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Would you buy more games at launch to eliminate monetization practices?

  • Yes, but still at $60

    Votes: 163 13.8%
  • Yes, I’d pay more than $60 to eliminate monetization tactics

    Votes: 343 29.0%
  • No, ethical monetization is a fair and unbothersome model

    Votes: 357 30.2%
  • No, prices are too high as is at launch

    Votes: 319 27.0%

  • Total voters
    1,182

BAD

Member
Oct 25, 2017
9,565
USA
I have a simple question. Games have been up for $60 preorder and launch since 2005, right?

To maintain this illusion of game value, games have kept the $60 price despite rising costs by introducing DLC, Deluxe editions, and other monetization and microtransactions.

We have all seen this meme:
mona-dlc.jpeg


But it is such a poor depiction of what really happens. It ignores digital price drops that are rampant, and how games have kept launch prices low for so long.

Surely we realize demand for games to stay cheap has cause the rising costs to be offloaded onto extra content and microtransactions?

Am I perceiving this right? Would games have been better off at $70 with less microtransactions? Not that it's possible now that Pandora's box is open. But still...
 

nsilvias

Member
Oct 25, 2017
23,714
good luck getting consumers to pay more especially when games go on sale faster than ever.
 

HockeyBird

Member
Oct 27, 2017
12,585
That assumes that the microtransactions exist to offset not raising game prices. But many $60 games sell tons of copies and still had monetization. If game prices were to increase to $70, I predict that we would still have the same monetization as we do now.
 

JayCeeJim

Member
Jan 3, 2019
466
Maybe I'm being naive, but alongside the rising development costs there has been a growth of the audience too. A game selling a million copies was a big success in the year 2000, but now it's ordinary business for many games.

So I think the healthy way for the industry should be increasing their budgets proportionally to this growth, and not raising the base price of a game, which is the highest among most entertainment media with a big margin.
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,543
1) While in some cases monetization is introduced for sustainability reasons, not every game needs them. I don't believe that Rockstar really needed to turn GTA Online into what it is today to keep the servers running. It can have some nice side benefits though, like them being able to focus on Red Dead 2 for 8 years.

2) Not all monetization is bad. I find Overwatch's and Siege's monetization to be quite fair.
 

Deleted member 135

User requested account closure
Banned
Oct 25, 2017
11,682
There is no ethical monetization.

There is only "less unethical" in that items are sold on platform stores for set amounts of real money and not via in-game stores with a virtual currency middleman.
 

Kinsei

Avenger
Oct 25, 2017
20,519
The onus here isn't on consumers, it's on developers/publishers and their massive budgets.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
10,659
If game prices were to increase to $70, I predict that we would still have the same monetization as we do now.
YEP.

We're already spending a hundred dollars on AAA games to get all of the "DLC" and yet those games are still stuffed with microtransactions. Black Ops 4 literally employs every monetization scheme under the sun. Activision would do the exact same bullshit regardless of how much the "base" game costs.
 

Fliesen

Member
Oct 25, 2017
10,253
Maybe I'm being naive, but alongside the rising development costs there has been a growth of the audience too. A game selling a million copies was a big success in the year 2000, but now it's ordinary business for many games.

So I think the healthy way for the industry should be increasing their budgets proportionally to this growth, and not raising the base price of a game, which is the highest among most entertainment media with a big margin.

Yup, i'd guess the video game market / audience has probably grown significantly.
Also, with over 30% of all copies sold digitally now, a way bigger chunk of those $60 stays with the publisher. Wasn't retailer margin + physical distribution around 25-30% or so?
So, on 30% (that number's growing larger by the day) of all games sold, the publisher makes like 45 instead of 30 bucks.
 

Roy

Member
Oct 27, 2017
2,471
Hate the feeling that you're playing with a gimped version of a game.
 

burgerdog

Member
Oct 27, 2017
9,081
You would still get your 3 pieces of dlc for $15 each even if games were $90. Publishers are always going to want more money out of you.
 

Eumi

Member
Nov 3, 2017
3,518
Game prices have increased in the UK this last gen so yeah I'm not gonna gonna swallow that argument.

Plus if anyone thinks that raising the base price of a game would stop devs from putting in micro transactions then they're delusional.
 

alr1ght

Member
Oct 25, 2017
10,047
Why can I buy a phone for $200 that's more powerful than a $4,000 computer in 2000?
 

zombiejames

Member
Oct 25, 2017
11,918
None of the options in the OP say what everyone knows would happen: Prices go up, nothing changes.
 

"D."

Member
Oct 30, 2017
2,486
Because nobody is asking for superficial shit like celebrity voice actors and models, and real-life graphics that cost whatever "money" they claim is needed, then turn around say they can't afford stuff or need more money and want to shoe horn in MTs and whatnot without asking the consumer

We just want to play video games. If we like something and want more of it, we'll let you know with our wallets. All this stuff you doing to the game to try to cry about "we should consider raising base prices" or "heres a bunch of side stuff to spend extra money on that could have easily been in the base game" is their problem they created and theirs alone, why should we suffer
 

Alex840

Member
Oct 31, 2017
5,114
The problem is, only the US has kept prices constant.

In the UK, games have gone from £35 last gen to £45 this gen.

In Europe, games have gone from €60 to €70.
 

hikarutilmitt

Member
Dec 16, 2017
11,404
If taking away the "standard" pricing model for games actually, truly, and forever got rid of the piecemeal monetization of games I'd be all for it. Japan has had a loose pricing model in place for games since forever.
 

Astra Planeta

Member
Jan 26, 2018
668
Games should cost $80 today after inflation. So even if you HAVE to buy $20 DLC you are breaking even if you paid 59.99.
 

Pooh

Member
Oct 25, 2017
8,849
The Hundred Acre Wood
They can price them whatever they want to price them at. It's competition with others that is making them do it this way.

Honestly the indie game market has a lot better handle on how pricing should be done than AAA pubs which are afraid to go higher than $60. If they want to make a $100 game nobody is stopping them.
 

ElectricBlanketFire

What year is this?
Member
Oct 25, 2017
31,819
It depends on the game and what the DLC/monetization is.

If you paid $11.99 for the bundle ($7.99 for each separately) in Mario Kart 8, you got 6 new characters, 16 new tracks and 8 new vehicles...plus the 200cc mode was free for all users.

banner1.jpg


Conversely, in Fallout 76:

f8947ac25c188e4e1a7c6e096471a74a.jpg
 

PSqueak

Member
Oct 25, 2017
12,464
Yes we can, because the value of a game is not measured by how much money it cost to make, a mid tier game can provide you the same entertainment value as a AAA game, so you can damn well be mad about DLC monetization if a dev is trying to squeeze extra money because the game was to expensive to make.

What im trying to say here is, this is why AAA has become unsustainable.
 

Deleted member 32374

User requested account closure
Banned
Nov 10, 2017
8,460
I used to argue that games should cost more if we want to get rid of MTX, or that we'd get more SP AAA games if we just paid $80 per game at launch.

Not anymore. MTX, GaaS and other monetization practices bring in too much money. We've reached the tipping point. Some of the most profitable games in the world are F2P experiences. The ship has sailed.
 
Oct 25, 2017
16,256
Cincinnati
I would wager to bet that even if they upped the price of the actual game by whatever, it would still have the microtransactions and DLC. It's just the industry at this point, maybe it will change one day but it's probably past that point now.
 

Loanshark

Member
Nov 8, 2017
1,637
Great thread OP, I agree with you. Gamers are primarely the ones who have been reaping the rewards of the unsustainable trends of AAA development. We pay less for games today than we did 10 or 20 years ago, but everything about game development has increased in complexity and workload, and the games themselves are bigger, better and more ambitious than ever. We want those qualities, but we dont want to pay extra. When it comes down to it, gamers are spoilt as hell.
 

Niosai

One Winged Slayer
Member
Oct 28, 2017
4,919
If devs/publishers weren't so focused on squeezing out the craziest, bleeding-edge fidelity out of games and just focused on fun experiences with good art direction, I don't think budgets would be as much of an issue. But I understand that the general audience seems to care more about how photo-realistic games are these days over actual substance and so they will continue to push the budgets higher and higher, leading to more attempts to squeeze money from that audience.
 

GameShrink

Banned
Oct 29, 2017
2,680
Jim Sterling has like 8 videos on this topic and why it's largely a falsehood. Adding MTX to $60 games isn't about recouping development costs, it's about milking every last cent out of consumers.

EA and Activision's CEOs are among the most grossly overpaid in the world. If these companies are seriously concerned with the rising cost of development, start cutting those $30,000,000 salaries.
 
Oct 25, 2017
4,127
London, UK
Because nobody is asking for superficial shit like celebrity voice actors and models, and real-life graphics that cost whatever "money" they claim is needed, then turn around say they can't afford stuff or need more money and want to shoe horn in MTs and whatnot without asking the consumer

We just want to play video games. If we like something and want more of it, we'll let you know with our wallets. All this stuff you doing to the game to try to cry about "we should consider raising base prices" or "heres a bunch of side stuff to spend extra money on that could have easily been in the base game" is their problem they created and theirs alone, why should we suffer

You do understand that making bigger game worlds with higher resolutions and detail is where most of the extra dev costs go, right?
 

carlsojo

Member
Oct 28, 2017
33,756
San Francisco
No one's asking for state of the art graphics? Am I reading some of these comments right? Consumers want this. They buy new TVs for this.
 
Oct 25, 2017
4,127
London, UK
The problem is, only the US has kept prices constant.

In the UK, games have gone from £35 last gen to £45 this gen.

In Europe, games have gone from €60 to €70.

That's not the face value of games in the uk though. There's a very competitive retail market here. Every £45 game should be £55

Look at psn or xbox store to see what publishes are actually charging

This is why I fear the digital future
 

Dekuman

Member
Oct 27, 2017
19,026
No one's asking for state of the art graphics? Am I reading some of these comments right? Consumers want this. They buy new TVs for this.
Some do for sure, but I suspect this is largely the devs themselves who want it.

You can have good looking games without breaking the bank.
 

tmarg

Member
Oct 25, 2017
1,691
Kalamazoo
The publishers are profitable. The reason they are ramming in more monitization (and also doing things like mass layoffs, tax evasion, etc.) is because it's profitable and they can.

If we gave them more money for the base game, the result would not be them deciding to stop introducing more monitization systems, it would be shareholders demanding even more growth.
 

"D."

Member
Oct 30, 2017
2,486
You do understand that making bigger game worlds with higher resolutions and detail is where most of the extra dev costs go, right?
Maybe

But at the same time there's companies out there making decent game worlds in decent detail on whatever budget they have that aren't AAA titles and they enjoy whatever sales they are looking for. And it also doesn't help that the corporate suits command such a obscene salary...with money that could be used to funnel right back into the actual gears that make the company move...the employees that are MAKING these games
 

astro

Member
Oct 25, 2017
56,887
Cosmetic monetization is okay with me if it's done well.

That means, imo, allowing people to buy items directly from a store front, not via RNG.
 

cowbanana

Member
Feb 2, 2018
13,663
a Socialist Utopia
But games aren't 60 bucks anymore. Most new games on PSN are €73 and PC games that used to cost around €47 are now €60 on Steam.

Can we kill this false premise now?
 

cw_sasuke

Member
Oct 27, 2017
26,343
AAA games sell much more than they used decades ago though. Sure there were always some exceptions - but nowadays shipping +5m is pretty much a given for a big release since the market has grown alot since then.
 
Dec 12, 2017
587
100% agree OP, this is the root cause of game monetization getting WAY out of control, and AAA game development being strained to the point of breaking.

We need to raise the cost of games like $20. $80 for brand new titles is totally fine I think.
 

Musubi

Unshakable Resolve - Prophet of Truth
Banned
Oct 25, 2017
23,611
I'm fine with whatever if the offering and the monetization model is fair the game will flourish. Like its that simple. If a game offers something appealing I'll buy it if I don't find it appealing then I don't buy it. The market decides what lives and dies.
 

Loanshark

Member
Nov 8, 2017
1,637
If devs/publishers weren't so focused on squeezing out the craziest, bleeding-edge fidelity out of games and just focused on fun experiences with good art direction, I don't think budgets would be as much of an issue. But I understand that the general audience seems to care more about how photo-realistic games are these days over actual substance and so they will continue to push the budgets higher and higher, leading to more attempts to squeeze money from that audience.

No one's asking for state of the art graphics? Am I reading some of these comments right? Consumers want this. They buy new TVs for this.

Graphics isnt whats making these games unfeasibily expensive. Content, scope and complex game systems is way more resource intensive. Repeating the tired, old gamer slogan "i dont care about graphics" is just a cheap way of trying to have the cake and eat it too.
 
Dec 12, 2017
587
Jim Sterling has like 8 videos on this topic and why it's largely a falsehood. Adding MTX to $60 games isn't about recouping development costs, it's about milking every last cent out of consumers.

EA and Activision's CEOs are among the most grossly overpaid in the world. If these companies are seriously concerned with the rising cost of development, start cutting those $30,000,000 salaries.

The salary's aren't $30 million, or anywhere close. That money usually comes in the form of stock options / incentive bonuses.
 

cowbanana

Member
Feb 2, 2018
13,663
a Socialist Utopia
100% agree OP, this is the root cause of game monetization getting WAY out of control, and AAA game development being strained to the point of breaking.

We need to raise the cost of games like $20. $80 for brand new titles is totally fine I think.

Imagine paying 80 bucks for Anthem or Fallout 76. Both games from poor, suffering publishers who have to turn to further monetization to keep creating such amazing quality games.
 

Bigwombat

Banned
Nov 30, 2018
3,416
After Spider-Man I dont pre-order games. Spider-Man was great and I definitely got my money's worth but I had gotten burned by me:A so that was an exception to the rule. With games going on sale pretty quickly I can wait.

I guess Nintendo is the black sheep cause Zelda is still $60 so they play by their own rules. The only game I'll be getting day one this year is last of us. Naughty dog earned my trust years ago
 

Mirage

Member
Oct 25, 2017
9,555
Games effectively have raised their price from $60 though, that's just the bare minimum for most big games these days.