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Scottt

Member
Oct 25, 2017
4,218
The question comes from wondering about an old game I was going to post about in the "Games you remember, names you don't" thread when my memory finally jogged:

Swordquest!

image.jpg


Here's a great history of the game and the series it belonged to from Atlas Obscura:

In the game, players moved through a series of rooms, each one corresponding to a Zodiac sign. They had to place specific items in each to uncover numeric clues that would point to word clues in the accompanying comic book. For instance, leaving the Grappling Hook in the Cancer room, and the Rope in the Leo room, would reveal the number clue "25 - 6." This led players to page 25, panel six of the Earthworld comic book where the word "THE" was hidden within the background illustration.

The comic included 10 different words hidden throughout its 52 pages. But the contest entry form only asked for five words. This final step was deciphered by noticing the words "prime" and "number" were colored purple in the comic book's introduction. This clue indicated that only the words found on prime numbered pages were correct.

In the end, players who wrote in with the phrase, "QUEST IN TOWER TALISMAN FOUND" were awarded the title of "Supreme Sage of Sorcery" by Atari (people with three to four correct words were named "Wise Warrior," and those with only one or two were dubbed "Brave Venturer"), and their names were entered in for a chance to join the final Earthworld tournament.

www.atlasobscura.com

The Quest for the Real-Life Treasures of Atari's Swordquest

In the 1980s Atari offered golden treasures as gaming prizes, most of which were lost to time. Until now.

Now this kind of this is super cool to me. I like the idea of combining media to fulfill a story or quest.

So I'm wondering if there are more games lately that use "outside" materials in creative ways, though obviously not in the time-sensitive way that the Swordquest contests did. Augmented reality games on our phones have a similar feel, but are there some that require you to interact with other things, keep a notepad, or combine in-game and outside-game things in order to complete them?
 
Nov 21, 2017
765
Fez? Arguably The Witness (because I'm sure as fuck not gonna memorize what every single little icon in the puzzles needs)?
 

Tali'Zorah

Member
Oct 27, 2017
636
Norfolk, UK
I suppose the most obvious example is having to look at the back of the actual game case to find a codec number to call in Metal Gear Solid
 

Orayn

Member
Oct 25, 2017
11,028
Technically any 80's era game with physical DRM (looking up words in the manual, code wheels, etc.) were games with a required physical component.

Most dungeon crawlers that lack an auto-map STRONGLY ENCOURAGE you to keep track of things on graph paper, though it's not strictly necessary to proceed.

It's "outside the game" in a different way, but the 2010's saw an increase in indie games that had content you could only access by actually editing game files, like Undertale and DDLC.
 

Strandr

Member
Oct 12, 2019
541
Joke answer would be Quantum Break and watching a 25 minute tv show that buffered like crap every chapter of the game

Serious answer would be the puzzle solving required for FEZ, I ended up with a notebook of scribbles and translations of the different in game languages etc that all helped me work towards the max completion
 

zoltek

Member
Oct 25, 2017
1,917
Wasn't there some GBA game, Boktai or something like that from Konami or Namco, where you had to go outside because the cart was light-sensitive?
 

Acu

Member
Jan 2, 2018
367
Kentucky Route Zero has an intermission called "Here And There Along The Echo" that, while the game was in development, and as free content (AFAIK) you could Dial the number that the game prompted you to call and you could follow the exact same recordings from the in-game phone in your actual phone.

Only in the US, prolly.
 

gblues

Member
Oct 25, 2017
2,486
Tigard, OR
The closest thing we have now to what Swordquest did is an ARG--we just use the Internet now instead of a game cartridge.
 
Oct 25, 2017
5,486
inFAMOUS Second Son had an AR game called Paper Trail.
It involved following clues on a website that included tasks like making origami that eventually led to unlocking a DLC at the end.
It was really fun for me.

Website's down now unfortunately.
 

Xwing

This guy are sick of the unshakeable slayer
Member
Nov 11, 2017
9,917
Wasn't there some GBA game, Boktai or something like that from Konami or Namco, where you had to go outside because the cart was light-sensitive?

Boktai_cover_art.jpg


Specifically it was a UV sensor I believe, so you couldn't just hold it up to a regular light bulb or something.
 

CountAntonio

Member
Oct 25, 2017
21,762
Does this pack in map for Morrowind count? This was before I had easy access to the internet and I used the hell out of this thing. The way Morrowind quests were worded made it so having a visual aid was great.
sIUj4gaOK7RdvRY9btZ83ZtFgIyBTbMqt5ffnAeF_s4.jpg
 

TalonJH

Member
Oct 27, 2017
4,887
Louisville, KY
Keep Talking and Nobody Explodes

One person defuses a bomb on mobile, console, PC or in VR. While another player has to read a bomb disposal manual PDF to the player.

 

Cels

Member
Oct 26, 2017
6,794
i obviously understood what you meant but this is such a funny (and incorrect) descriptor to me. physical digital rights management, lol. digital is definitely NOT what you're describing.

i would say it's something like antiquated anti-piracy measures, but that isn't really catchy...
 

Rats

Member
Oct 25, 2017
8,116
It's not really what the OP is asking about, but dishonorable mention to the Zodiac Spear in FFXII. Functionally impossible to acquire without external information.
 

Osu 16 Bit

QA Lead at NetherRealm Studios
Verified
Oct 27, 2017
2,933
Chicago, IL
In X-Men for NES to get to the final mission you have to enter a code printed on the cartridge. It's also written incorrectly lol
 

Oreiller

Member
Oct 25, 2017
8,865
In Memorian was a French videogame released in 2003 that was a thriller where you had to investigate a serial killer. Its main innovation and gimmick was you had to use the internet to get clues to progress in the game, both on websites built for the game and on "regular" websites like news sites and the like.

Inmemoriamcover.jpg
 

Rookhelm

Member
Oct 27, 2017
3,698
There was that one PS3 card game that use the PS3 camera to see the cards and put them in the game
 

Croc Man

Member
Oct 27, 2017
2,546
I suppose pocket station for ps1, vmu for Dreamcast and the pokewalker all count.

I also bought a mgs: peace walker shirt that came with a code to get the same shirt in-game.
 

Jaypah

Member
Oct 27, 2017
2,866
Majestic? That game was more out of game than in game. It used phone, email, fax, AOL instant messenger, etc. I never got to participate but I remember thinking it was trippy and cool.
 

Scarlett

Member
Dec 5, 2020
1,146
X-Men on Genesis required a very light touch on the Reset button when asked to Reset the computer of the Danger Room.

Didn't work at all with a Game Genie.
 
OP
OP
Scottt

Scottt

Member
Oct 25, 2017
4,218
Thanks all! These suggestions are great--a bunch I hadn't come across yet, so I'm going to seek them out.
 

TeddyShardik

Member
Oct 27, 2017
1,649
Germany
Ni No Kuni had a bound book that came with the special editions with all the runes, spells, items, etc,
you would encounter in the game.
Sometimes you'd have to translate the runes to build a spell or something so the book was pretty handy to have.
The whole thing was also available in game though so maybe this one doesn't really count.
I vastly preferred to have the book in my lap to digging through a menu and scrolling around the pages though.
 
Oct 26, 2017
7,371
Most games require outside materials, usually in the form of some type of controller...

But yeah, I love gimmick stuff like this. Eye of Judgment for PS3 was super janky and didn't last very long, but it was so cool to see little monsters superimposed on your hand on the screen. Both the DS and the Vita also had various AR stuff to play around with.

In general, PC games usually were much more complex than console games back in the day and in any kind of sim or RPG you were expected to take notes. I remember actually writing a log book while travelling in Frontier. Now that was a game that didn't "respect your time" :D
 

spad3

Member
Oct 30, 2017
7,126
California
Pokemon Ruby, Sapphire, and Emerald required a guide in order to get the Regis as the game gave no instruction on how to solve their rooms.

Even finding what to do in order to unlock their rooms required outside help (you'd need a Relicanth and a Wailord).

Shame that the new Pokemon games don't have secrets anymore, let alone dungeons...
 

Fleck0

Member
Oct 25, 2017
2,448
Zachtronics games like Exapunks and Shenzhen I/O have you print out various materials that you need to solve the puzzles. Part of the fun for me is making them look nice.

606a52f57d2c051119c9af6a95c9fffe35a31207.jpg

xy2Nhbu.jpeg
 

bushmonkey

Member
Oct 29, 2017
5,617

chiller

Member
Apr 23, 2021
2,777
Hate Plus has an AI character ask you to bake a cake, and provides you with two potential recipes for it. To be clear, that's a real, actual cake made in your real, actual kitchen. There was even an achievement for emailing the developer a picture of your cake while sharing it with the character on your monitor (as of 2018, unlocking the achievement is on the honor system).
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
Pokemon Ruby, Sapphire, and Emerald required a guide in order to get the Regis as the game gave no instruction on how to solve their rooms.

Even finding what to do in order to unlock their rooms required outside help (you'd need a Relicanth and a Wailord).

Shame that the new Pokemon games don't have secrets anymore, let alone dungeons...
I just want to say I love that someone with a DD avatar pointed this one out lmao
 
Oct 26, 2017
9,946
Yeah, I had pages of notes when playing Fez. I fucking loved it.
When my friend played The Witness he found it useful to use pieces of paper cut into shapes for the puzzles that involved drawing out combinations of shapes.
 
Aug 30, 2018
186
Majestic? That game was more out of game than in game. It used phone, email, fax, AOL instant messenger, etc. I never got to participate but I remember thinking it was trippy and cool.

I remember seeing that on a shelf in a CompUSA (edit: or it may have been Media Play)back in the day and thinking the premise was cool. Never bought it though.