I have a simple question. Games have been up for $60 preorder and launch since 2005, right?
To maintain this illusion of game value, games have kept the $60 price despite rising costs by introducing DLC, Deluxe editions, and other monetization and microtransactions.
We have all seen this meme:
But it is such a poor depiction of what really happens. It ignores digital price drops that are rampant, and how games have kept launch prices low for so long.
Surely we realize demand for games to stay cheap has cause the rising costs to be offloaded onto extra content and microtransactions?
Am I perceiving this right? Would games have been better off at $70 with less microtransactions? Not that it's possible now that Pandora's box is open. But still...
To maintain this illusion of game value, games have kept the $60 price despite rising costs by introducing DLC, Deluxe editions, and other monetization and microtransactions.
We have all seen this meme:
But it is such a poor depiction of what really happens. It ignores digital price drops that are rampant, and how games have kept launch prices low for so long.
Surely we realize demand for games to stay cheap has cause the rising costs to be offloaded onto extra content and microtransactions?
Am I perceiving this right? Would games have been better off at $70 with less microtransactions? Not that it's possible now that Pandora's box is open. But still...