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smurfx

Banned
Oct 25, 2017
10,578
It's not that Hitbox is banned. It's that Daigo's particular Hitbox has modifications that are beyond the standard.

Read this for more info: https://www.reddit.com/r/StreetFigh...fication_on_daigos_hitbox_socds_and_hitboxes/

It's really his fault for trying to get along with this. Regular Hitbox isn't banned.
well if you bothered reading the post there really isn't any reason for it getting banned. street fighter 5 doesn't accept dual left and right inputs so what's the big deal? would be funny if daigo skipped the tournament.
 
Oct 25, 2017
3,722
FGC Twitter gave me some insight. Capcom should fix SFV and patch it.





Not surprised about KOF/SNK. That's where the 90s Capcom fg devs still are with all that experience and knowledge.

I could see if, for moves that require passing through neutral, which most people seem most concerned about, if there was a "minimum number of frames to execute", where doing an input "unreasonably" fast would slow down the windup animation by a number of frames to catch it up to the minimum frames to execute. I would hate to see "you have to input slower or it doesn't register" or "your character won't respond until a minimum has been met" though.
 

ThePunisher

Member
Oct 27, 2017
302
Someone tell me if i'm summing this up correctly. Daigo's hit box corrects SOCD by making L + R = second input. Standard hit boxes are L + R = neutral, so CPT banned Daigo's particular hitbox. HOWEVER, the coding in SFV make it so L + R = forward, which would allow Daigo to do the same thing on a normal hitbox as well? Or would the SOCD on a normal hitbox override they way SFV reads the inputs?

Also, I know hitboxes have been largely tournament legal for a while, but was there ever rules regarding how SOCD cleansers have to work? That is, has this been fine up until now and the attention Daigo gets is the only reason there is a problem?
 

Just Great

Member
Oct 25, 2017
2,992
Someone tell me if i'm summing this up correctly. Daigo's hit box corrects SOCD by making L + R = second input. Standard hit boxes are L + R = neutral, so CPT banned Daigo's particular hitbox. HOWEVER, the coding in SFV make it so L + R = forward, which would allow Daigo to do the same thing on a normal hitbox as well? Or would the SOCD on a normal hitbox override they way SFV reads the inputs?

Also, I know hitboxes have been largely tournament legal for a while, but was there ever rules regarding how SOCD cleansers have to work? That is, has this been fine up until now and the attention Daigo gets is the only reason there is a problem?

The SOCD cleaner on a normal hitbox happens before SFV gets an input, so it would override the way SFV reads the inputs. There's never been a rule for how SOCD cleaners have to work other than existing to prevent abuse in older games that read all directional inputs simultaneously. So this has all been fine up until now and it's only because Daigo's videos are blowing up that people at large suddenly have a problem.
 

DanteMenethil

Member
Oct 25, 2017
8,058
Someone tell me if i'm summing this up correctly. Daigo's hit box corrects SOCD by making L + R = second input. Standard hit boxes are L + R = neutral, so CPT banned Daigo's particular hitbox. HOWEVER, the coding in SFV make it so L + R = forward, which would allow Daigo to do the same thing on a normal hitbox as well? Or would the SOCD on a normal hitbox override they way SFV reads the inputs?

Also, I know hitboxes have been largely tournament legal for a while, but was there ever rules regarding how SOCD cleansers have to work? That is, has this been fine up until now and the attention Daigo gets is the only reason there is a problem?
The socd on the controller has precedence over the software so on a standard hitbox l+r = neutral in sfv, overriding the software. Not sure about the specifics of the socd rules.
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,125
Peru
Use two fingers. Quickly flick both of them across an arcade button and you get get two directional inputs out in two frames.
No, that's double tapping. Pianoing is pressing the buttons in order very quickly, I don't know how to explain it properly but let's say this is the layout of your 6-button stick:

LP MP HP
LK MK HK

You'd press HP MP LP in quick succession, for example, by pressing them like you'd press keays on a piano.
 

Shadoken

Member
Oct 25, 2017
4,206
So what happens if someone re-wires the last two buttons on their stick to Dpad L,R and uses Analog mode for the Joystick.

They will still have access to these shortcuts , but are not really breaking any Rules. Because Analog and DPad movement is available on pad as well.
 

MoogleMaestro

Member
Oct 25, 2017
1,111
Capcom probably made the right choice here. A left and right input should result in a neutral as that's the standard that most hit boxes use for horizontal movements. Vertical is a different story, though.

Capcom will probably need to make clear rules on what controller mods are or are not appropriate for future tournaments.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
The problem I have with this is that arcade sticks has been boasted as the advanced way to play fighting games, much like steering wheel setups for racing games, now there's a better way and capcom is banning it? As a controller player, this seems wrong. You deal with it or upgrade! Let people play on what they want to as long as it's not some kind of hack cheating. Just because you can't do something on a fight stick should be grounds for banning. You can probably do something on a controller dpad that you can't as well on a fight stick because of travel time too, what then?
 

Shadoken

Member
Oct 25, 2017
4,206
The problem I have with this is that arcade sticks has been boasted as the advanced way to play fighting games, much like steering wheel setups for racing games, now there's a better way and capcom is banning it? As a controller player, this seems wrong. You deal with it or upgrade! Let people play on what they want to as long as it's not some kind of hack cheating. Just because you can't do something on a fight stick should be grounds for banning. You can probably do something on a controller dpad that you can't as well on a fight stick because of travel time too, what then?

For SFV Currently Sticks are the most inferior device.

The Tier list would be
S tier
Hitbox ( with L+R == Last pressed button )
Keyboard

A Tier
Pad
Hitbox ( with L+R == Neutral )

B Tier
Arcade Stick

C Tier
Err.. Racing Wheel ?
 

Ploid 6.0

Member
Oct 25, 2017
12,440
For SFV Currently Sticks are the most inferior device.

The Tier list would be
S tier
Hitbox ( with L+R == Last pressed button )
Keyboard

A Tier
Pad
Hitbox ( with L+R == Neutral )

B Tier
Arcade Stick

C Tier
Err.. Racing Wheel ?
Wow that's interesting, for the record I'd like to classify Steam Controller as C Tier. It's the one I'm stuck with right now. It's ok, but not as good as a physical Dpad, though I do configure it like a hitbox with a grip being Up and left, down, right on the touch pad, only so I don't make a mistake and hit Up with the touch.
 

FluxWaveZ

Persona Central
Verified
Oct 25, 2017
10,888
well if you bothered reading the post there really isn't any reason for it getting banned. street fighter 5 doesn't accept dual left and right inputs so what's the big deal? would be funny if daigo skipped the tournament.
It's not like I'm defending the decision, but it's also not a "big deal." Daigo himself barely cares. This has become a big discussion topic for a bunch of people who don't actually go to tournaments.
 

Deleted member 46804

User requested account closure
Banned
Aug 17, 2018
4,129
The FGC has always been a mess in terms of control input. They need to either let it fly or really nail down what they allow and what they don't. I own an unmodified Hitbox and it is the best way to play SF. Being able to anti air with a dragon punch from crouch by tapping two buttons while maintaining crouch is incredible.
 

Shadoken

Member
Oct 25, 2017
4,206
Wow that's interesting, for the record I'd like to classify Steam Controller as C Tier. It's the one I'm stuck with right now. It's ok, but not as good as a physical Dpad, though I do configure it like a hitbox with a grip being Up and left, down, right on the touch pad, only so I don't make a mistake and hit Up with the touch.

Yea the reason for the change is because in previous SF's you needed ver precise button inputs for 1f links and hard to do combos. It was hard on pad to plink.

But in SFV combos are wayy easier and Pad/Hitbox are superior when it comes to movement.
 

Shadoken

Member
Oct 25, 2017
4,206
The FGC has always been a mess in terms of control input. They need to either let it fly or really nail down what they allow and what they don't. I own an unmodified Hitbox and it is the best way to play SF. Being able to anti air with a dragon punch from crouch by tapping two buttons while maintaining crouch is incredible.

Completely agree. Capcom needs to either come out and be clear.
Or update their ingame SOCD to handle all the various shortcuts from other devices.

They can't keep banning controllers on a case by case basis.
 

smurfx

Banned
Oct 25, 2017
10,578
The FGC has always been a mess in terms of control input. They need to either let it fly or really nail down what they allow and what they don't. I own an unmodified Hitbox and it is the best way to play SF. Being able to anti air with a dragon punch from crouch by tapping two buttons while maintaining crouch is incredible.
yeah in the fgc a lot of the time people don't care until a TO's friend gets beaten by someone using a different control and suddenly it's a huge deal. at least capcom were the ones who made the ruling.
 

Majukun

Banned
Oct 27, 2017
4,542
if esports want to be taken seriously, universally standardized equipment should be the accepted norm
 
Oct 28, 2017
1,865
The problem I have with this is that arcade sticks has been boasted as the advanced way to play fighting games, much like steering wheel setups for racing games, now there's a better way and capcom is banning it? As a controller player, this seems wrong. You deal with it or upgrade! Let people play on what they want to as long as it's not some kind of hack cheating. Just because you can't do something on a fight stick should be grounds for banning. You can probably do something on a controller dpad that you can't as well on a fight stick because of travel time too, what then?

Sticks have never been the 'best' input method. People play on stick both due to legacy/nostalgia reasons and due to the fact that, for a long time, if you wanted to play against the best in the world (i.e. in Korea or Japan), you HAD to play stick because the best players were playing in old-school arcades. This was especially true of Tekken up until Tag 2 or so.

Pads are objectively better than sticks for most games and hitboxes are objectively better than pads. It's simply a matter of hitboxes and pads not having to deal with the same range of movement as sticks - hence allowing for faster inputs.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
Sticks have never been the 'best' input method. People play on stick both due to legacy/nostalgia reasons and due to the fact that, for a long time, if you wanted to play against the best in the world (i.e. in Korea or Japan), you HAD to play stick because the best players were playing in old-school arcades. This was especially true of Tekken up until Tag 2 or so.

Pads are objectively better than sticks for most games and hitboxes are objectively better than pads. It's simply a matter of hitboxes and pads not having to deal with the same range of movement as sticks - hence allowing for faster inputs.
I wish I knew this in the PS3 Street Fighter 4 days. Got a expensive stick and spent night and day trying to get used to it thinking it would make it easier to FADC super. This info is eye opening, I might just buy another sega genesis controller and make sure it's not a knock off this time.

Yea the reason for the change is because in previous SF's you needed ver precise button inputs for 1f links and hard to do combos. It was hard on pad to plink.

But in SFV combos are wayy easier and Pad/Hitbox are superior when it comes to movement.

Ok, I think I see now. With SF4 arcade sticks were more useful than the controller, Hit box still better, but SF5 Hit Box is amazing, and controller is great, but the arcade sticks aren't needed for the combos. I'm so glad this thread happened. Time for some mountain training with confidence.
 
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JusDoIt

â–˛ Legend â–˛
Member
Oct 25, 2017
34,720
South Central Los Angeles
Damn, Daigo out here taking PEDs. The game done changed.

Pads are objectively better than sticks for most games and hitboxes are objectively better than pads.

Pads are arguably better than sticks for movement, since they require much less range of motion. Pad button layout is inferior to arcade controls, though. That's the whole reason hitboxes exist: arcade-style button layout with potentially easier movement.
 
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Jaded Alyx

Member
Oct 25, 2017
35,378
I wish I knew this in the PS3 Street Fighter 4 days. Got a expensive stick and spent night and day trying to get used to it thinking it would make it easier to FADC super. This info is eye opening, I might just buy another sega genesis controller and make sure it's not a knock off this time.


Ultimately, it's a matter of comfort and preference. I prefer movement on a controller dpad, but I prefer motion inputs on a stick. And I prefer fightstick buttons over controller buttons, but I can live with either. So for some games, I prefer stick, others I prefer pad.
 

Dali

Member
Oct 27, 2017
6,184
This is such an odd coincidence this became a thing right after I watched my first daigo hit box video (him doing a flash kick to counter overheads) the other day.
 
OP
OP
Teh_Lurv

Teh_Lurv

Member
Oct 25, 2017
6,098
I wish I knew this in the PS3 Street Fighter 4 days. Got a expensive stick and spent night and day trying to get used to it thinking it would make it easier to FADC super. This info is eye opening, I might just buy another sega genesis controller and make sure it's not a knock off this time.

Do yourself a favor and get a model 2 Saturn controller. I used one for my first three months of SFV and they're still the best fighting game controller ever.

Ultimately, it's a matter of comfort and preference. I prefer movement on a controller dpad, but I prefer motion inputs on a stick. And I prefer fightstick buttons over controller buttons, but I can live with either. So for some games, I prefer stick, others I prefer pad.

One of the big reasons I use a fight stick is because it's easier on my hands & wrists compared to a standard controller. I can play for hours on a stick in comfort whereas a controller would leave my hands sore and cramped.
 
Oct 25, 2017
178
Toronto, Ontario
Just throwing this out there for some people, but a Hitbox is also not a comeback mechanic...
giphy.gif

Damn it
 

Jakisthe

Member
Oct 25, 2017
5,578
The hitbox daigo uses still has a socd. Everything hes doing can be done on pad.
I read that reddit post on his specific one, and I'm still unclear as to what makes his single special Hitbox uniquely bad. It mentions that there's less actuation time on the buttons compared to a stick. Is that not the case with all Hitboxes though...?
 

Deleted member 6056

Oct 25, 2017
7,240
So much for my self made hit box lol.
Honestly though anyone can use a hitbox make a hitbox or buy a hitbox. It's the best button input for attacks and allows for faster mobility inputs than a stick or pad.

Technology has improved for better ways to play fighting games. I think it's silly to call it unfair if theres no reason other than legacy control scheme loyalty for everyone not converting to getting better gear for better performance. Just seems like folks are choosing to not go with the better device and punishing those who did for their own stubborn need to not see sticks and pads made obviously inferior by disruptive technology that's clearly allowing for more advanced play than ever before.

Evolve. I say stop holding players back. If theres a clear tool that players can advance techniques and meta with it should be used. Not like the controller guaranteed a win. Better play and reads are what matters. If it wasn't Daigo they would just smirk, go in and play. Hes great without it. Now theyre terrified. Maybe stopping and listening to what hes preaching and try learning what you could do with one instead.
 
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lazybones18

Banned
Oct 25, 2017
17,339
Gotta say, this hitbox stuff is very fascinating to learn about. I'm sure if I tried one out, I would still be a scrub :(
 

jett

Community Resettler
Member
Oct 25, 2017
44,657
Some of Daigo's (and Fuudo's) thoughts on the whole situation.



Apparently he brought his regular stick to the tournament not because of a potential gafrobox ban, but because playing on that thing was hurting his left hand lol. Fuudo feels that arcade sticks are outdated, but that the way the gafrobox works is questionable. They both agree that Hitboxes are definitely the best controller for fighting games, but need to be regulated better.
 
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Just Great

Member
Oct 25, 2017
2,992
Almost everyone I've seen using a hitbox is using it, IMO, very wrong. Keeping their fingers relatively straight instead of curled and using their ring finger for left instead of their pinky. Putting their left hand under a ton of stress (which is why he's experiencing pain after prolonged sessions) by keeping their fingers stretched apart and using a finger that has very little independence instead of being able to keep their fingers and hand pretty relaxed.
 

jett

Community Resettler
Member
Oct 25, 2017
44,657
Daigo sums up the situation and his feelings on getting his gafrobox at Combo Breaker



Seems he got gifted a regular hitbox while he was at the tournament and is trying it out now.