Today marks the start of the 2019 Combo Breaker tournament event. Veteran FGC pro-player Daigo Umehara had recently begun training on a custom built hit-box and has taken to the controller so well, he had planned to compete with the hitbox at the tournament. For a pro-player who had professionally competed for the last twenty-five years using arcade sticks, this was a big announcement. Combo Breaker is a Capcom Pro Tour event, so aside from the financial rewards of the tournament itself, Pro Tour points are on the line for players to qualify for the Pro Tour finals at the end of this year. Daigo competing with a hit-box at this type of tournament is a huge endorsement for the hit-box controller.
Hit-box controllers have had a long-running controversy in the FGC and Smash communities over whether they provide players with an unfair advantage:
Daigo announced earlier this week that he was cleared to participate in Combo Breaker with his hit-box controller. However just today, Capcom reversed their decision at the last minute:
This week translated clips of Daigo's Twitch streams showing off hit-box only tech have been going viral. I wouldn't be surprised if Capcom noticed these videos and got spooked. Here is one example:
Edit: If you don't/can't watch the video or unsure what the big deal is, Daigo is showing off how you can execute a Flash Kick without the 3-6 frame delay it takes to move from down-to-up on a traditional arcade stick. It allows for Flash Kick anti-airs in specific situations it would be difficult to pull off using a stick.
What does ERA think? Capcom acting with prudence or haste banning Daigo's hit-box controller?
EDIT #2: Capcom's statement regarding controller usage at CPT events:
Hit-box controllers have had a long-running controversy in the FGC and Smash communities over whether they provide players with an unfair advantage:
Hit box controllers are named for Hit Box, the company that first made them popular almost a decade ago. Instead of using a regular joystick, hit box peripherals handle directional inputs with the same buttons that perform attacks. This gives users a better handle on their movement, thanks to the high quality microswitches found in normal arcade stick buttons as well as an easier, faster way to execute complex inputs, like the Z-shaped Dragon Punch motion that is common in many fighting games.
The Smash community has had a hard time coming to grips with these box controllers and debate still rages on as to whether they are fair or make the game too easy compared to a traditional controller. Most of the wider fighting game community has accepted these controllers as legitimate competitive tools, some more begrudgingly than others, for years. That doesn't mean it was an easy journey, however.
Daigo announced earlier this week that he was cleared to participate in Combo Breaker with his hit-box controller. However just today, Capcom reversed their decision at the last minute:
UPDATE (05/24/19 12:00 pm): After further investigation into the matter alongside Combo Breaker director Rick Thiher, Capcom has decided to ban the use of the custom Gafro hit box during the official Street Fighter V competition this weekend. The company's statement also says that they will continue to research the hit box situation and, should anything like this arise in the future, default to the local organizer's rules when the Capcom Pro Tour guidelines aren't sufficient enough to settle the issue.
This week translated clips of Daigo's Twitch streams showing off hit-box only tech have been going viral. I wouldn't be surprised if Capcom noticed these videos and got spooked. Here is one example:
Edit: If you don't/can't watch the video or unsure what the big deal is, Daigo is showing off how you can execute a Flash Kick without the 3-6 frame delay it takes to move from down-to-up on a traditional arcade stick. It allows for Flash Kick anti-airs in specific situations it would be difficult to pull off using a stick.
What does ERA think? Capcom acting with prudence or haste banning Daigo's hit-box controller?
EDIT #2: Capcom's statement regarding controller usage at CPT events:
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