Until Dawn is the only recent bigger budget game that uses fixed camera angles extensively, but there is sprinkles of some of its usage in more recent examples. Resident Evil 5: Lost in Nightmares had an easter egg which made the mansion section of it have fixed camera angles, Silent Hill Downpour used fixed camera angles for some specific scenes in the game (the two I most recall being this one series of rooms in the Radio Tower and the movie theater side-quest), The Evil within 1 VERY SPARINGLY used a few through its course, but they were all brief (the one I recall the most is the first time you awaken in the hospital where you upgrade, save, etc., the opening of that when you get out of bed uses a fixed camera angle until you step out of the room), Alice: Madness Returns used them in a few scenes, etc. Narrative Driven games funnily enough use fixed camera angles more than horror games though, Heavy Rain and Beyond: Two Souls used them in several cases for example, as do the TellTale games (and of course, the after mentioned Until Dawn). There's examples of it being used in sparse places in some bigger profile indie games as well, such as Brothers: A Tale of Two Songs (and more recently A Way Out), there was an interesting take on it in one scene of What Remains of Edith Finch, and some other examples.
But fixed camera angles have become a rare breed, it kinda' died out when survival-horror games did due to over saturation of the market with them.