i've never used a hitbox but i imagine doing a 360 on a hitbox is harder than doing it on a stick?
Tough decision, but the right one imo. It's not uncommon for aesthetics to be carefully considered in spectator sports. It's entertainment, after all.
Of course, I think this has more to do with aesthetics then a competitive advantage.
I kinda get why they did it. If they allowed modified controllers, how can you not be sure a player has something built in to give an unfair advantage?
I kinda want a Daigo approved sticker to put on my hitbox now lol
It's definitely harder imo. After using a hitbox for ~4 years I've never gotten good at doing it consistently, but tbf none of the characters I play use 360si've never used a hitbox but i imagine doing a 360 on a hitbox is harder than doing it on a stick?
quite literally a keyboard in a box with ergonomically button placement so that its able to be handled like a stick. the poor mans version of a hitbox is just some rando usb keyboard and learning to play fg on that
oh wow, never seen or heard of that beforeAll controllers should be allowed as long as they don't use turbo buttons or macros. I don't agree with the ban.
Imagine an arcade stick but the stick itself is replaced by 4 buttons which are being used for up/down/left/right
Ah ok.. I misunderstood what the device does..thanks for the clarification.Hitboxes don't use macros though, it's just mapping every input to individual buttons.
It's hard to make a parallel to FPS, since it already uses a keyboard, but I guess it'd be like if someone bound jump to a foot paddle, rather than the space bar.
I think it's fair to ban it since it can literally do something different than all the other controllers available. It's like an unintended maneuver the devs didn't account for.
Actually now I'm thinking of someone playing on a keyboard..... Couldn't they do the same thing?
Not all hitboxes are banned. The exact issue is that Daigo's has a non-standard SOCD situation.Are all hitboxes banned? I don't see what Daigo's hitbox has over a regular one that gives him an advantage. If it has SOCD, it's ok.
The closest PC gaming analogue would be mapping Jump to scroll wheel for bhop. This ruling is wack.
And Street Fighter V itself reads Left+Right as Forward, relative to character orientation, by default.
Oh absolutely, there is nothing wrong with good ergonomics
It's definitely harder imo. After using a hitbox for ~4 years I've never gotten good at doing it consistently, but tbf none of the characters I play use 360s
did daigo ever clarify why he got that super custom hitbox instead of the regular one?
capcom has known them for years tho. i mean they are at every tournament and wasn't there a mahvel infinite player on hitbox that won a tourney or something? as others pointed out this is more about the super custom version that daigo usesHitboxes seem so cool, as someone who played fighting games on a keyboard.
Shame that Capcom got spooked.
Daigo has a hardware mod to circumvent the way the game handles simultaneous left right and up down inputs.
Yeah, this input where hold left, tap right = right instead of neutral is cheating IMO. most fighting games are programmed or should be especially now that -x and +x axis simultaneously = 0. Using hardware to circumvent is banned. Has been with any controller.
Hitbox/keyboard already has advantage of less time to go left to right, why even do this?
This is not like a in game button macro for easy 2 button dashes. This is like an extra button only you have for easy 2 button dashes.
Gafro, the guy who makes it, is Japanese, and Hitbox (the company) is an American operation.did daigo ever clarify why he got that super custom hitbox instead of the regular one?
This particular custom hitbox does not work that way, it goes with the last button pressed. So SFV gets that input information.
I will always support the steering wheelThere's always that one guy that rocks up with a keyboard, and you all secretly want to see him win.
Correct BUT the issue is this is a hardware mod and that's banned. This is not a Hitbox ban or Hitbox is too good.In practice, there is no difference between getting the last button pressed in SFV vs just getting relative forward. You'd be able to do many of the same things with both methods (some of them, Pad players are already using).
In practice, there is no difference between getting the last button pressed in SFV vs just getting relative forward. You'd be able to do many of the same things with both methods (some of them, Pad players are already using).
Yeah i dunno may just be a weird personal hangup cuz literally every other kind of input comes out smoothly for me.Really? I also almost never play grapplers but I think it might be even easier, it's quicker to input right>down>left>up than do a motion with a stick. I mean, I never had a problem with that input and I use a WASD shape hitbox, works 100% of the time.
Correct BUT the issue is this is a hardware mod and that's banned.
It's not a ban on all hitboxes, just Daigo's custom one. It doesn't function like a regular hitbox does.I don't agree with it but after seeing them at tekken or soul cali it tournies I can see why capcom has gone this route. Sucks their lack of just limiting input is preventing a superior method from being demonstrated.
My beef as usual is another input method has shown standard controllers to be shit for a genere and the industry blames the better tech instead of fixing the standard one. this irks me for fighters cause most of the community knows if you use an input what results you get are on you.
We won't get better gamepads in these areas despite the inflated cost of devices that can't cant do the job all that well in a lot of known genres.
I was gonna make one myself for 80$ just been invested in other things.
Eggs you can make the parallel to kb&m it really is superior to even sticks if you can adjust.
The adder said the best line in the thread and to come it's a trumped up execution barrier ban.
What do you mean by "aesthetics" here? This isn't a broad hitbox ban, it's a ban of a specific type of custom hitbox.
It's not a ban on all hitboxes, just Daigo's custom one. It doesn't function like a regular hitbox does.
What is a standard controller for a fighting game?Everyone should have to use standard controllers in tournaments, but that's just my opinion.
This has got me peeked. I'm not informed on sticks to know something like that. What makes his stick superior to another hitbox like controller?
You're spinning elaborate theories but the reasoning for this particular hitbox being banned and not other ones is all laid out. Nobody is worried about the aesthetics, hitboxes have been in use for a long time. It's the specifics of input handling that is drawing a critical eye.Oh I think a lot of people don't like the idea of this new style controller supplanting the iconic arcade stick. I think until right this critical moment the two sides of the argument have been that it's either just another controller, or it's something that is like a joystick but better.
It's really no different than the keyboard, though, so I don't know about the reason being that it's a competitive advantage. It really is just another controller.
and even though people play on all kinds of different controllers now, I think that classic arcade stick is emblematic of all fighting game history. If the hitbox really is better, and daigo is going to endorce it this way, there may be a concern that joysticks or perhaps even other kinds of traditional controllers would fall by the wayside.
So my logic that is it the keyboards okay, they are really only concerned about the hitbox getting too popular simply because a lot of people think it's ugly, or some kind of bastardization of classic controllers, or something like that.
While this decision only apply for this event, I think it shows that they at least one more time to think about this, and have erred on the side of banning it. They may have to ban keyboards as well to make it more logical.
I happen to agree with it. I've seen good examples of this consideration that. Take for example formula one. One season, the constructors had a great idea to stick little post on the cars that went straight up from about where your side mirror would normally be. so these things stick straight up right to the top of the regulation height for the car, and they stick Little wings on these things that go out sideways they're trying to get more wing surface area while not breaking the rules. And they're not breaking the rules. They called them x-wings oh, and everyone decided they were hideous so they were banned. They were only used because everyone else would be using them as long as they were allowed. It added nothing to the competition and the fans hated looking at it. This was a good ruling.
fast forward years later in the same sport, and they come up with this sort of roll cage around the cars that they call a Halo. Fans and spectators also hate halos. Because halos look hideous. But Halo save lives, so they are not just allowed to stay but mandated. This was also a good ruling.
That's my take.
This has got me peeked. I'm not informed on sticks to know something like that. What makes his stick superior to another hitbox like controller?
Oh I think a lot of people don't like the idea of this new style controller supplanting the iconic arcade stick. I think until right this critical moment the two sides of the argument have been that it's either just another controller, or it's something that is like a joystick but better.