My position on the camera angle debate really is this: it just doesn't matter anymore. The game is what it is now, and is on the verge of being revealed. We can all either accept it for what it is, or refuse to play it because Calvin didn't give us the camera perspective we wanted. I badly wanted a fixed camera REmake for RE2, but I can't refuse to play this game just because it's over the shoulder, etc. I just can't do that, so that's where I'm at.
I've wanted a new fixed camera angle Horror game for years, as I absolutely love what it brings to the table, visually. It allows the developers to talior make everything the player sees, and the way in which they are it, and so many classic moments and scares in the older games wouldn't work without them. People say they're "bad", "outdated", etc., but I don't believe that's the case at all. They're just different from what people are used to now, that's all. There's nothing "bad" about them.
I feel the same way about Tank Controls. They aren't "bad", just different. You can't strafe, but if the game isn't designed around strafing, and there's never really a moment where you need such an ability, does that really make the controls "bad"? Same thing with not being able to move and shoot. I mean, you wouldn't call RE7's controls bad, just because you can't jump in that game, would you? Of course not, because the game wasn't designed around being able to jump, and there's never a moment where you need to do so. Also, just as an aside, you can totally do fixed camera without Tank Controls, as many games (DMC, God of War, SH 2-4, Fatal Frame 1-3, Until Dawn, etc.) have shown.
Part of the reason I was so excited for RE2Make wasn't because it was a REmake of RE2, but because it was a chance to bring fixed camera angle Horror games back to the limelight. I also just generally feel a Remake should be faithful to the original in some capacity, as otherwise, why call it a Remake? Even so, for various reasons, I've gotten the impression that RE2Make won't have the original perspective due to being a big budget game. Calvin likely simply doesn't believe there are enough people out there who want a REmake with fixed camera angles and Tank Controls, and don't consider them "bad". If they did, RE7 would've been in the Classic style instead of First-person. I've simply finally accepted that this REmake isn't what I wanted it to be, and will try to think of it as a new RE game, rather than a REmake.