The question comes from wondering about an old game I was going to post about in the "Games you remember, names you don't" thread when my memory finally jogged:
Swordquest!
Here's a great history of the game and the series it belonged to from Atlas Obscura:
Now this kind of this is super cool to me. I like the idea of combining media to fulfill a story or quest.
So I'm wondering if there are more games lately that use "outside" materials in creative ways, though obviously not in the time-sensitive way that the Swordquest contests did. Augmented reality games on our phones have a similar feel, but are there some that require you to interact with other things, keep a notepad, or combine in-game and outside-game things in order to complete them?
Swordquest!
Here's a great history of the game and the series it belonged to from Atlas Obscura:
In the game, players moved through a series of rooms, each one corresponding to a Zodiac sign. They had to place specific items in each to uncover numeric clues that would point to word clues in the accompanying comic book. For instance, leaving the Grappling Hook in the Cancer room, and the Rope in the Leo room, would reveal the number clue "25 - 6." This led players to page 25, panel six of the Earthworld comic book where the word "THE" was hidden within the background illustration.
The comic included 10 different words hidden throughout its 52 pages. But the contest entry form only asked for five words. This final step was deciphered by noticing the words "prime" and "number" were colored purple in the comic book's introduction. This clue indicated that only the words found on prime numbered pages were correct.
In the end, players who wrote in with the phrase, "QUEST IN TOWER TALISMAN FOUND" were awarded the title of "Supreme Sage of Sorcery" by Atari (people with three to four correct words were named "Wise Warrior," and those with only one or two were dubbed "Brave Venturer"), and their names were entered in for a chance to join the final Earthworld tournament.
The Quest for the Real-Life Treasures of Atari's Swordquest
In the 1980s Atari offered golden treasures as gaming prizes, most of which were lost to time. Until now.
www.atlasobscura.com
Now this kind of this is super cool to me. I like the idea of combining media to fulfill a story or quest.
So I'm wondering if there are more games lately that use "outside" materials in creative ways, though obviously not in the time-sensitive way that the Swordquest contests did. Augmented reality games on our phones have a similar feel, but are there some that require you to interact with other things, keep a notepad, or combine in-game and outside-game things in order to complete them?