Again, fiction doesn't make it immune from propaganda.It's also fiction but maybe they don't make that clear in the beginning?
Again, fiction doesn't make it immune from propaganda.It's also fiction but maybe they don't make that clear in the beginning?
I do concede your point, as movies do create (at least a sense of) knowledge but even heavily direct reiterations of events are dramatized for the sake of the good story. I do think people need to separate fact (real world) from fiction (as told by a fiction movie, book or game) more even if it means itself completely on a real thing.
Outside of invading Georgia and Ukraine, not much.what'd these russian folk do to make everyone hate them so much?
It's harder to hate systematic evil, simpler to make a single face or effigy to burn. It's not good. Games that tackle systematic evil, I have to commend.
No, only the bombing of Presden and Mopanese campsSo will the next WW2 CoD blame Russia for the firebombing of Dresden or the Japanese internment camps?
Interviewer: What's the story about?
Dev: A very relevant contemporary war story.
Interviewer: Is this game political?
Dev (with a straight face): No
Interviewer: Really?
Dev: No
Interviewer: Really?
Dev: No, we're just making games
Interviewer: That seems insane!
Dev (same straight face): It seems insane to get political to me
So you see, this game is totally not about a proxy war between Russia and US fought in the midst of a civil war in Syria. Because it's actually set in a fictional Middle Eastern country called Urzikstan, which is undergoing a civil war where Russia and US are fighting a proxy war and there's a power hungry Russian leader. But you see the leader is a military leader and not a political leader. So it's all 100% fiction and entirely non political obviously.
IW pls
Tbf, having the antagonist being systemic evil would very boring if you ask me
The Russians we see are basically all under the leadership of an evil rogueHaving not played the game? Is that still the case?
I don't expect much from a CoD campaign, but that would kill any interest I have completely.
The quotes being contradictory have been unintentionally hilarious since forever, classic case of ludonarrative dissonance.I love that one of the death quotes is literally "the first casualty in war is the truth" and we have shit like this going down.
Classic.
In one of the last Black Ops you killed a Dictator in game and that dude is still alive in the real world, It's a game and pure fiction that takes elements of the real world and changes it, It's a video game is just what it is, no logic to hating it for that.
How did killing them achieve that goal? They were fleeing Kuwait. Wouldn't just letting them flee back to Iraq accomplish that goal?There's a huge difference in the game narrative vs real life. In game, Russia killed fleeing civilians. In real life, it was against invading Iraq armory trying to escape from Kuwait back to Iraq. Pretty sure, allied forces had UN resolutions to remove Iraq occupation of Kuwait.
It does, but alsothe gun isn't loaded at all, and they don't lay a finger on the family or the guy himself (as in hurt them). The dialogue also keeps stressing how the captive is a child killer and a bad guy. The captive breaks when the player character starts loading the gun and they leave after that. And it's kind of glossed over after.
It's basically "sometimes you gotta do some shit you don't like so that the world can sleep in peace" message, rather than "are we the baddies?".
The big baddie clearly states it's not about religion.I am tired of military games using Middle East as a backdrop and using muslims as terrorists.
Interviewer: What's the story about?
Dev: A very relevant contemporary war story.
Interviewer: Is this game political?
Dev (with a straight face): No
Interviewer: Really?
Dev: No
Interviewer: Really?
Dev: No, we're just making games
Interviewer: That seems insane!
Dev (same straight face): It seems insane to get political to me
So you see, this game is totally not about a proxy war between Russia and US fought in the midst of a civil war in Syria. Because it's actually set in a fictional Middle Eastern country called Urzikstan, which is undergoing a civil war where Russia and US are fighting a proxy war and there's a power hungry Russian leader. But you see the leader is a military leader and not a political leader. So it's all 100% fiction and entirely non political obviously.
IW pls
Except they are using a real life events, even name them same and put them in their fictional backdrop. It's still complete bullshit.I mean... you are 110% wrong OP. The game sets that area as the Russians bombing fleeing civilians from a city they captured. It has nothing to do with the Gulf War.
If you pull the trigger and the Butcher finds out you don't have a bullets, Price will give them to you. Than you are able to kill all three or no one. It's up to you.
If you pull the trigger and the Butcher finds out you don't have a bullets, Price will give them to you. Than you are able to kill all three or no one. It's up to you.
A lot of our world and culture is shaped by fictional media. It's not ridiculous in the slightest.Yeah all those people who base their knowledge of history off of Call of Duty will be misinformed. If it wasn't for this, those individuals would have otherwise done diligent research.
It's a fictional game and letting it impact one's understanding of history is in itself ridiculous.
Putting developers who use fictionalised depictions of real life events off the hook with no responsibility is ridiculous.Yeah all those people who base their knowledge of history off of Call of Duty will be misinformed. If it wasn't for this, those individuals would have otherwise done diligent research.
It's a fictional game and letting it impact one's understanding of history is in itself ridiculous.
They don't name them the same, it's nicknamed "highway of death" by the locals, it's not called Tariq Almawt.Except they are using a real life events, even name them same and put them in their fictional backdrop. It's still complete bullshit.
You mean like Modern Warfare 2?It's all fictional, why not have the US as the bad guys? There could be an American general instead of a Russian?
It's a fictional country with a fictional conflict that is based loosely on Syria, which Russia has had its fingers in for decades.Evil Russians killing children evil Russians committing war crimes in conflicts they weren't even a part of in real life.
I'm shocked none of the reviews mentioned this jingoistic bullshit. Having just visited Moscow, it's an insulting depiction.
What the fuck is wrong with these devs? Did they decide to just copy and paste a bunch of controversial names into their game to make it more edgy?
When will we see Americans being portrayed as the evil ones? Killing innocent civilians in Iraq?You mean like Modern Warfare 2?
It's a fictional country with a fictional conflict that is based loosely on Syria, which Russia has had its fingers in for decades.
When will we see Americans being portrayed as the evil ones? Killing innocent civilians in Iraq?
There is no moral ambiguity, no levels of gray as the devs so proudly claim. Just typical rah rah American propaganda.
I'm not sure why I expected more from a COD game.
I mean one of the missions is literally a copy of the Benghazi incident. Doesn't mean they're blaming the bad guys from the fictional country for it.
Now I'm kind of expecting this game to have a mission where you fight gay mutant frogs caused by the previous administration putting chemicals in the water.It does, but alsothe gun isn't loaded at all, and they don't lay a finger on the family or the guy himself (as in hurt them). The dialogue also keeps stressing how the captive is a child killer and a bad guy. The captive breaks when the player character starts loading the gun and they leave after that. And it's kind of glossed over after.
It's basically "sometimes you gotta do some shit you don't like so that the world can sleep in peace" message, rather than "are we the baddies?".
This was legitimately one of my biggest issues with the game's campaign and it's insane how the plot brushes that off after letting the player know in the VERY FIRST MISSION the international ramifications of killing Russian soldiers. I suppose cuz they're under the command of a rogue general it's okay? Still, the player has no way of knowing that until halfway in. So until then you're controlling an American killing a bunch of Russians with US UAVs and other drones wondering to yourself if this is going to cause an international incident. So dumb.Also, can someone tell IW what a proxy war actually means?
Cause there have been a fair number of Russian soldiers (who in the game are clearly part of the state military) who get clearly killed by US/British soldiers in both present day and flashbacks.
That would be kinda a big fucking deal since, "A very relevant contemporary war story."
Both the creator of any kind of fiction, text, film, game, whatever, and the audience bear responsibility. Given today's context and history between USA and Russia it really is problematic to depict Russians the way CoD does here. On the other hand we know this is fiction, we know we can't take anything for granted presented here to us without checking for real life facts. So I don't play this game and think "man, fuck those fucking Russians in my neighborhood. And could someone kill this Putin please?". I might think so for in-game characters and events but shouldn't transfer those thoughts into real life. But we all know that all kind of media probably since the beginning of humankind create and shape certain stereotypes.
We need to be constantly aware of that. Pointing out the issue here is a good thing. We can only learn from it.
And apart from the mentioned contextual issue, it's a shame that even from a purely artistic point of view so many writers won't learn that using the same villian again and again is boring. Imagine Dragonball where Son Goku is fighting Freezer from episode 1 to 300.