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Salty AF

Member
Oct 30, 2017
6,116
General question here: Is there any real value to owning the Battle Pass for a blackout player like myself? All I'm seeing that I would get would be 3 Blackout characters. That's it?
 

Deleted member 2321

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General question here: Is there any real value to owning the Battle Pass for a blackout player like myself? All I'm seeing that I would get would be 3 Blackout characters. That's it?

Nope. 3 skins. Not even a XP boost or anything.

When I think about traditional COD I just think "bro arcade shooter". I immediately just think TDM and everyone spawning everywhere, running around the map like a chicken with it's head cut off and just try to rack up kills and dying over and over

COD is also hardcore S&D where a bullet to the leg is a kill.

COD has never been that spongy.
 
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Sande

Member
Oct 25, 2017
5,981


This patch. So dumb.

This is more on the healing system though. Someone with hard cover isn't going to die if they don't want to unless you push them. Armor or no armor.

But there is an issue here for sure. Just the fact that he can repair through 9 shots like that shows that people are getting far too many armor plates.
 

Deleted member 2321

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This is more on the healing system though. Someone with hard cover isn't going to die if they don't want to unless you push them. Armor or no armor.

But there is an issue here for sure. Just the fact that he can repair through 9 shots like that shows that people are getting far too many armor plates.

Here's a thing tho - if the sniper pushed him the guy would have full armor again once the sniper gets there. The sniper would have no advantage even though he landed a few clean shots.

This is why I say that long range combat is gone now. And teamshotting is the new meta.
 

Deleted member 34132

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Nov 23, 2017
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The lobbies hate me since the patch dropped yesterday. I barely can get a k/d slightly higher than 1.0 and enemies seem to oneshot me while I'm pumping my mag into them and they take just a little damage.

Also fucked up: Enemy team has Zero. Zero is hacking and is protected by the enemy team and they kill everything that does slightly move. I play as Zero, my team is around me but one guy manages to kill 3 or 4 potatoes that try to protect me and finally me.
 

Sande

Member
Oct 25, 2017
5,981
Here's a thing tho - if the sniper pushed him the guy would have full armor again once the sniper gets there. The sniper would have no advantage even though he landed a few clean shots.

This is why I say that long range combat is gone now. And teamshotting is the new meta.
I agree. He shouldn't have armor after the second or third hit. My point just was that how many body shots he can tank is indicative of his massive healing supply, not the armor changes.
 

Salty AF

Member
Oct 30, 2017
6,116
Here's a thing tho - if the sniper pushed him the guy would have full armor again once the sniper gets there. The sniper would have no advantage even though he landed a few clean shots.

This is why I say that long range combat is gone now. And teamshotting is the new meta.

It's a substantial change in the meta. Snipers aren't a guaranteed kill now and ABR isn't as effective either. You need full auto AR / SMG pressure to melt the armor. I roasted a dude yesterday wearing Level 3 armor up close with a Spitfire. I also got one shotted wearing level 2 armor so it's clearly a huge issue with Level 3 armor which has always been contentious.

Watching this though - I'd say it supports my theory that the new armor system is going to promote more aggressive play. After breaking this guys armor he should have nade spammed him and push him to get him out from that tree.
 

Deleted member 2321

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I agree. He shouldn't have armor after the second or third hit. My point just was that how many body shots he can tank is indicative of his massive healing supply, not the armor changes.

Yes. But even the ninth shot still shows an armor symbol over the hit marker. He just kept repairing his armor every time he disappeared behind that tree.
 

Deleted member 2321

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It's a substantial change in the meta. Snipers aren't a guaranteed kill now and ABR isn't as effective either. You need full auto AR / SMG pressure to melt the armor. I roasted a dude yesterday wearing Level 3 armor up close with a Spitfire. I also got one shotted wearing level 2 armor so it's clearly a huge issue with Level 3 armor which has always been contentious.

Watching this though - I'd say it supports my theory that the new armor system is going to promote more aggressive play. After breaking this guys armor he should have nade spammed him and push him to get him out from that tree.

Yep. We're just one patch away from a bunny hop shotgun meta.

It's bad.
 

PeskyToaster

Member
Oct 27, 2017
15,313
They need to revisit the point of armor and go from there. What is it supposed to do? Counter snipers? Counter campers? Promote aggressive play?
 

Sande

Member
Oct 25, 2017
5,981
The reason everyone has level 3 armor is because they hand out armor plates like candy and buffed the armor durability. So as long as you stay alive, so does your armor. For the same reason any level 3 armor looted during the match makes it to the end game, even if its owner doesn't.

This is bad because lvl 3 armor is bullshit in general and shouldn't exist. One thing to note here is that this was always the case, this patch just brought it front and center by making it so common.

It's also bad because poking used to matter and now it doesn't. Armor durability shouldn't have changed (at least not by nearly this much) and armor plates shouldn't spawn as regular loot.

I think they increased armor durability only because otherwise no one would ever have armor to fix. The better solution is to make broken armor fixable.
 

Sande

Member
Oct 25, 2017
5,981
They need to revisit the point of armor and go from there. What is it supposed to do? Counter snipers? Counter campers? Promote aggressive play?
It's just general survivability as a reward for looting. I wouldn't say it's really meant to counter anything. Well, I guess it counters camping in the sense that people actually have to move and go to places where they might encounter someone rather than land in the middle of nowhere and find the nearest bush the moment their feet touch the ground. You could say it's also about diminishing 'who shoots first wins', but that's really about general TTK, not armor specifically.

Doesn't the game have enough reasons for looting even without armor though? I'd say it does. 150 hp no armor is pretty damn squishy though. 200hp and no armor would be great. That's probably never happening though, so I'd just revert the durability change, make player stashes the only source of plates (2 per stash or something) and remove or heavily nerf level 3 armor.
 
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Deleted member 2913

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Oct 25, 2017
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All games today have been 80+ ping and I just joined one where everyone was 150+ ping except one person that was 22... like okay.
 

Doctor Doggo

Member
Oct 25, 2017
2,376
Man Zero is pretty fucking stupid. It is ridiculous that she can hack so much shit. As someone who has a 2.20kd it is extremely annoying to play well the whole game and earn streaks only to have them taken away by some map wide ult from someone who is awful. Also, the fact that she can control so many specialists items/ults...
 

Jest

Member
Oct 28, 2017
4,565
I agree. He shouldn't have armor after the second or third hit. My point just was that how many body shots he can tank is indicative of his massive healing supply, not the armor changes.

The video is a combination of factors. 1.09 didn't just add armor plates. It increased armor durability AND nerfed SDM damage overall. So it's a specifically all 3 of those factors together in that specific clip.

Edit: Nope. I'm mistaken. I could've sworn that was the SDM but upon fullscreen it's the Outlaw. So just two of the three factors.
 

Sande

Member
Oct 25, 2017
5,981
The video is a combination of factors. 1.09 didn't just add armor plates. It increased armor durability AND nerfed SDM damage overall. So it's a specifically all 3 of those factors together in that specific clip.

Edit: Nope. I'm mistaken. I could've sworn that was the SDM but upon fullscreen it's the Outlaw. So just two of the three factors.
I'm not saying the change didn't make you more durable. It's just silly to complain about someone surviving 9 shots when they could've survived 20 shots even before the patch.

The update has a lot of issues, but effective total health isn't one of them.
 

Deleted member 34132

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Nov 23, 2017
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Man Zero is pretty fucking stupid. It is ridiculous that she can hack so much shit. As someone who has a 2.20kd it is extremely annoying to play well the whole game and earn streaks only to have them taken away by some map wide ult from someone who is awful. Also, the fact that she can control so many specialists items/ults...

Yeah, would be better if you could only choose 1 streak, 1 ability and 2 specialists to hack. Or at least hack only when you are near or something. Hacking everything no matter where you are is just stupid. Especially when a team has 2 Zeros it's a pain in the ass.
 

Jest

Member
Oct 28, 2017
4,565
I'm not saying the change didn't make you more durable. It's just silly to complain about someone surviving 9 shots when they could've survived 20 shots even before the patch.

The update has a lot of issues, but effective total health isn't one of them.

I wasn't disagreeing with you. Just pointing out the additional aspect of armor durability increasing as another factor as to why that clip isn't really damning.
 

Kalentan

Member
Oct 25, 2017
44,658
Finally got zombies to spawn and then one dropped Scarlet's Bracer so I was on my way to unlock her... Or I was until a pair of solo players who were teaming up decided to kill me.

Like come on, how is that fair? It's one thing for a player to get the jump on me and another for me to unexpectedly be up against a team in a solo match.
 

Sande

Member
Oct 25, 2017
5,981
It totally is though. Armor is more durable.

The rest of what you said is wrong also.

Pre patch his armor would have been gone after 1 maybe 2 hits and than the sniper could/would have gone for the push.
I'm not talking about the armor. I've stated like 4 times now that people absolutely should not have armor after multiple sniper hits. That's a different argument.

I say the armor change isn't an issue in terms of total effective health (how much damage your whole inventory can absorb) because it was always in the thousands. The issue is that short term survivability jumped through the roof and there's no way to reduce it (because you can't destroy armor anymore).

In short:
Dude is alive after 9 body shots = business as usual, love it or hate it.
Dude has armor after 9 body shots = should be hotfixed yesterday.
 
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TestMonkey

Member
Nov 3, 2017
1,178
The new kill pop up shows how garbage most of the big YouTubers are. How do you get into a lobby where the enemy team is filled with non-prestiged under level 20 noobs when you're master prestige?
 

Skittles

Member
Oct 25, 2017
8,272
The new kill pop up shows how garbage most of the big YouTubers are. How do you get into a lobby where the enemy team is filled with non-prestiged under level 20 noobs when you're master prestige?
This is how COD has done matchmaking for ages to keep user engagement high. You're pretty much always matched against people who the majority are as good or better than you, with the rest being people who far weaker. So you can always get easyish kills. Otherwise you'd get into "sweaty" lobbies which people would also complain about lol
 

Deleted member 2254

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This is how COD has done matchmaking for ages to keep user engagement high. You're pretty much always matched against people who the majority are as good or better than you, with the rest being people who far weaker. So you can always get easyish kills. Otherwise you'd get into "sweaty" lobbies which people would also complain about lol

I loved when they introduced skill-based matchmaking in Black Ops 3 for a while, the community was a dumpster fire though, all the MLG quickscopers with inflated 4.5 K/D ratios made up against Christmas noobs were suddenly faced with reality: now they had to face the people on their level and actually fight for kills. Suddenly, they weren't doing 67-1 every match but were closer to where they should be: 0.8-1.6 K/Ds. Those were brilliant days to play COD if you were actually enjoying competition and not just pub stomps, too bad it'll likely not happen again.
 

Deleted member 2321

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I'm not talking about the armor. I've stated like 4 times now that people absolutely should not have armor after multiple sniper hits. That's a different argument.

I say the armor change isn't an issue in terms of total effective health (how much damage your whole inventory can absorb) because it was always in the thousands. The issue is that short term survivability jumped through the roof and there's no way to reduce it (because you can't destroy armor anymore).

In short:
Dude is alive after 9 body shots = business as usual, love it or hate it.
Dude has armor after 9 body shots = should be hotfixed yesterday.

I get that, what I don´t understand is why you don´t think that the increased armor durability adds to the total effective health.