The first part of Capcom's strategy involves aiming for steady annual releases on the global market of its core IPs like Resident Evil, Street Fighter, and Monster Hunter. They intend to analyze the factor behind the Monster Hunter World success, and proactively recruit new graduates to bring the developer workforce to 2,500 by 2021. This will be done in order to increase the number of major new worldwide releases.
Capcom intends to maximize revenue from current core IPs, while also utilizing dormant IPs. The company recognizes that "the creation of new IP is also indispensable for
medium- to long-term growth" so they aim to continually create new brands as well.
https://www.dualshockers.com/capcom-annual-releases/
Here's a timeline of the Resident Evil game's releases. The series took one year arbitrary breaks in 1997, 2006, 2008, 2010 and 2017, with 2013-2014 being the only time the series took a two year break after RE6's launch.
Do you think that Resident Evil could work as an annual franchise now as it used to during 1998-2005?
MOD UPDATE:
Just FYI. This doesn't mean a Resident Evil game every year. It means at least one of their core IP's (RE, MH, DMC etc...) being released each year.
It's part of Capcom's 60 month development plan to have multiple teams creating games so they have at least one major IP release each year.
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