Call of Duty: Black Ops 4 |OT| Late to the party

Oct 25, 2017
4,136
Netherlands
Patch took me 15 minutes to download and 45 minutes to copy. Seems legit.

Anyway, the changes to Blackout:

  • Gameplay Tuning
    • Armor
      • Level 1 Armor damage protection reduced from 30% to 15%.
      • Level 2 Armor damage protection reduced from 40% to 25%.
      • Level 3 Armor damage protection reduced from 50% to 35%.
      • Removed explosive damage resistance from Level 3 Armor.
      • Removed melee weapon damage reduction from Level 3 Armor.
      • Increased Armor Plates required to repair a single durability pip of Level 3 Armor from 1 to 2.
    • Concussion Grenade
      • Reduced status effect duration.
      • Reduced area of effect radius.
      • Reduced throw distance.
      • Reduced opacity of the white flash when initially concussed.
      • When concussed, players can now use Equipment, continue holding Equipment, perform melee attacks, and switch weapons.
      • Reduced hip-fire spread while concussed.
    • Cluster Grenade
      • Increased time to detonate after impact.
      • Reduced damage of mini-Cluster Grenade explosions.
    • General
      • Players can now aim down sights immediately after interacting with a door.
Full list here: https://redd.it/al3hc3

Seems like a Barricade is now a very strong counter to concussion in 1 vs 1 scenarios.

Edit: Nice to see Zero will be getting a Numbers outfit + unlock mission as well. Wonder what it will be, since there aren't any disruptor grenades in Blackout. Maybe it will be "destroy x pieces of enemy equipment + top 30/15"?

And I thought Ambush would be a solo mode? It is yet another special quads mode...
 
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Oct 25, 2017
4,136
Netherlands
Well that was a game. Went afk during the deployment phase, thinking I had vibration on to notify me when the match started. I didn't... When I got back to the game, I was already parachuting near Lighthouse. First circle was above Firing Range. Killed one guy in a gas station near Lighthouse, then tried to run to the circle since there were no vehicles around (believe me I checked). Luckily I had Outlander. Spent like 3 minutes outside the collapse in total and ultimately ran out of healing way before the wall. I knew the collapse would kill me, but I didn't go alone because I got my second kill gunning down some sucker shooting another guy, thinking he could survive the tick damage. I had 10 health left at that point. Finished the game at #17.

Honestly, I had a lot of fun.

Still very disappointed about Ambush, though. Maybe I misread, but I honestly believed this would be a solo mode.
 
Oct 25, 2017
4,136
Netherlands
Hahaha. Dropped together with a guy, so close we almost bumped into each other with our parachutes. I don't think he saw me though, as I managed to punch him in the head as we ran inside the building looking for a gun. After my first hit the guy runs a bit further, then turns around like he is saying "just roll with it, man" to himself and starts punching back.

We had a fistfight to the death inside a dark building.

I won because I got the first hit, but I wouldn't have been mad if I lost. That was amazing.

When I started looting the place the first thing I noticed was a Hades right at our feet...

Edit: Last game, got to choose between Rampart and Swordfish. My dumb ass goes for the Swordfish, because I am used to it in MP. I forgot that even a Spitfire is more accurate in Blackout.
 
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Oct 25, 2017
811
Really skeptical on the armor nerfs. On PC at least I felt like the TTK was more or less perfect, it's pretty reasonable to be able to kill people but you don't just die instantly the second someone starts shooting at you. The damage reduction nerfs mean that now you take 1-2 less bullets in most circumstances which I feel makes survivability too low. I can understand why they felt like it needed to be changed for console but I don't think that PC should be stuck with too fast of a TTK because they're forced to have parity with the console version.

Of course I haven't played with it yet though because the PC update looks like it's coming on Thursday... Hopefully we actually get the mastery camos then and not several days later for that.
 
Oct 25, 2017
4,136
Netherlands
Armor nerfs really feel like a significant drop in TTK. I haven't run into a L3 yet, but L1 feels like it offers no protection whatsoever. Like it is made out of cardboard. Absolutely not worth wasting plates on either, which is ironic given that you could now save them for a L3 you might run into.

It isn't necessarily a bad change in my book, since TTK was kind of high before the patch with everyone running around in fully repaired armor.

Edit: even L2 gets you melted within seconds at close range against something like an SMG. Especially if the other person is hitting head shots. Something L3, of course, doesn't have to worry about.

I would still say they should have just taken L3 out of the game.
 
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Oct 25, 2017
811
Armor nerfs really feel like a significant drop in TTK. I haven't run into a L3 yet, but L1 feels like it offers no protection whatsoever. Like it is made out of cardboard. Absolutely not worth wasting plates on either, which is ironic given that you could now save them for a L3 you might run into.
15% is barely anything, it means that it's only situational whether or not the armor will even make a difference in TTK. I feel like if anything they should get rid of the bonus HP from the Trauma kits and keep the damage reduction the same if they want to lower TTK. But as I said before I really don't feel like this change was needed on PC, the TTK was already in a decent spot. It's just going to encourage camping and playing defensively more.
 
Nov 27, 2017
371
Have they done any significant optimizing for Blackout on base PS4's since launch? I had the game on PS4 Pro, but that system has bit the dust, and now I'm stuck with my original PS4. I got back into the multiplayer recently and want to start playing Blackout again, but if I remember correctly it ran quite poorly on OG PS4s around launch.
 
Oct 25, 2017
891
So after these changes TTK is about 77 - 82% of what it used to be. That's drastic but I guess Treyarch never doesn't overkill.

Cluster is also never going to kill anyone again with that delay, but I'm more than fine with it being a tool for flushing people out of cover (or vehicles).
 
Oct 25, 2017
4,136
Netherlands
The more I play the more I dislike it. Right now, when someone sees you at close range it basically means insta-death.

A gun like the ABR was already very good and has now become outright broken. Super accurate and one burst is all it takes to kill someone.

Have they done any significant optimizing for Blackout on base PS4's since launch? I had the game on PS4 Pro, but that system has bit the dust, and now I'm stuck with my original PS4. I got back into the multiplayer recently and want to start playing Blackout again, but if I remember correctly it ran quite poorly on OG PS4s around launch.
Aside from texture pop-up, mainly after you land somewhere, it has been a smooth experience all-around for me.
 
Oct 28, 2017
471
Haven't played but honestly the comments make it seem like what people wanted. Better gunplay/aiming wins and if you get the jump on someone you have the advantage. Can't wait to try it out.

Level one was always questionable should you repair it. Saving plates for a looted level 2 or 3 from a kill was worth the wait and you can always stumble upon another level 1 somewhere on the map.
 
Oct 25, 2017
811
Haven't played but honestly the comments make it seem like what people wanted. Better gunplay/aiming wins and if you get the jump on someone you have the advantage. Can't wait to try it out.
Cod's community is massive and "what people want" is not something you can really determine. If you've ever seen a thread talking about what the perfect Call of Duty is you'll realize that many people want polar opposite things. Sure there were some vocal people that didn't like the extended TTK in Blackout, (especially with tier 3 armor) but there was also a lot of people that didn't say anything because they thought it was fine. Any changes to the TTK is going to be liked by some and disliked by others, so I think it's not really accurate to say "this is the change the community wanted."

Lowering the TTK generally makes gun skill matter less. If you're able to get the jump on a guy, miss half your magazine, and still kill a guy that played almost perfectly but wasn't prepared for you then it's not all that skillful. It makes the game a lot more based on who sees who first, and while making sure that happens in your favor is certainly a learned skill it also makes the game more luck-based. Especially in Blackout even if you play perfectly and try your best to mitigate getting surprised, there's always going to be those times where you're running through a field and get killed by someone that was in a location you couldn't feasibly scout out and attack you when you're too far away from cover. The longer TTK gave you more agency in gunfights as it meant there were less times where there was basically nothing you could do to survive. Lowering the TTK means there's going to be more times where you get lasered by some guy you couldn't possibly know was there before you had a chance to react in any meaningful way. Now one thing I will say is that lowering the effectiveness of throwables does make the game more focused on gunplay, but those changes could have happened without touching the armor.



Obviously vocal minorities and everything but most of the feedback I can find on Reddit about the armor changes are negative. The consensus I can find is that they only took issue with tier 3 armor before and that 1 and 2 were fine, but the new changes make it so now tier 1 and 2 are almost useless now.
 
Oct 28, 2017
471
True with the community size.. it will take more than a day or two to see how the overall feeling is with the changes.

Players who are spotted out should be at a disadvantage though. And your argument could go the other way pre-patch. Longer time to kill causes the player spotted out to turn hit a few lucky shots with a more powerful gun when he should have already been finished off. This just changes the dynamic of don't rush clumsy or be caught out of cover.

I like the suggestion earlier how barricades can be deployed when concussed!
 
Oct 25, 2017
4,136
Netherlands
Have been playing Blackout only since yesterday, after two weeks of nothing but MP. Last few matches it feels like I am finally getting back into the groove with two #6 placements in three games. My (piss poor) overall k/d is slowly rising as well.

I usually stuck with hot spots like Asylum, Firing Range, etc. But lately I have been actively searching for more low profile drop spots. The armor nerf actually works out here because you aren't screwed as hard when you don't find anything, which is a risk when landing at, say, gas stations or trailer parks.

I also stopped using shotguns as a secondary gun. SG12 can be useful, but the MOG is trash unless you are in somebody's face. I feel like I am much better off with a fast SMG like the Spitfire or Saug.
 
Oct 30, 2017
1,167
The new TTK adjustments in Blackout are 100% hot garbage. What the fuck were they thinking?

All they had to do was adjust the concussion nades and yet here were are....They pulled a fucking Blizzard on this one. This was way too heavy handed of an adjustment.

If you're caught off guard, you're toast. There's no hiding or getting a chance to react. You're a goner.
 
Oct 25, 2017
4,332
That Blackout update is so bad. They wildly overcorrected. There were already 2 (!) direct counters to concussion grenade, but let's balance the game around noobs who can't be bothered to use them.
 
Oct 29, 2017
271
That Blackout update is so bad. They wildly overcorrected. There were already 2 (!) direct counters to concussion grenade, but let's balance the game around noobs who can't be bothered to use them.
Concussions are obnoxious and would be a non issue if they just performed like they use to on older games. No reason why it should stop movement restrict aim ect it was broken prepatch.

It’s still kinda bad and needs to be changed concussions are fine in the old games.

I do agree the armor nerf was a little much though they should just remove level 3 and revert back the armor mitigation on one and two.
 
Oct 25, 2017
294
That Blackout update is so bad. They wildly overcorrected. There were already 2 (!) direct counters to concussion grenade, but let's balance the game around noobs who can't be bothered to use them.
Concussions are still going to wreck someone at close range. From what I can tell in an hour or so last night, this patch seems to just make it so that you can't chuck a concussion 50 yards and then make a wild push uncontested, which is how that should function, IMO.

I'll need a little more time with the update to see if I still feel this way, but I still got caught off guard by a concussion last night and paid the price for it and I was still able to use them successfully in an offensive situation too.

EDIT: Also, I know that the Trophy System can counter them, but what's the other counter you mentioned?
 
Oct 29, 2017
271
Concussions are still going to wreck someone at close range. From what I can tell in an hour or so last night, this patch seems to just make it so that you can't chuck a concussion 50 yards and then make a wild push uncontested, which is how that should function, IMO.

I'll need a little more time with the update to see if I still feel this way, but I still got caught off guard by a concussion last night and paid the price for it and I was still able to use them successfully in an offensive situation too.

EDIT: Also, I know that the Trophy System can counter them, but what's the other counter you mentioned?
Reinforced
 
Oct 25, 2017
891
That Blackout update is so bad. They wildly overcorrected. There were already 2 (!) direct counters to concussion grenade, but let's balance the game around noobs who can't be bothered to use them.
That's not really how it works. You don't (well, shouldn't) balance a game like Blackout around rock paper scissors.
 
Oct 30, 2017
1,167
Yeah. Treyarch have totally fucked the game with this last update....Atleast in Blackout anyways. Few of my friends and I noticed how insanely fast the TTK is now and it's just not fun to play. And it goes both ways - I just melted a dude with Level 3 in .5 seconds like he didn't even have it on.

My hope is that someone over there is looking at the data because if it stays like this I won't be playing the game. It's that bad, in my opinion.
 
Oct 25, 2017
4,136
Netherlands
First game of the day. Might as well stop because it will all be downhill from here:



Second victory overall and I didn't feel like it would be for a good portion of the game. I dropped at some sheds in the desert and it was mostly a fight against the circle. Worse, the game gave me nothing but ammo and perks. Got a GKS from a nearby building and later a Maddox from a windmill. I groaned when I saw it, but I happily take it back. That gun carried me. I don't like it at all in MP, but here its decent damage, high fire rate and especially accuracy were a big help.

I feel like I played it really smart this match. Used all of my equipment where appropriate, even using up my two cluster grenades in the final circle just to flush the other two guys out of cover, knowing I still had a concussion and barricade ready for the final shoot-out. In general I just have a better feeling what lines to follow when running through the open and where to position myself. Plus spatial awareness I guess? I no longer blindly run somewhere. When the circle is 100~ meters behind me, I will try to position myself at the back of a ridge so I don't have to worry what is in front of me and I can check my back for stragglers. In case of the final circle I got a lot of mileage out of abusing bushes for cover at the edge of the circle, instead of going for trees like everyone else.
 
Oct 28, 2017
471
First game of the day. Might as well stop because it will all be downhill from here:



Second victory overall and I didn't feel like it would be for a good portion of the game. I dropped at some sheds in the desert and it was mostly a fight against the circle. Worse, the game gave me nothing but ammo and perks. Got a GKS from a nearby building and later a Maddox from a windmill. I groaned when I saw it, but I happily take it back. That gun carried me. I don't like it at all in MP, but here its decent damage, high fire rate and especially accuracy were a big help.

I feel like I played it really smart this match. Used all of my equipment where appropriate, even using up my two cluster grenades in the final circle just to flush the other two guys out of cover, knowing I still had a concussion and barricade ready for the final shoot-out. In general I just have a better feeling what lines to follow when running through the open and where to position myself. Plus spatial awareness I guess? I no longer blindly run somewhere. When the circle is 100~ meters behind me, I will try to position myself at the back of a ridge so I don't have to worry what is in front of me and I can check my back for stragglers. In case of the final circle I got a lot of mileage out of abusing bushes for cover at the edge of the circle, instead of going for trees like everyone else.
So many times it seems a win comes out of matches that start as a disaster or just don't feel they will amount from much.

Congrats on the win!
 
Oct 25, 2017
4,136
Netherlands
Curious to see what the camo progression will be like. Hopefully no 100 headshots etc. for each gun...

2x merits is a nice bonus. I am still only level 17 and progression is fairly slow.

So many times it seems a win comes out of matches that start as a disaster or just don't feel they will amount from much.

Congrats on the win!
Thanks!

Yeah, you really can't predict what will be a good match and what will not. In a couple of matches just now I was in a very favorable position, but something unexpected happened and I 'only' made it to top 20 - 10. It is the charm of the game, especially if you manage to make something out of seemingly nothing.
 
Oct 25, 2017
4,136
Netherlands
Another example of disastrous starts leading to great things: last game I had a bad drop and had to run 300 meters through the desert to a gas station to find something, anything. Someone had beat me to the punch, however, and looted almost the entire place clean. I managed to get the jump on them with the one shotgun they hadn't looted and from there I went all the way to... #2. I could have taken it, but I was dumb and didn't go for the high ground. My opponent was already there, but he wasn't aware of my position and I could have set up a barricade and concussed him. Alas, the wisdom of hindsight...

Edit:
When I jumped back in, two days ago, I sat at 0.70 k/d with 18 top placements in 140 games. Now I have a 0.83 k/d with 30 top placements in 165 games. I have 135 total kills, whereas yesterday I had about 100. So yeah, things are going well currently.

Edit2:
Just discovered they also changed the Numbers outfits' flashing colors from bright red to a bit more understated orange. Mostly because the flashing red attracted team kills. I personally like it a lot, the orange meshes really well with the black outfit and you don't stand out so much in Blackout. But of course people at r/blackops4 are pissed off about it...
 
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Nov 23, 2017
454
I'm looking forward to the pro rules playlist coming out today. No Ajax, no Torque, no seeker, no reactor core, no Nomad, no Titan, no Hades, no VKM, no MOG 12, no SG12. Sounds like a wet dream.

I wonder how I do myself with some restrictions like no high caliber, no UAV and so on... but the above mentioned restricted is a godsend.
 
Oct 25, 2017
891
There's a pretty careful balance between "positioning and awareness don't matter, I can just force my way through with pure gun play" and "I immediately get killed out of nowhere with no way to react". Maybe we are too close to the latter now, but we were definitely too close to the former before.
 
Oct 25, 2017
294
There's a pretty careful balance between "positioning and awareness don't matter, I can just force my way through with pure gun play" and "I immediately get killed out of nowhere with no way to react". Maybe we are too close to the latter now, but we were definitely too close to the former before.
Agreed. I think the grenade nerfs were the correct move and they just over-nerfed armor. I'd like to see them buff armor about halfway back to where it was and leave the grenades alone for a while so people aren't getting melted quite as quickly but still need to consider their positioning.
 
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Oct 25, 2017
3,388
the Netherlands
Blackout camo system is live on PS4. Apparently you pick up Paint Cans like any other floor loot, and then once you've collected 5 you can use them to purchase the Grassland camo (not sure if you have to purchase for each gun, by gun category or for all guns at once). How camos after that are unlocked is currently unknown. Bit fuzzy on the details because these are based on other people's experience, Treyarch themselves haven't talked about it yet.
 
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Oct 25, 2017
4,136
Netherlands
I wonder what they are going to do with the ABR in Blackout. It was already a very strong gun, but with the armor nerfs it has become overpowered in my opinion. Both strong and accurate, it can melt you in two bursts over 100+ meters. Plus it is pretty common, in contrast to the sniper rifles it is supposed to counter. It is so frustrating to get spotted by someone and scramble to cover behind a rock or a window, only to eat a burst to the head from over 100 meters away by an ABR. This happened multiple times yesterday.
 
Oct 28, 2017
471
I like the adjustments and feel before just blindly running in a field and someone shooting you first in the back didn't mean death. That should never have been that way too turn a fight from being caught out so much. I would agree a slight buff to armor/survivability and we will be in a good spot. Currently you do melt people quick; however I'm all for that person who gets the tactical jump to have the advantage.

The ABR is an amazing gun but it's way too strong and accurate at the moment. If you hit the first burst you are almost guaranteed to hit the second burst and that's all it takes. It's very easy to find so maybe that is the first adjustment they need to make.
 
Nov 23, 2017
454
After the last weekend I thought I'm slowly getting better... but no. The game just decided to put me on the winning side.

Today: Get matched against 2 master prestige on Nuketown, lost. Get to the next lobby, nuketown, quit. Next lobby, Nuketown, quit. Next lobby, Nuketown, quit. Next lobby, Madagascar, already 13 - 39, quit. Next lobby, Militia, lost 34 - 75 including snipers nest and strike team.

Sometimes I really wanna smash my controller into my monitor.
 
Oct 25, 2017
4,136
Netherlands
First game of the day and... #3! Only one kill, though, with the hated ABR to boot. I am ashamed of myself.

I had a good chance at winning it since I had Outlander activated for the final collapse. But I kind of panicked since the other two were very close to me and I got melted by a Swat when I tried to make a run for it. Oh well.

Collected 7 spraycans and indeed, they mostly seem to be on beds and desks. Camos has to be redeemed seperately for each gun, but the good news, so far, is that the next camo in line will also cost 5 cans. Of course this is only the second camo, but no 5 - 10 - 15 etc. increases yet.

I will definitely be unlocking the Urban camo for my favorite guns since it looks hella hot:



All camos are also usable in MP and, I take it, Zombies, with the exception of gold/diamond/bm of course.

Lastly, have there been Christmas skins? I saw some winter emotes (snowman, mistletoe) earlier and I just unlocked this skin for Seraph:



It is called Green Orchid, but it screams Christmas to me. It won't see a lot of use, though I will never say no to more Seraph skins (though I wish the game would grace me with some Crash and Torque outfits as well).
 
Oct 25, 2017
4,136
Netherlands
Zero's Numbers mission is also live. Can be started by collecting the "Alien Charm" (I take that is the 8-bit keychain seen on her disruptor grenades and Ice Pick) from nearby a computer. Guy on Reddit said he found it near the oldschool computers in Array. The mission is to "destroy 50 equipment in lifetime", and apparently this is counted even before you start the mission.
 

TRU

Member
Nov 9, 2017
215
Collected 7 spraycans and indeed, they mostly seem to be on beds and desks. Camos has to be redeemed seperately for each gun, but the good news, so far, is that the next camo in line will also cost 5 cans. Of course this is only the second camo, but no 5 - 10 - 15 etc. increases yet.
Thank you for the info. I have a few questions (Xbox Player Here)
-Do cans take up inventory slots?
-Is there a cap to how many cans you can obtain?
-Are you able to loot cans off of the dead?
 
Oct 25, 2017
4,136
Netherlands
There is actually an increase in caps needed for camos. First two were 5 and now the third one takes 10 to unlock.

I am not worried about this, though. I looted a few places and drove around and they are absolutely everywhere. Most buildings bigger than a shed seem to contain at least one, and the sides of the roads are littered with them, too, as poklane pointed out.

I kind of wonder now if it is possible to start a custom, private game and collect them at your own leisure, without worrying about people trying to kill you...

Thank you for the info. I have a few questions (Xbox Player Here)
-Do cans take up inventory slots?
-Is there a cap to how many cans you can obtain?
-Are you able to loot cans off of the dead?
1. Nope! They added a special "resources" slot to your inventory screen where any collected cans will appear. Much like how armor plates don't take up regular space either.
2. No idea. I collected seven in one game, but since they serve no in-game purpose (in contrast to armor plates) I imagine you can collect as many as you can find. If there is a hard cap, then I guess it would be either 9 (to prevent double digits) or 99 (triple digits).
3. I haven't encountered them inside death bags yet. That said, most buildings I have visited so far contained cans, even if they were picked completely clean otherwise. So maybe people just aren't aware of them yet.

Edit: My second Seraph outfit in row from Reserves. Feels like it has a 'flavor of the day' thing going on. Four days ago: three Firebreak outfits/war paints in a row. Three days ago: two Prophet outfits in a row. Two days ago: two Battery outfits in a row, followed by another two outfits and a war paint yesterday.
 
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