Beginning January 16, modes that offered one-time finite batches of Fight Money will no longer do so. This includes Character Stories, the General Story (A Shadow Falls), Trials, Survival, and Demonstrations – if you haven't completed these modes yet, there's still a few weeks left to do so before the changes occur in January!
If you're a new player worried about getting enough Fight Money to get the Crossover Costumes, you still gain experience points from all modes except for the General Story. You receive Fight Money each time a character gains a level, and playing through each Character Story is a great way to quickly gain experience points for each character. Do this for all 28 characters and you'll be the proud owner of at least 200,000 Fight Money. Combine this amount with Fight Money earned through online battles and recurring Targets and you'll have plenty to use for Extra Battle Mode, additional characters and costumes!
For anyone worried about your current balance of Fight Money and League Points, they will remain intact and will not be affected by these changes.
Also beginning on January 16, when you purchase a new character with real money or via the Character Pass, you will receive that character's Battle Costume and additional colors 3-10 for their Standard and Battle Costumes. If you earn Fight Money, you can also obtain characters' Story Costumes
http://www.capcom-unity.com/strumsl...de-details-and-changes-in-earning-fight-money
Mod editing this in since there's more info on a Capcom JP blog post:
Gonna copy/paste my Reddit post on this -
Capcom USA and Capcom Japan not on the same page on this. https://game.capcom.com/cfn/sfv/systemfault/132134
Missing context from the USA blogpost-
Up to now, the method of obtaining FM was available by evenly clearing various contents, but partial contents such as survival and trial have a high degree of difficulty, and a beginner player has strict specifications and It was getting. After the update planned to be carried out on January 17, play content that is repeatedly delivered, such as a clearing of the target or an extra battle, mainly not a FM acquisition means which is acquired at one time, such as a story trial / demonstration of all characters By doing so you will be able to acquire FM. Even those who have already cleared various contents until now will have more opportunities to acquire FM.
Bullet points that got left out of the US blogpost
They want to move all FM earnings to be achieved by playing Arcade/VS mode (via EXP) and through weekly/monthly quests and events.
- Trials and Survival were too hard for a lot of players. While the FM was "available", they couldn't earn it. (No argument there)
- There will be more FM made available through EX Battle, Weekly Missions, etc. than there currently is under the current setup.
Which is of course reasonable, IF they put enough FM in the system. I understand that they want players to earn FM with the fun stuff, not grinding Survival or Trials for hours. However, taking the clear bonuses out of Story Mode still seems very silly, as it's actually very little FM in the grand scope of things. (Only a 2K bonus per character, and 80K for both difficulties of Story Mode.)
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