Shouldn't be too long before some new maps are announced by the way, Dead of the Night and the 2 MP maps already released a month and a half ago.
Played Blackout down but not out for the first time, crazy mode!
https://youtu.be/0745Z8Z_5zw
Fun mode for sure. Got a few wins in that one since it began so far. The bummer about it is that it doesn't count towards your stats. No quad wins from that mode.
Nuketown is always so iffy, especially with it being open to parties and me not going full tryhard. Going in for Cordite headshots when you're up against nothing but Spitfires, Saugs and Maddoxes is frustrating. Will try a few matches when I get home and see how it feels.
Gun stats are completely different between Blackout and regular MP. The difference with ABR and Swordfish is the most obviously noticeable one as it seems like these two have their stats entirely swapped. ABR is extremely accurate in Blackout while it's ass in regular multiplayer, and it's the other way around for the Swordfish.The ABR is a god in blackout but I don't find it too good in MP. The Swordfish outdoes it in most instances. It is a headshot machine though, I got over 50 just playing after work. Should be able to clear it and maybe another gun this weekend. I kind of just aim for the upper chest and let the slight bounce take it to the head.
Gun stats are completely different between Blackout and regular MP. The difference with ABR and Swordfish is the most obviously noticeable one as it seems like these two have their stats entirely swapped. ABR is extremely accurate in Blackout while it's ass in regular multiplayer, and it's the other way around for the Swordfish.
Gratz!My Dark Matter is done, after so long!
That match gave me 83k XP. Unlocking Dark Matter during Double XP is a big boost.
Is the Outlaw different in Blackout compared to MP? I feel it is a lot better in Blackout, but maybe that is simply because of the slower gameplay and longer distances you can kill people. What makes it bad in MP, after all, is its lack of a reliable one-hit kill shot (core) and slow handling (hardcore).Actually most of the gun stats are the exact same, (Aside from all the guns having slower bullet speed) however there are a couple that have Blackout-specific changes. The ABR in particular is one that was pretty substantially buffed about a month ago IIRC, the other ones that I can remember are the Rampart is better, the Mog is a bit worse, the Spitfire is a bit worse, the Auger and Titan are a lot worse, and the Snipers are a bit different. The SDM in particular is a lot worse then the MP version.
Gratz!
Is the Outlaw different in Blackout compared to MP? I feel it is a lot better in Blackout, but maybe that is simply because of the slower gameplay and longer distances you can kill people. What makes it bad in MP, after all, is its lack of a reliable one-hit kill shot (core) and slow handling (hardcore).
https://www.reddit.com/r/Blackops4/comments/ajvtw2/jan_25_update_multiplayer_2xp_2x_weapon_xp_and/We're also rolling out our 1.12 update throughout next week, with the first content drop starting on Tuesday. Here's a preview of just some of the updates to expect:
Tuning for Armor, Concussions, and Cluster Grenades in Blackout
We'll be implementing a new round of tuning changes to Blackout with this update, including:
Stay tuned for the full patch notes early next week to see all of the changes coming to Blackout.
- Reduced damage protection for Armor across the board (Levels 1-3)
- Level 3 Armor will no longer include additional damage protection against explosions and melee attacks
- Increased Armor Plate requirements to repair Level 3 Armor
- Reduced status effect duration, area of effect radius, and throw distance for Concussion grenades
- More options to outplay attackers when hit by a Concussion grenade
- Increased time to detonate for Cluster Grenades
- Damage reduction for mini-Cluster Grenade explosions
Classic & Loot Weapons in Zombies
Five additional weapons are coming to Zombies next week! We're adding the MP 40, Grav, Daemon 3XB, SWAT RFT, and KAP 45 to the Mystery Box across every Black Ops 4 Zombies map for all players, as well as the Zombies Armory for full camo progression and customization. Classic weapons (MP 40 and Grav) will be unlocked by default in the Armory, and customization for loot weapons will become available in the Armory as they're unlocked in the Black Market.
Blackjack's Gun Game in Multiplayer
Blackjack is back with an updated selection for this special take on Gun Game, now featuring the KAP 45 full-auto pistol in the mix. You know the deal: survive an all-out free-for-all with a different weapon awarded for each kill, and a demotion for death by melee. Be the first to get through the full arsenal before everyone else to secure the win.
"Ambush" Limited-Time Mode in Blackout (PS4)
Our next limited-time mode arrives in Blackout next week on PS4 with Ambush! Get the drop on your enemies using only sniper rifles, melee attacks, and launchers while surviving a circle that never stops collapsing once it starts.
This hectic new mode will replace Down But Not Out in the Featured Playlist slot next week on PS4, while Down But Not Out runs on Xbox One and PC for the second week of its two-week run. Thanks again for your awesome feedback on our new limited-time modes, and let us know what you think about Ambush once you've had a chance to jump in.
IX Gauntlet in Zombies (PS4)
Our second Zombies Gauntlet arrives with "Vini, Vidi, Zombie!" in IX starting Jan. 29 on PS4. Battle the undead through 30 rounds of new challenges, and race against the clock to prove your gladiatorial skills to the rest of the world... or die trying.
Regional Blackout Playlists
For our Blackout players in lower-population server regions, including South America and South Africa: changes are coming! We've continued to examine the data and investigate options that will provide the best experience for all players in these regions, and while condensing the number of playlists still proves to be the best option to ensure fuller lobbies, we've heard your requests for a wider variety of gameplay options.
Starting today, we're testing out a region-based rotating Featured Playlist that will rotate multiple times per week. Today, you'll see the Blackout Featured Playlist shift from Down But Not Out to Duos, and this will change again on Tuesday. Thanks for bearing with us while we test further options to make Blackout the best experience it can be for everyone around the world.
Incoming: Camo Progression in Blackout, Mastercraft/Reactive Camo/Black Market Camo Support in Zombies, and Mastery Camos in Blackout and Zombies
We're also planning on launching Blackout's full camo progression system following the initial rollout of the 1.12 update, as well as support for Mastery Camos in Blackout and Zombies. These features work a bit differently compared to the current camo systems in Multiplayer, and we'll be putting the finishing touches on them shortly after releasing the updates listed above. Support for Mastercrafts, Reactive Camos, and Black Market Camos in Zombies is also planned to go live in this timeframe.
League Play Update
We'll have more news to share next week about the upcoming rollout of League Play and the World League Hub. We've made some fundamental changes to Black Ops 4's Ranked system since we first announced our plans, as well as numerous important updates to the CWL ruleset that will change how the game is played competitively for the better. Stay tuned for more intel soon.
We'll see you next week with full details on the 1.12 update and more! Time to get out there and grind.
-Treyarch
Details for next week's update. Not only will Armor 3 get a nerf like previously announced, all armor will get reduced damage protection so people are gonna die quicker across the board, unless they have no armor at all in which case ttk will stay the same.
https://www.reddit.com/r/Blackops4/comments/ajvtw2/jan_25_update_multiplayer_2xp_2x_weapon_xp_and/
Kind of, but not really. If they're nerfed evenly (and not something like lvl 3 getting nerfed less for no reason), all players regardless of armor are going to be on a much more even playing field. So the jump from lvl 2 to 3 should become smaller even if 2 is also nerfed.I feel like nerfing level 1 and 2 armor too kind of defeats the purpose of nerfing level 3 armor. I don't want Blackout turning into MP with its ridiculously fast TTK.
Join game...team is getting destroyed...quit game
Join game...team is getting destroyed...quit gameJoin game...team is getting destroyed...quit gameJoin game...team is getting destroyed...quit gameJoin game...team is getting destroyed...quit gameJoin game...team is getting destroyed...quit game
This thread seems to be full of people complaining about lack of teammates yet no one wants to party up. 😓
I don't know if I should be excited for the 1.12 patch today or not... they really need to nerf some specialists, especially Prophet. Also they have to do something with the season pass. I mean we a 4 months in and all we got for the regular multiplayer are 2 maps? But I'm afraid we'll have to wait until the next operation goes live... the season pass is the biggest pile of garbage I've ever bought as an add-on for a video game. As of right now I would be more pleased if they go like "fuck it, we are giving away the maps for free to everyone and season pass owners get their money back as CoD Points" or something like that.