What rule is that? Never heard of that. You cant have macros (one button doing more than 1 input) but youre free to use a stick with 20 thousand light kick buttons on it if youre so inclined.
What rule is that? Never heard of that. You cant have macros (one button doing more than 1 input) but youre free to use a stick with 20 thousand light kick buttons on it if youre so inclined.
Like I go into button config, i set the extra 2 buttons to like throw and vt. Daigo doesn't need to go into button config but he also get vskill, 3P, 3K their own button.What rule is that? Never heard of that. You cant have macros (one button doing more than 1 input) but youre free to use a stick with 20 thousand light kick buttons on it if youre so inclined.
SFV is, just with a different method. No game in recent years accepts simultaneous opposing cardinal directions as individual, valid inputs. That's why you can't do things like charging back while walking forward or absolute guard cross ups.
No. The SOCD cleaner makes no difference. Daigo could do the same things on a regular hitbox. The only difference here is that these videos have gone viral and Capcom has caught on and flipped out.
Check out this video for some quirks of a certain type of hitbox that definitely violate the spirit of certain control inputs
From the little I've seen from tournaments people either use bog standard controllers or fighting sticks. But of course I can't tell from afar if they're modified or not. Is it really that common?
FGC been dealing with keyboard players for like 15 years. This isn't new.It's not like "OMG this erases all skill" or anything but this is legit scary shit. There's no way a pad/stick could compete with someone who rarely has to stop blocking lol. This is on some Mortal Kombat block button bullshit.
So he could literally just switch to any other "non-banned" hitbox and still be doing whatever's got everyone scared about his current hitbox tech?
You can't press them at the same time unless you have an extra appendage or awkward method of holding the controller lol
FGC been dealing with keyboard players for like 15 years. This isn't new.
This isn't about keyboards/hitboxes, Daigo's particular hitbox was customized by Gafro to include modification that does not appear in the standard one.
Im with you on the mod part, i'm still trying to figure out Gafro box though.This isn't about keyboards/hitboxes, Daigo's particular hitbox was customized by Gafro to include modification that does not appear in the standard one.
Hitboxes have been here for 10 years and used in tournies. This is nothing new.
Everything Daigo is doing can be done on pad. Theres no macros involved or anything.
On pad you can get the benefit of having back to block always active while moving forward?
Ah, now I see. I was wondering if his had a SOCD Cleaner or not.Not all hitboxes are banned. The exact issue is that Daigo's has a non-standard SOCD situation.
You cannot do that on Daigo/Gafro's hitbox, or any other hitbox, or any other controller period. SFV prevents that on a software level.
EVO founder and event runner Tom Cannon says he'll let the hitboxes rock.
https://twitter.com/ProtomCannon/status/1131974017663901696
You cannot block while moving forward in sfv.Dude, I just watched a video linked in a Kotakua article where Daigo himself demonstrates exactly that.
Dude, I just watched a video linked in a Kotakua article where Daigo himself demonstrates exactly that.
Holy shit. I didn't even think of Tekken. KBDs are gonna be so clean on that fuckin thang.
Holy shit. I didn't even think of Tekken. KBDs are gonna be so clean on that fuckin thang.
From personal experience it is andits a thing of beauty. Just frames on player 1 side are also super easy. Its also nothing new that community still prefer their bat sticks.Holy shit. I didn't even think of Tekken. KBDs are gonna be so clean on that fuckin thang.
Ohhh fuuuuuuuuccccckkk. That's absolutely NASTY.
hitbox basically allows you to perform everything faster, and cleaner. Less chance of dropped inputs or execution errors.I am to dumb to understand the porblem with this controllers.
For me it seems to be even more hard to do the inputs
This isn't about keyboards/hitboxes, Daigo's particular hitbox was customized by Gafro to include modification that does not appear in the standard one.
Holy shit. I didn't even think of Tekken. KBDs are gonna be so clean on that fuckin thang.
This would mean banning the change of square or octo gates, or added weights, or Sanwa/Seimitsu button differences, or adding material to the bottom of your stick to prevent it from sliding, etc. It's not feasible.Doesn't it make sense to ban any individually customized controller (beyond like... The paint job)? Either you have to vet them all individually... or you can just issue a blanket ban. Allowing it would set a bad precedent
That doesn't change the fact that they're banning that particular Gafro Hitbox and not a blanket ban to all Hitboxes. If they had an issue with the Hitbox method itself, they would have banned it overall and not just that type.As repeatedly noted, the eccentricities of the PCB in Daigo's hitbox have nothing to do with the tech he's showing off. You can do it on a regular hitbox. People have known that you can do this sort of stuff on a regular hitbox for years. The only difference now is that it happens to be Daigo who's doing it, and the videos have gone viral.
And no, a keyboard and/or pad are not the same thing as a hitbox. You cannot move through neutral as quickly on a pad and you cannot double-tap on a keyboard.
In addition to the previous video, Aris had some additional things to say 7 years ago:
You can skip neutral on anything that isnt lever based (any pad with separate buttons or any controller that you can remap directions to a button or any pad tgat accept directions from multiple different dpads/joystick like the ps4 pad). Double tap and pianoing is not grounds for bans lol.As repeatedly noted, the eccentricities of the PCB in Daigo's hitbox have nothing to do with the tech he's showing off. You can do it on a regular hitbox. People have known that you can do this sort of stuff on a regular hitbox for years. The only difference now is that it happens to be Daigo who's doing it, and the videos have gone viral.
And no, a keyboard and/or pad are not the same thing as a hitbox. You cannot move through neutral as quickly on a pad and you cannot double-tap on a keyboard.
What you saw a video of was Daigo walking forward and releasing forward to block extremely quickly. He is not able to simply walk forward and block simultaneously. And what he showed in the video, you'd also be able to do on a pad.
Again, this comes down to what you're personally comfortable with, and not the actual control method. Players left and right are winning majors playing on a standard PS4 game pad.Finding a good hitbox seems to be way easier than fidning a good gamepad.
You can skip neutral on anything that isnt lever based (any pad with separate buttons or any controller that you can remap directions to a button or any pad tgat accept directions from multiple different dpads/joystick like the ps4 pad). Double tap and pianoing is not grounds for bans lol.
It's not that awkward. Just hold it with your thumb under the pad and your index and middle fingers on the buttons. I've seen many pad players use a similar setup for the face buttons.You can't press them at the same time unless you have an extra appendage or awkward method of holding the controller lol
My understanding is that that's exactly what a "hitbox" is.Imagine an arcade stick but the stick itself is replaced by 4 buttons which are being used for up/down/left/right
Right, but because of how the d-pad is constructed, you can't transition from opposing direction as quickly as you can on two arcade buttons to take advantage of the lack of a neutral. I'm not arguing for them to be banned., but they do offer a demonstrable advantage. I'm more of a Tekken player than an SF player, but the ability to piano a direction is a huge deal in Tekken due to the prevalence of iWR moves. Flawless shining wizards and iWS2s are absolutely zero problem on a hitbox and look almost like a bot playing.
If there's a clear advantage to hit boxes then everybody will use hit boxes and there will be no more advantage. And then the real fighting game controllers will be hitboxes. Search your feelings.
You can now press left and right at the same time, how do you do anything else with your fingers like that? That's incredibly awkward for dpad inputs. You'd have to be constantly switching between the two different holds, which defeats much of the purpose.It's not that awkward. Just hold it with your thumb under the pad and your index and middle fingers on the buttons. I've seen many pad players use a similar setup for the face buttons.
You just need two fingers to do all the motions for a charge character (aside from Guile's OG super input), so you can use that grip for the entirety of the round. I wouldn't recommend the control method myself because the Joycon wasn't designed for it, but it can work.You can now press left and right at the same time, how do you do anything else with your fingers like that? That's incredibly awkward for dpad inputs. You'd have to be constantly switching between the two different holds, which defeats much of the purpose.