They've already said multiple times that they have 0 plans to do that.
This and infinite's multiplayer are my least favorite of the franchise but at least Infinite copy and pasted from a good multiplayerStandard Multiplayer is just terrible to me in this game. I pretty much only play Blackout.
Yesterday. See the tweet I posted a few posts above.Why/since when have HC TDM matches raised the kill limit to 100? It used to be 75. Why the update?
Score limit for TDM (and KC) should just be set on a map by map basis. 100 for small maps, 90 for medium maps, 75 for large maps. You put it at 100 on all maps you're gonna turn matches on big maps into a snooze fest, and if you put it at 75 on all maps then matches on small maps will be over in the blink of an eye.
When the models load in a hardcore TDM pre-match screen and you see the guy next to you resting a rocket launcher on his shoulder.
Outlaw buffs confirmed.New Operation is called Grand Heist. Treyarch has also once again updated their Twitter avatar, and in the corner you can see the clock tower from the BO3 map Outlaw.
And for those Blackout warriors who've already dominated their way to Echelon 80... we'll just leave this here for now.
Jumping back over to Blackout from Apex is pretty interesting....
The gunplay in Blackout is just superior. Nothing beats the ABR in my book. The overall shooting in Blackout just feels better. The TTK is super fast by comparison which doesn't bother me too much....Just makes playing a little bit smarter. The map in Blackout is also superior and I love having vehicles to get around.
That being said, there's other things that I can't do without now after Apex. The ping system is bananas. The looting is much cleaner and faster. Switching attachments from your current gun to the new gun you just picked up is instant. I also love the re-deploy balloons and overall mobility better in Apex. Sliding down a hill like a snowboarder is amazing. No fall damage is a gamechanger.
All in all I'm super pumped to have 2 games that I love to play and when once gets stale I just jump over to the other one.
I pretty much have the exact same thoughts as you. I like the outplay potential a low ttk offers. Even on your last legs of health, you're still deadly to a full health person if you shoot fast and accurate. In Apex, if you're shields are down you have no chance against a full health/shield person. A lot of it is probably because of the headshot protection.
Really hoping they'll undo some of the armor changes they made a few back, TTK is just way too high IMO.
Yeah should have worded it better, IMO you go down way to fast. Don't understand why they decided to nerf armor across the board, should have left it at the lvl3 armor repair nerf.
I was about to say, TTK for BR games should be decently high.Yeah should have worded it better, IMO you go down way to fast. Don't understand why they decided to nerf armor across the board, should have left it at the lvl3 armor repair nerf.
Yeah should have worded it better, IMO you go down way to fast. Don't understand why they decided to nerf armor across the board, should have left it at the lvl3 armor repair nerf.
Fully agreedI agree. And I think the new TTK plus Apex jumping on the scene is part of the reason we're seeing it dip in popularity a bit too. In my opinion, BR games need longer TTK's because the stakes are higher. Once you're out, you're out. Blackout feels almost instantly like you're dead before you can even react now.
I've not even came back to blackout yet. Kinda don't even want too and that's odd considering how much I played it before. I think all the enhancements and progression aspects of Apex pulled me away. It just feels on another level from every angle. I love the map and all the choke points and flanking options in that game as well. Also the Apex map has elevation and vertical aspects that blackout doesn't really have. Even without vehicles you move faster and can traverse easier it feels.
I'll probably jump back to check out the map adjustments but if it's not much then I don't see it holding people on. It looks like they are adding other vehicle types into blackout from that video?
I also don't see a future roadmap with this mode as I did before. I think future iterations of cod br modes will be better planned for updates. Unfortunately this was the first attempt and will not have the needed resources as it should. It really needs a large team dedicated to frequent updates and changes.
cordite is god damn ridiculous. Absolutely tear through teams with it, my favorite smg so farMan is the Cordite just complete shit at hitting anything beyond 5 meters or what. Got it to level 8 in a few games with 2XP and going to leave it there.
Next up on the 'guns to level' list... the SDM and Koshka. Oh boy.
Edit: The problem with sniper rifles in this game isn't the game's fast pace, small lines of sight or lack of good camping spots. It is the fact that you can't trust your cross hairs. When you have a gun which only gives you one try, make it or break it, you have to know a shot aimed at someone's body will actually hit that person in their body. But in this game, with these servers, a shot dead at someone's torso can still miss.
I feel it is too inaccurate at mid to long range, which is where most of my fights happen. So the MK9 or GKS (hardcore only) tend to be better SMG choices for me.cordite is god damn ridiculous. Absolutely tear through teams with it, my favorite smg so far
Weapons
Specialists
- Assault Rifles
- ICR-7
- [PC only] Improved ADS sway.
- [PC only] Improved hip-fire accuracy.
- Rampart 17
- Improved max damage range from 37.6 yards to 41.6 yards.
- [PC only] Improved ADS sway
- [PC only] Improved hip-fire accuracy.
- KN-57
- Improved max damage range from 15.2 yards to 17.3.
- [PC only] Improved ADS sway.
- [PC only] Improved hip-fire accuracy.
- VAPR-XKG
- Improved 5-hit kill range from 34.7 yards to 50 yards.
- Improved ADS idle to sway less.
- Maddox RFB
- Reduced recoil stability in first 5 shots in bullet pattern.
- Echo Fire Operator Mod: Improved recoil stability.
- Quickdraw: Reduced ADS-in speed.
- Quickdraw II: Reduced ADS-in speed.
- Stock: Reduced ADS move speed.
- ELO: Reduced recoil stability.
- [Console only] Reduced max damage range from 23.6 yards to 20.8 yards.
- [PC only] Improved ADS sway.
- [PC only] Improved hip-fire accuracy.
- Submachine Guns
- MX9
- Improved 5 hit kill range from 5.5 yards to 7.6 yards.
- Improved ADS-in speed.
- [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards.
- GKS
- Improved 5-hit kill range from 2.7 yards to 5.5 yards.
- [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards.
- Spitfire
- Reduced max damage Range from 9.7 yards to 7.6 yards.
- Stock: Reduced ADS move speed.
- Extended Mags: Reduced magazine size.
- Fast Mags: Reduced reload speed enhancement.
- [PC only] Reduced hip-fire accuracy.
- Cordite
- Belt-Fed Operator Mod: Reduced overheat cooldown speed.
- Grip: Reduced recoil stability.
- [PC only] Reduced hip-fire accuracy.
- Saug 9mm
- Reduced sprint-out speed (now the same as most other SMGs).
- Reduced base move speed (now the same as other SMGs).
- Stock: Reduced ADS move speed.
- Stock II: Reduced ADS move speed.
- Grip: Reduced recoil stability.
- [PC only] Reduced hip-fire accuracy.
- [Console only] Dual Wield Operator Mod: Reduced hip-fire accuracy.
- [Console only] Dual Wield Operator Mod: Reduced max damage range from 11.1 yards to 8.3 yards.
- Daemon 3XB
- Improved max damage range from 6.9 yards to 9 yards.
- [PC only] Improved hip-fire accuracy.
- Tactical Rifles
- Auger DMR
- Improved ADS move speed.
- Improved firing speed.
- Double Tap Operator Mod: Improved firing time between shots.
- ABR 223
- Improved ADS move speed.
- Improved sprint-out speed.
- Swordfish
- Improved ADS move speed.
- Quickdraw II: Improved ADS-in speed.
- [PC only] Improved burst delay, allowing for faster sustained fire rate.
- Light Machine Guns
- Titan
- Reduced flinch resistance when being hit.
- Reduced max damage from 46 to 38.
- Stock: Reduced ADS move speed.
- Hades
- [PC only] Cross Bar Operator Mod: Reduced spread accuracy.
- Sniper Rifles
- Paladin HB50
- [PC only] Improved rechamber speed (same as console).
- Outlaw
- [Console only] Improved firing speed.
- [PC only] Quickdraw: Improved ADS-in speed.
- [PC only] Bolt Cylinder Operator Mod: Reduced fire rate.
- [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic.
- Koshka
- Improved ADS sway.
- [Console only] Quickdraw II: Improved ADS-in speed.
- [PC only] Improved rechamber speed (same as console).
- Pistols
- RK 7 Garrison
- Improved all damage ranges.
- Shotguns
- MOG 12
- Dragon's Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases it's one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
- Improved max damage Range from 3.75 yards to 4.1 yards.
- Quickdraw: Improved ADS-in speed.
- [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range.
- SG12
- Strobe Light Operator Mod: Reduced luminosity on visual light effect.
Equipment
- Prophet
- Seeker
- Greatly reduced Seeker's hitpoints, it can now be destroyed with 1 bullet.
- Reduced detection range against enemies with Cold Blooded.
- Ajax
- 9-Bang
- Reduced visual opacity of screen flash when hit by 9-Bang.
- Players will no longer raise their hand when flashed if they have Tactical Mask.
- Players can now change stances while flashed.
- General
- Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).
Gear
- Frag Grenade
- Increased damage.
- Concussion Grenade
- Players can now stun themselves with their own Concussion Grenade.
- Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.
Perks
- Acoustic Sensor
- Reduced the ranges at which Acoustic Sensor can detect enemies.
- Reduced the ranges at which enemies with Dead Silence are detected.
Scorestreaks
- Tactical Mask
- Player now recovers faster after being hit by Tempest.
- Players will no longer raise their hand when flashed by the 9-Bang.
- No longer provides fire or radiation resistance.
- Flak Jacket
- Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
- Improved Flak Jacket resistance to radiation and burn.
- Cold Blooded
- Reduced the range at which an enemy Seeker can detect the player with this Perk.
- Lightning Strike
- Reduced the delay between targeting locations and the jets arriving.
- Sentry
- Improved damage.
- Improved the time that the Sentry will remember a target after losing line of sight.
- Improved the range at which the Sentry will detect an enemy within a 360-degree radius.
- Drone Squad
- Improved damage.
- Sniper's Nest
- Increased number of rockets required to destroy the Sniper's Nest by 1.
- Mantis
- Improved explosive damage radius.
- Thresher
- Improved chain gun explosive radius and damage.
- Improved health of vehicle to balance damage dealt from an enemy with FMJ II.
- Strike Team
- Improved awareness radius.
- Improved health regeneration rate of Strike Team members.
- General
- Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.
There was something about them improving upon the current situation to increase content output, but I don't think they ever said anything about an unified management.Was it mentioned here that in the report Activision announced they are putting a unified management in place over Treyarch, Infinity Ward and Sledgehammer to ensure better flow and consistency between COD games.
Not to mention the Drone Squad buff. Fuck that scorestreak.Treyarch can take their Strike Team buff and shove it up their ass if I'm being honest. FUCK BULLET SPONGES.