You have other customization content like Specialist outfits etc., but right now it's obviously MP focused. But hey, it's free.General question here: Is there any real value to owning the Battle Pass for a blackout player like myself? All I'm seeing that I would get would be 3 Blackout characters. That's it?
You have other customization content like Specialist outfits etc., but right now it's obviously MP focused. But hey, it's free.
Ah sorry, I thought you were talking about the Contraband Stream, but you're talking about the Black Ops Pass? Yeah that's a load of worthless shit if you only play Blackout, you'll only get 4 skins.
Ah sorry, I thought you were talking about the Contraband Stream, but you're talking about the Black Ops Pass? Yeah that's a load of worthless shit if you only play Blackout, you'll only get 4 skins.
General question here: Is there any real value to owning the Battle Pass for a blackout player like myself? All I'm seeing that I would get would be 3 Blackout characters. That's it?
When I think about traditional COD I just think "bro arcade shooter". I immediately just think TDM and everyone spawning everywhere, running around the map like a chicken with it's head cut off and just try to rack up kills and dying over and over
This is more on the healing system though. Someone with hard cover isn't going to die if they don't want to unless you push them. Armor or no armor.
But there is an issue here for sure. Just the fact that he can repair through 9 shots like that shows that people are getting far too many armor plates.
I agree. He shouldn't have armor after the second or third hit. My point just was that how many body shots he can tank is indicative of his massive healing supply, not the armor changes.Here's a thing tho - if the sniper pushed him the guy would have full armor again once the sniper gets there. The sniper would have no advantage even though he landed a few clean shots.
This is why I say that long range combat is gone now. And teamshotting is the new meta.
Here's a thing tho - if the sniper pushed him the guy would have full armor again once the sniper gets there. The sniper would have no advantage even though he landed a few clean shots.
This is why I say that long range combat is gone now. And teamshotting is the new meta.
I agree. He shouldn't have armor after the second or third hit. My point just was that how many body shots he can tank is indicative of his massive healing supply, not the armor changes.
It's a substantial change in the meta. Snipers aren't a guaranteed kill now and ABR isn't as effective either. You need full auto AR / SMG pressure to melt the armor. I roasted a dude yesterday wearing Level 3 armor up close with a Spitfire. I also got one shotted wearing level 2 armor so it's clearly a huge issue with Level 3 armor which has always been contentious.
Watching this though - I'd say it supports my theory that the new armor system is going to promote more aggressive play. After breaking this guys armor he should have nade spammed him and push him to get him out from that tree.
Yep. We're just one patch away from a bunny hop shotgun meta.
It's bad.
It's just general survivability as a reward for looting. I wouldn't say it's really meant to counter anything. Well, I guess it counters camping in the sense that people actually have to move and go to places where they might encounter someone rather than land in the middle of nowhere and find the nearest bush the moment their feet touch the ground. You could say it's also about diminishing 'who shoots first wins', but that's really about general TTK, not armor specifically.They need to revisit the point of armor and go from there. What is it supposed to do? Counter snipers? Counter campers? Promote aggressive play?
Sweet, been sitting on Prestige 8 and playing ultimate a ton and been taking a break for about a week or so, time to no life and get Prestige Master finally or close to it.
Shame there no double tier progression (probably waiting for the new Operation to hit XB1 and PC) but I'll gladly take it.
Shame there no double tier progression (probably waiting for the new Operation to hit XB1 and PC) but I'll gladly take it.
In the Beta it was SMGs, Shotguns and Pistols only with faster Collapse speedWhat do we think Close Quareters Frenzy means? Could it be just shotguns and SMGS?
Nah, it's actually more of a fall theme with colorful leafs.
I agree. He shouldn't have armor after the second or third hit. My point just was that how many body shots he can tank is indicative of his massive healing supply, not the armor changes.
I'm not saying the change didn't make you more durable. It's just silly to complain about someone surviving 9 shots when they could've survived 20 shots even before the patch.The video is a combination of factors. 1.09 didn't just add armor plates. It increased armor durability AND nerfed SDM damage overall. So it's a specifically all 3 of those factors together in that specific clip.
Edit: Nope. I'm mistaken. I could've sworn that was the SDM but upon fullscreen it's the Outlaw. So just two of the three factors.
Man Zero is pretty fucking stupid. It is ridiculous that she can hack so much shit. As someone who has a 2.20kd it is extremely annoying to play well the whole game and earn streaks only to have them taken away by some map wide ult from someone who is awful. Also, the fact that she can control so many specialists items/ults...
I'm not saying the change didn't make you more durable. It's just silly to complain about someone surviving 9 shots when they could've survived 20 shots even before the patch.
The update has a lot of issues, but effective total health isn't one of them.
The update has a lot of issues, but effective total health isn't one of them.
I'm not talking about the armor. I've stated like 4 times now that people absolutely should not have armor after multiple sniper hits. That's a different argument.It totally is though. Armor is more durable.
The rest of what you said is wrong also.
Pre patch his armor would have been gone after 1 maybe 2 hits and than the sniper could/would have gone for the push.
This is how COD has done matchmaking for ages to keep user engagement high. You're pretty much always matched against people who the majority are as good or better than you, with the rest being people who far weaker. So you can always get easyish kills. Otherwise you'd get into "sweaty" lobbies which people would also complain about lolThe new kill pop up shows how garbage most of the big YouTubers are. How do you get into a lobby where the enemy team is filled with non-prestiged under level 20 noobs when you're master prestige?
This is how COD has done matchmaking for ages to keep user engagement high. You're pretty much always matched against people who the majority are as good or better than you, with the rest being people who far weaker. So you can always get easyish kills. Otherwise you'd get into "sweaty" lobbies which people would also complain about lol
I'm not talking about the armor. I've stated like 4 times now that people absolutely should not have armor after multiple sniper hits. That's a different argument.
I say the armor change isn't an issue in terms of total effective health (how much damage your whole inventory can absorb) because it was always in the thousands. The issue is that short term survivability jumped through the roof and there's no way to reduce it (because you can't destroy armor anymore).
In short:
Dude is alive after 9 body shots = business as usual, love it or hate it.
Dude has armor after 9 body shots = should be hotfixed yesterday.