"probably"do we need to talk about TWO games where hedgehogs probably had whoopie with humans or whatever?
"probably"do we need to talk about TWO games where hedgehogs probably had whoopie with humans or whatever?
You act like your species never fucked a hedgehog before.I am all that
I am all that
I am
do we need to talk about TWO games where hedgehogs probably had whoopie with humans or whatever?
yeah but you don't see me making multiple video games about it
You got me looking up the ending and it still sounds like a fever dream
Completing all ten endings unlocks the game's true ending in which Black Doom uses Chaos Control, enhanced by the power of all seven Chaos Emeralds, to bring the Black Comet to the Earth's surface. Black Doom explains that the Black Arms intend to use humans as an energy source,[20] and the Black Comet begins to release a nerve gas into the Earth's atmosphere that causes total paralysis in those who inhale it.[21][22] Shadow confronts Black Doom after the "Last Way" level, where he discovers that Professor Gerald Robotnik created the ARK's Eclipse Cannon weapon to destroy the Black Comet.[23] During their confrontation, Black Doom reveals that Shadow was created using Black Doom's blood,[24] and he attempts to use mind control on Shadow, but fails.[25] Black Doom then transforms into a giant called Devil Doom;[26] in response, Shadow uses the Chaos Emeralds to transform into Super Shadow and confronts Devil Doom. During the battle, Doctor Eggman confirms to Shadow that he is the original and not an android.[27] Shadow defeats Devil Doom[28] and uses Chaos Control to teleport the Black Comet back into Earth's orbit, where he obliterates it using the Eclipse Cannon.[29] His friends are elated,[30] as are people at G.U.N. headquarters.[31] Shadow is then shown in the ARK's control room holding up a photograph of Maria and Gerald. He discards the photograph and leaves the room, putting the past behind him.[32]
Archduke Kong said:You know what, I actually don't think this was a case of Sonic Team/SEGA not understanding their audience. Consider this: many games aimed at kids don't grow with their audience. The Sonic games kind of did. Sonic was aimed at very young kids back in the 90s, and the Adventure games were aimed more at preteens/early teens. The story of Adventure 2 specifically seemed like it was trying to appeal to people who were kids back when they played the original Sonic games back in the 90s. Shadow the Hedgehog came out 4 years after SA2. The kids who played SA2 would be in their teens, possibly even adults by the time this game came out, and shooters/gritty games were really popular in the mid 2000s. Furthermore, people who liked Shadow in SA2 liked him because he was the edgy, grittier version of Sonic. Clearly SA2 can't tell if it wants to be a Saturday Morning Cartoon or a serious drama, but the parts of the game that involve Shadow are dark and gritty, however out of place.
My point is, the audience who would buy a game about Shadow the Hedgehog would absolutely want a game with a bit more edge to it. Back in the 2000s, Shadow was very popular and a lot of people wanted a game about him. The plot being a less serious Sonic the Hedgehog wouldn't have appealed to the people Shadow was popular with. Guns aren't too out of place in the Sonic universe after the Adventure games established a full on military presence, and a post-apocalypse alien plot wasn't that much of a stretch two games after the same character watched his friend get shot by the military in front of him and helped his creator's grandson as part of a revenge plot that involves blowing up the moon and destroying the human race. The cursing and the ending where he murders Eggman were a bit extreme, but the concept of the Shadow the Hedgehog game that we got is actually a pretty logical extension of what Shadow the Hedgehog was in the context of the Sonic universe at the time of its release (and yes, this is coming from someone who actually was asking for a game like this. Maybe not this EXACT game, but when it was announced some friends and I were actually kind of excited)
The game's problem isn't that people weren't asking for it, the problem was that what people were asking for was incredibly dumb, stupid, and ended up being poorly designed anyway.
Just don't forget it's rude to lick your own ass at the dinner table.yeah but you don't see me making multiple video games about it
dogs have some fuckin class
BADASSYou got me looking up the ending and it still sounds like a fever dream
The hard mode has new dialogue saying that it's a test to join GUN or something and the GUN commander invites Shadow to meet his family. It's weird. So it doesn't outright say anything about him joining the military but he's working with them in some capacity in Sonic 2006 out of nowhere so I guess he must have joined? But outside of the non-canon BioWare RPG it's never mentioned again and in whatever ridiculous "canon" Sega has going now I'm pretty sure he's just a loner not part of any organization.
Ah yes, I fondly remember between Heroes and this game being the beginning of the end of Sonic (for me anyways); but at least Heroes is still a guilty pleasure.
I remember being so hyped for this game as a 14 year old emo-edgelord. But even back then I could see just how janky the game was after buying it. Though those CGI cutscenes were pretty great for the time. I remember feeling like they didn't go far enough in making the game more "mature", and instead the tone is just weird as fuck.
Me too, but why have another Shadow the Hedgehog if you could just make a new Sonic game, which basically is Shadow the Hedgehog without guns and vehicles, so a better Shadow the Hedgehog.ngl I'll take Shadow the Hedgehog over Jak 2 any day of the week
I actually really like how the game handles the branching story paths, with the player completing different objectives to go to a different level. One playthrough to the next will have totally different levels.
What's a bummer though, is that most of the actual objectives themselves are kind of busted and not fun. It's a lot of "find five of this gizmo!" or "kill 30 of this enemy!" from what I remember. Game would have been a lot better if it just had the SA2 Sonic/Shadow gameplay with levels designed with branching paths to the other levels.
as a game its like a 3 but as an experience its easily a 9It was misguided but I'm so happy it exists. I've gotten more joy from the existence of Shadow the Hedgehog than Lost World and Forces, at least.
And look, I'm not gonna pretend I'm not a huge sucker for this ultra edgy aesthetic (mainly because of how hilarious it is, but still), but what the hell pushed Sonic Team in this direction? Why would you take a franchise like Sonic and turn it into this? Can you imagine Nintendo suddenly making a game called Luigi Bros where he grabs an MP5 and goes on a murder rampage across the Mushroom Kingdom? Who approved this?
SameWhen I was 12, I genuinely thought this was the coolest thing that ever existed.
Yep same and remember watching the intro many times because it was cool lolWhen I was 12, I genuinely thought this was the coolest thing that ever existed.
I'd love to see another game because it will be another hilarious pile of shit that in the weirdest ways will be ahead of its time: