well if you bothered reading the post there really isn't any reason for it getting banned. street fighter 5 doesn't accept dual left and right inputs so what's the big deal? would be funny if daigo skipped the tournament.It's not that Hitbox is banned. It's that Daigo's particular Hitbox has modifications that are beyond the standard.
Read this for more info: https://www.reddit.com/r/StreetFigh...fication_on_daigos_hitbox_socds_and_hitboxes/
It's really his fault for trying to get along with this. Regular Hitbox isn't banned.
FGC Twitter gave me some insight. Capcom should fix SFV and patch it.
Not surprised about KOF/SNK. That's where the 90s Capcom fg devs still are with all that experience and knowledge.
Someone tell me if i'm summing this up correctly. Daigo's hit box corrects SOCD by making L + R = second input. Standard hit boxes are L + R = neutral, so CPT banned Daigo's particular hitbox. HOWEVER, the coding in SFV make it so L + R = forward, which would allow Daigo to do the same thing on a normal hitbox as well? Or would the SOCD on a normal hitbox override they way SFV reads the inputs?
Also, I know hitboxes have been largely tournament legal for a while, but was there ever rules regarding how SOCD cleansers have to work? That is, has this been fine up until now and the attention Daigo gets is the only reason there is a problem?
The socd on the controller has precedence over the software so on a standard hitbox l+r = neutral in sfv, overriding the software. Not sure about the specifics of the socd rules.Someone tell me if i'm summing this up correctly. Daigo's hit box corrects SOCD by making L + R = second input. Standard hit boxes are L + R = neutral, so CPT banned Daigo's particular hitbox. HOWEVER, the coding in SFV make it so L + R = forward, which would allow Daigo to do the same thing on a normal hitbox as well? Or would the SOCD on a normal hitbox override they way SFV reads the inputs?
Also, I know hitboxes have been largely tournament legal for a while, but was there ever rules regarding how SOCD cleansers have to work? That is, has this been fine up until now and the attention Daigo gets is the only reason there is a problem?
No, that's double tapping. Pianoing is pressing the buttons in order very quickly, I don't know how to explain it properly but let's say this is the layout of your 6-button stick:Use two fingers. Quickly flick both of them across an arcade button and you get get two directional inputs out in two frames.
You can't press them at the same time unless you have an extra appendage or awkward method of holding the controller lol
The problem I have with this is that arcade sticks has been boasted as the advanced way to play fighting games, much like steering wheel setups for racing games, now there's a better way and capcom is banning it? As a controller player, this seems wrong. You deal with it or upgrade! Let people play on what they want to as long as it's not some kind of hack cheating. Just because you can't do something on a fight stick should be grounds for banning. You can probably do something on a controller dpad that you can't as well on a fight stick because of travel time too, what then?
Wow that's interesting, for the record I'd like to classify Steam Controller as C Tier. It's the one I'm stuck with right now. It's ok, but not as good as a physical Dpad, though I do configure it like a hitbox with a grip being Up and left, down, right on the touch pad, only so I don't make a mistake and hit Up with the touch.For SFV Currently Sticks are the most inferior device.
The Tier list would be
S tier
Hitbox ( with L+R == Last pressed button )
Keyboard
A Tier
Pad
Hitbox ( with L+R == Neutral )
B Tier
Arcade Stick
C Tier
Err.. Racing Wheel ?
It's not like I'm defending the decision, but it's also not a "big deal." Daigo himself barely cares. This has become a big discussion topic for a bunch of people who don't actually go to tournaments.well if you bothered reading the post there really isn't any reason for it getting banned. street fighter 5 doesn't accept dual left and right inputs so what's the big deal? would be funny if daigo skipped the tournament.
Wow that's interesting, for the record I'd like to classify Steam Controller as C Tier. It's the one I'm stuck with right now. It's ok, but not as good as a physical Dpad, though I do configure it like a hitbox with a grip being Up and left, down, right on the touch pad, only so I don't make a mistake and hit Up with the touch.
The FGC has always been a mess in terms of control input. They need to either let it fly or really nail down what they allow and what they don't. I own an unmodified Hitbox and it is the best way to play SF. Being able to anti air with a dragon punch from crouch by tapping two buttons while maintaining crouch is incredible.
yeah in the fgc a lot of the time people don't care until a TO's friend gets beaten by someone using a different control and suddenly it's a huge deal. at least capcom were the ones who made the ruling.The FGC has always been a mess in terms of control input. They need to either let it fly or really nail down what they allow and what they don't. I own an unmodified Hitbox and it is the best way to play SF. Being able to anti air with a dragon punch from crouch by tapping two buttons while maintaining crouch is incredible.
On that note, did you get your $300 from the crooked lucebuceloosegoose?I knew he was a punk cheater
Take away all his wins and give them back to me
The problem I have with this is that arcade sticks has been boasted as the advanced way to play fighting games, much like steering wheel setups for racing games, now there's a better way and capcom is banning it? As a controller player, this seems wrong. You deal with it or upgrade! Let people play on what they want to as long as it's not some kind of hack cheating. Just because you can't do something on a fight stick should be grounds for banning. You can probably do something on a controller dpad that you can't as well on a fight stick because of travel time too, what then?
I wish I knew this in the PS3 Street Fighter 4 days. Got a expensive stick and spent night and day trying to get used to it thinking it would make it easier to FADC super. This info is eye opening, I might just buy another sega genesis controller and make sure it's not a knock off this time.Sticks have never been the 'best' input method. People play on stick both due to legacy/nostalgia reasons and due to the fact that, for a long time, if you wanted to play against the best in the world (i.e. in Korea or Japan), you HAD to play stick because the best players were playing in old-school arcades. This was especially true of Tekken up until Tag 2 or so.
Pads are objectively better than sticks for most games and hitboxes are objectively better than pads. It's simply a matter of hitboxes and pads not having to deal with the same range of movement as sticks - hence allowing for faster inputs.
Yea the reason for the change is because in previous SF's you needed ver precise button inputs for 1f links and hard to do combos. It was hard on pad to plink.
But in SFV combos are wayy easier and Pad/Hitbox are superior when it comes to movement.
Pads are objectively better than sticks for most games and hitboxes are objectively better than pads.
I wish I knew this in the PS3 Street Fighter 4 days. Got a expensive stick and spent night and day trying to get used to it thinking it would make it easier to FADC super. This info is eye opening, I might just buy another sega genesis controller and make sure it's not a knock off this time.
I wish I knew this in the PS3 Street Fighter 4 days. Got a expensive stick and spent night and day trying to get used to it thinking it would make it easier to FADC super. This info is eye opening, I might just buy another sega genesis controller and make sure it's not a knock off this time.
Ultimately, it's a matter of comfort and preference. I prefer movement on a controller dpad, but I prefer motion inputs on a stick. And I prefer fightstick buttons over controller buttons, but I can live with either. So for some games, I prefer stick, others I prefer pad.
Just throwing this out there for some people, but a Hitbox is also not a comeback mechanic...
On one hand, standing 720s would be pretty easy on a steering wheel.For SFV Currently Sticks are the most inferior device.
The Tier list would be
S tier
Hitbox ( with L+R == Last pressed button )
Keyboard
A Tier
Pad
Hitbox ( with L+R == Neutral )
B Tier
Arcade Stick
C Tier
Err.. Racing Wheel ?
This? https://rover.ebay.com/rover/0/0/0?mpre=https://www.ebay.com/ulk/itm/113758353888Do yourself a favor and get a model 2 Saturn controller. I used one for my first three months of SFV and they're still the best fighting game controller ever.
I read that reddit post on his specific one, and I'm still unclear as to what makes his single special Hitbox uniquely bad. It mentions that there's less actuation time on the buttons compared to a stick. Is that not the case with all Hitboxes though...?The hitbox daigo uses still has a socd. Everything hes doing can be done on pad.
On one hand, standing 720s would be pretty easy on a steering wheel.
People laugh, but we have a thread much bigger than this one showing why this comment was necessary.Just throwing this out there for some people, but a Hitbox is also not a comeback mechanic...
Almost as if the controller doesn't make someone good ay fighting games 🤔Gotta say, this hitbox stuff is very fascinating to learn about. I'm sure if I tried one out, I would still be a scrub :(
Unlike parries, which daigo used to scrub his way to an undeserved comeback.Just throwing this out there for some people, but a Hitbox is also not a comeback mechanic...