldn't find them, etc. Maybe you can do all the stuff like previously, but unlike previous games the UX isn't obvious and everything seems to be hidden behind 3 button presses instead of an option on the menu. Call of Duty UX was always so simple and slick and this actually feels like a UX designed by Konami.
I didn't play the beta so the actual gameplay is new to me. I'm still getting used to the health system but I like the "hero" focus on the game. Graphics wise the game disappoints, it doesn't look good but at least it runs smoothly. There doesn't seem to be a lot of gadgets or scorestreaks flying around so it feels like an even bigger step than WWII to return to basics for Call of Duty.
What I really don't understand is that they made so many changes to the Call of Duty DNA but then still stick with outdated blocking options for the new guys. Why is Create a Class locked until rank 5? Why would you ever do that? And until you hit rank 2 you only have 1 loadout available with a gun with very high recoil? Why? Seriously why? Instead of trying to welcome new people, it seems that they want to destroy them and create an even bigger challenge for them.
I understand locking some guns for the "carrot on the stick", but if you are trying to emulate other games like Overwatch and Rainbow Six, then at least pay attention to the way they try to mantain some kind of level playing field.
I agree that it's not a gamebreaker but what's point in forcing people to have a shitty experience for 3 or 4 matches? They are not learning anything by having their hands tied behind their back. I really don't get it besides the fact that "it was always this way since COD4".