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ggx2ac

Sales Heaven or Sales Hell?
Member
Oct 25, 2017
3,504
Updated with English transcript.

Source: http://www.capcom.co.jp/ir/english/data/pdf/explanation/2020/1st/explanation_2020_1st_02.pdf

Regarding development delays:
Q: Your full-year guidance remains unchanged; tell me about the risk of delays for titles currently under development.

A: The extent of COVID-19's impact remains unforeseeable, however at this point in time we believe there are no risks of delay to development that would significantly affect our business results for this fiscal year. In the medium-term, there may be adjustments to our release lineup, however none that we think will cause a major deviation from our medium-term plan.

Regarding increased demand (due to COVID-19):
Q: How has COVID-19 increased demand and how long will this continue?

A: Growth in digital sales has been driven by numerous factors, making it difficult to measure the individual effect that COVID-19 has had. However, while we may have benefited somewhat from increased demand for digital games, it is likely that the casual gaming audience, who under normal circumstances do not play games as often, has been turning to games with greater frequency as an alternate use of leisure time while restrictions on going outside the home are in place; as a publisher who creates content primarily for the core gaming audience, we believe that any effects to our business will be limited.

1st Quarter Results compared to internal plan:
Q: How do your Q1 results compare to internal projections?

A: Results for Q1 have exceeded our internal projections. In our Consumer business, we have made good progress with digital sales of our catalog to the full-year plan. We aim to maintain a similar momentum into Q2 and beyond through tactics such as price optimization, working toward achieving our full-year plan.

Digital Sales growth:
Q: Digital sales have continued to be strong in recent years. Is there still room for growth here?

A: The characteristics for digital game markets differ by region, and we have not yet been able to universally support all markets at this point in time. Going forward we aim to continue expansion, targeting a 90% digital sales ratio.

About that collaboration with Tencent:
Q: What is the outlook for the alliance title with Tencent?

A: As this title represents an out-licensing arrangement, it differs from our in-house titles and will not provide continuous revenue following release. The title is currently being readied for launch.

The plan has exceeded the plan:
Q: How do your Q1 results by segment compare to internal projections?

A: Q1 results for Digital Contents (excluding Mobile Contents), Arcade Operations, Amusement Equipments and Other Businesses exceeded projections, beating our internal plan overall.

Why no change in forecast:
Q: Given the progress you've made in the Digital Contents business with Q1 results, does the fact that you have maintained full-year guidance mean that expectations for the major new title scheduled for the 2H are not that high?

A: Regardless of the sales plan for the major title in the 2H, our full-year guidance remains unchanged as we are still contending with the issues brought by COVID-19 and are not at a point where we can clearly foresee business results beyond Q2.

Catalogue titles that contributed to the first quarter:
Q: Tell me which catalog titles contributed during Q1 that are not mentioned in the financial results materials.

A: These included Resident Evil 4 (for current-generation platforms), Resident Evil 6 (for current-generation platforms), Dragon's Dogma: Dark Arisen (for current-generation platforms), Devil May Cry 5 , and Resident Evil 5 (for current- generation platforms).

RE3 Digital sales ratio:
Q: Tell me about the digital sales ratio trend for new releases.

A: As this differs by title we are unable to provide specific information for a trend. However, we are monitoring this with interest as it will be a KPI important for sales strategy going forward. The digital sales ratio for Resident Evil 3 , released in April 2020, is approximately 60%.

Digital sales breakdown by platform, and then a regional breakdown for RE3 digital sales:
Q: Give me a breakdown of digital sales by platform and region.

A: In general, digital sales by platform were: 35% on PlayStation consoles, 35% on PC, 15% on Xbox devices and 15% on Nintendo consoles. Regionally, trends overall remained the same as they had been up to this point. Looking at regional sales of Resident Evil 3 by volume, starting with the region with the highest volume and going downward in order they were: North America, Europe, Japan, Asia.

About that Monster Hunter title for Highschool students:
Q: Tell me about the Monster Hunter title you are developing for teenage children, mentioned at your Annual General Meeting of Shareholders.

A: There is no information that we can share at this time.

RE3 price measures:
Q: Tell me how Resident Evil 3 has been received, and what pricing strategies there are for the future.

A: With reference to sales trends for the original Resident Evil 3: Nemesis as well, results have not especially deviated from our internal sales plan. Looking ahead, we will consider pricing strategies targeting the holiday season, starting in autumn and running to the end of the year.

Regarding Next-Gen software pricing:
Q: What is your policy regarding pricing for next-generation titles?

A: We do not have a set policy at this time. We will consider our approach having analyzed both our strengths and weaknesses while closely monitoring industry trends.
 
Last edited:

Neonep

Member
Oct 25, 2017
5,754
The no delay thing is super interesting, that means they have some announcements still to be made this year.
 
Oct 26, 2017
13,610
Nintendo matching Xbox in digital sales is good I assume. In the past they'd have easily been dead last (bar MH on 3DS).
 

Deleted member 31092

User requested account closure
Banned
Nov 5, 2017
10,783
"Monster Hunter for highschoolers" sounds like a slice of life Anime lol.

Also not a good showing for XBO to have the same digital share as Switch considering their respective lineups.
 

AquaWateria

Member
Oct 25, 2017
7,533
Gotta say the Nintendo fanbase really love eating up Capcom's old ports considering thats most support they can even offer the system.

But hey I'm one of those fools that buy up their old ports lol.
 

The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
Wow 60%. Interested in VII Remake results regarding the digital physical split, it's probably close to this since both game came out really close to each other.
 

cw_sasuke

Member
Oct 27, 2017
26,400
Next MH unveil at the big fall Direct in September/October or are we thinking next year ?

Gotta say the Nintendo fanbase really love eating up Capcom's old ports considering thats most support they can even offer the system.

But hey I'm one of those fools that buy up their old ports lol.
I mean most of these ports are quality and based on great games and classics.

It's not like the customer is buying shovelware lol. Just in terms of quality software not many publisher bring more to the Switch table than Capcom - even thought it's mostly older titles.
 

s y

Member
Nov 8, 2017
10,432
lol @ the switch matching xbox sales considering the output. nintendo fans fiending for capcom.
 

AquaWateria

Member
Oct 25, 2017
7,533
Next MH unveil at the big fall Direct in September/October or are we thinking next year ?


I mean most of these ports are quality and based on great games and classics.

It's not like the customer is buying shovelware lol. Just in terms of quality software not many publisher bring more to the Switch table than Capcom - even thought it's mostly older titles.

I can definitely agree on the ports being quality, but damn some of them can be pricey tho.
 

cw_sasuke

Member
Oct 27, 2017
26,400
I can definitely agree on the ports being quality, but damn some of them can be pricey tho.
True though I think most people buy these games once on sale...on every digital store. Capcom has their games all the time on sales and the audience usually knows to wait a bit...especially on Switch.

PS. But the results are overall positive when you consider that at the beginning of the Switch cycle Capcom was doing what they could to ignore the platform ...when it was even included for the Mega Man Legacy Collections lol.
 

Augemitbutter

Member
Oct 25, 2017
2,290
Why not? RE3 is already at 60% and this gen digital has been growing in a very fast fashion. 90% at the end of next gen is entirely possible imo.
we don't know how many people are going to give up all their rights buying full price games willy-nilly in the future. Lots of uncertainty with the virus.
 

Sand_Fox

Member
Apr 21, 2020
36
Wow 60%. Interested in VII Remake results regarding the digital physical split, it's probably close to this since both game came out really close to each other.
The CEO of Square Enix mentioned in a recent interview that the digital sales for FF7R was between 40% and 50%, the highest they ever had.

Square's financial report for Q1 will be public tomorrow, hopefully we'll get more details then.
 

IIFloodyII

Member
Oct 26, 2017
23,978
PS having the same digital split for RE3 as PC is surprising. As is PC only being 35%, I'd have thought pretty much everything on PC would be like 90%+ digital, vs other platforms probably 50-60%, to the point where I think I'm misreading it or they are rounding up/down a bit.
 

Dust

C H A O S
Member
Oct 25, 2017
32,265
Why are so stingy with that MH Switch title, I really hope they will show it at TGS.
 
Oct 25, 2017
4,841
PS having the same digital split for RE3 as PC is surprising. As is PC only being 35%, I'd have thought pretty much everything on PC would be like 90%+ digital, to the point where I think I'm misreading it.
It's not the digital share on platforms. It means that 35% of all digital copies are sold on Playstation and another 35% of all digital copies are sold on PC.
 

Raigor

Member
May 14, 2020
15,146
PS having the same digital split for RE3 as PC is surprising. As is PC only being 35%, I'd have thought pretty much everything on PC would be like 90%+ digital, vs other platforms probably 50-60%, to the point where I think I'm misreading it or they are rounding up/down a bit.

It's not about RE3.

The total digital sales for all Capcom games are splitted like that, meaning that if they sold 10 million digital games in the FY (for example)

3.5 million came from PSN
3.5 million came from PC/Steam
1.5 million came from Xbox
1.5 million came from NSW eShop
 

IIFloodyII

Member
Oct 26, 2017
23,978
It's not the digital share on platforms. It means that 35% of all digital copies are sold on Playstation and another 35% of all digital copies are sold on PC.
Yeah I kinda figured it was probably that after posting, but makes alot more sense. Though even that is still pretty surprising given what the platforms average share is, though I guess Covid probably explains that, as PS is probably selling much more digitally than it would otherwises, whereas PC is just selling the same.
 

IIFloodyII

Member
Oct 26, 2017
23,978
It's not about RE3.

The total digital sales for all Capcom games are splitted like that, meaning that if they sold 10 million digital games in the FY (for example)

3.5 million came from PSN
3.5 million came from PC/Steam
1.5 million came from Xbox
1.5 million came from NSW eShop
Oh fuck, it is, RE3 isn't even on Switch, so the regional breakdown is separate from the splits.
 

Spiegel

Member
Oct 26, 2017
420
It's not about RE3.

The total digital sales for all Capcom games are splitted like that, meaning that if they sold 10 million digital games in the FY (for example)

3.5 million came from PSN
3.5 million came from PC/Steam
1.5 million came from Xbox
1.5 million came from NSW eShop


Using numbers from this quarter

nxSqboF.png


Total digital in Q1: 7.35M
Resident Evil 3 digital: 1.62M

PSN/Steam: ~2.57M (each)
Xbox/eShop: ~1.10M (each)
 
OP
OP
ggx2ac

ggx2ac

Sales Heaven or Sales Hell?
Member
Oct 25, 2017
3,504
OP has been updated with the English transcript.
 
Oct 27, 2017
42,700
Wtf do Nintendo fans have to do at this point to get real support? I feel like it's a catch-22. Support old ports and that's all Capcom releases or don't support them and Capcom thinks there's no audience for anything
 

Trim

Banned
Oct 27, 2017
535
Wtf do Nintendo fans have to do at this point to get real support? I feel like it's a catch-22. Support old ports and that's all Capcom releases or don't support them and Capcom thinks there's no audience for anything
They have to ask Nintendo to do a better job as a manufacturer to meet Capcom's expectations.

If they continue to not do that (lackluster online, hardware too different and weak compared to Sony and MS, ect) this situation will continue, sales (Switch, Wii) or not (Wiiu, GameCube).
 
Oct 27, 2017
42,700
They have to ask Nintendo to do a better job as a manufacturer to meet Capcom's expectations.

If they continue to not do that (lackluster online, hardware too different and weak compared to Sony and MS, ect) this situation will continue, sales (Switch, Wii) or not (Wiiu, GameCube).
So basically unless Nintendo makes a machine that directly competes with Sony and MS then, despite them producing the same revenue for Capcom with old ports as Xbox does, it's not worth the effort porting? How does this make sense? Also what Capcom games wouldn't be supported using Nintendo online? MHW doesn't have any special features. The RE games are single player...
 

Naga

Alt account
Banned
Aug 29, 2019
7,850
So basically unless Nintendo makes a machine that directly competes with Sony and MS then, despite them producing the same revenue for Capcom with old ports as Xbox does, it's not worth the effort porting? How does this make sense? Also what Capcom games wouldn't be supported using Nintendo online? MHW doesn't have any special features. The RE games are single player...
Which doesn't make much sense considering that their 3DS support was fantastic, and that most games (that aren't RE Engine) can run on Switch. And that Nintendo followed Capcom HW recommendations before releasing the Switch.

It's just a different strategy at the moment, but not a matter of "will never happen unless they have a PS/Xbox-like console" yeah.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,369
Houston, TX
So basically unless Nintendo makes a machine that directly competes with Sony and MS then, despite them producing the same revenue for Capcom with old ports as Xbox does, it's not worth the effort porting? How does this make sense? Also what Capcom games wouldn't be supported using Nintendo online? MHW doesn't have any special features. The RE games are single player...
MHW is a PlayStation console exclusive in Asian markets, & most of their other recent games are on the RE Engine. Until said engine becomes compatible with the Switch, I wouldn't expect much as far as new games go (especially given that they're doubling down on next-gen so soon).
 

logash

Member
Oct 27, 2017
4,739
So basically unless Nintendo makes a machine that directly competes with Sony and MS then, despite them producing the same revenue for Capcom with old ports as Xbox does, it's not worth the effort porting? How does this make sense? Also what Capcom games wouldn't be supported using Nintendo online? MHW doesn't have any special features. The RE games are single player...
It's about investment right? Essentially Capcom can make the same game for 3 different platforms with little investment but Switch ports require more work. While I am sure they will make their money back, the question is how much profit would they make. The Witcher 3 suggest that it would be significant but I really do think that people underestimate how hard it is to port down. The RE engine is not the REDengine and we have no idea if it's even possible to port it down. Capcom isn't the only one not making Switch games. Most major third party devs are making old console ports for the system. The only other option is to make a game unique to the Switch which I think is even more risky since it potentially will only release on the Switch. I wonder if making a game from the ground up for the switch and porting it up to other platforms would be a better option.
 

cw_sasuke

Member
Oct 27, 2017
26,400
Wtf do Nintendo fans have to do at this point to get real support? I feel like it's a catch-22. Support old ports and that's all Capcom releases or don't support them and Capcom thinks there's no audience for anything
I don't see what Nintendo fans have to do with this u less you think Capcoms current gen games would miss Switch if it was as powerful as the other systems.

Games take 3-4 years of development and planning on the AAA level - retro fitting them to fit the Switch when they also had to adapt and prepare for the higher scale with PS4 pro, One X and PC wasnt viable.
 

Deleted member 69501

User requested account closure
Banned
May 16, 2020
1,368
Random and somewhat related question. Where are the fun Capcom switch games? Have they released anything interesting this gen ?
 

Trim

Banned
Oct 27, 2017
535
So basically unless Nintendo makes a machine that directly competes with Sony and MS then, despite them producing the same revenue for Capcom with old ports as Xbox does, it's not worth the effort porting? How does this make sense? Also what Capcom games wouldn't be supported using Nintendo online? MHW doesn't have any special features. The RE games are single player...
It's not just Capcom not giving real support to the Switch. Almost every third party is doing the same thing.

At one point you have to question the manufacturer's job.
 

NDA-Man

Member
Mar 23, 2020
3,087
RE3 price measures:
Q: Tell me how Resident Evil 3 has been received, and what pricing strategies there are for the future.

A: With reference to sales trends for the original Resident Evil 3: Nemesis as well, results have not especially deviated from our internal sales plan. Looking ahead, we will consider pricing strategies targeting the holiday season, starting in autumn and running to the end of the year.
Seems they expected it to do less than RE2R from the getgo.
 
Oct 26, 2017
9,827
It's not just Capcom not giving real support to the Switch. Almost every third party is doing the same thing.

At one point you have to question the manufacturer's job.
Considering that there was no expectation for most other 3rd party publishers to do so while there was for Capcom, it's a little different here. Never mind that publishers that previously wouldn't or haven't given Nintendo the time of day before, like Bethesda and CD Projekt Red, have offered support for their higher end games

Companies don't always necessarily make the most sensible decisions
 
Oct 26, 2017
13,610
Random and somewhat related question. Where are the fun Capcom switch games? Have they released anything interesting this gen ?
Okami is probably the best thing they put out on Switch if I had to pick one. Hell some(?) consider it to be the definitive edition as it has motion control painting in docked mode and touch painting in portable mode. Plus performance-wise it's basically as good as it could be IIRC?

Dragon's Dogma was also very well ported by Q-LOC who did the PS4 and XBO versions as well.

Devil May Cry 3 on Switch may also be the definitive edition as it has exclusive weapon-switching and co-op was it?

Resident Evil 5, 6, and both Revelations ports have gyro aiming and were all ported internally by Capcom. They're not perfect, but seemingly get the job done. Rev 2 is chunky at over 20GB though.

Capcom wasn't short on ports, just short on new titles. They only recent games they brought were Monster Hunter Generations Ultimate, Mega Man 11 (day 1), and Shinsekai. A minor nitpick, but the god awful scaling of the HUD in MHGU in docked mode killed my hype for it.
 
Oct 26, 2017
13,610
Considering that there was no expectation for most other 3rd party publishers to do so while there was for Capcom, it's a little different here. Never mind that publishers that previously wouldn't or haven't given Nintendo the time of day before, like Bethesda and CD Projekt Red, have offered support for their higher end games

Companies don't always necessarily make the most sensible decisions
I find it so bizarre that in a world where we got games like Doom 2016 and ESPECIALLY The Witcher 3 on Switch, Capcom can't be arsed to port MHW to Switch. Hell even Iron Galaxy offered to do just that.