Capcom had released the Q&A of their Q3 FY 2017/2018 which is still in Japanese and will be translated soon
http://www.capcom.co.jp/ir/data/explanation.html
Here is the google translated Version
So Based on this translate :
- They are very happy with MHW launch numbers and it is above their expectations for the first year/Launch but they are cautious for the lifetime sales and can't answer now whether it will catch Resident Evil lifetime numbers or not and they still want to check the " Sell Through " copies situation , and Both the Japanese and International sales are above their expectations , Also looks like They spend a lot of Marketing for MHW especially oversees
- Revelations ports ( For PS4/X1/Switch ) sold 500K , the breakdown is 100K Japan, 270K overseas, and 130K Digital versions and half of the 500K are from Nintendo switch , but it is unknown if the 250K switch is split between REV1 and REV2 or it is only REV1
Edit : It is only REV1 on switch
Edit2 : Capcom Finally had posted the Q&A Translated in English
From What I see , The new Information is that MHW ( at 5M ) had achieved Capcom's Target for this Fiscal Year
http://www.capcom.co.jp/ir/data/explanation.html
Here is the google translated Version
I have said that 5 million units of "Monster Hunter: World" (MHW) was shipped, but I would like to ask about the progress against the plan and how to record the cost.
We have not talked about the planned number of "MHW", but we have already achieved our plan for this term. Due to recent sales trends in our main titles, we anticipated that sales progress in the first year will be moderate than in the past, but it was more than expected. As for cost, we allocate the price based on the lifetime sales plan, so the fourth quarter sales will be recorded out of the total development cost.
Can some of the consumer titles and pachislot (PS) unachieved minutes be canceled out by "MHW" hits?
We believe that it is necessary to recognize and deal with some unachieved titles and PS in consumers as risks. Especially because the market environment of PS is uncertain, it is not likely to postpone the introduction of new models in the fourth quarter, and it is not the time to tell the outlook for the full year, but we are committed to achieving the plan.
I would like to ask about the development of "MHW" after the next term.
Currently we are advancing our strategy for achieving Life's plan first, so we can not tell you about additional content etc. at the moment. Regarding future developments, we will proceed while confirming and analyzing the situation of SelSlow.
What is the upfront investment advertisement cost that occurred in the third quarter of the year ending March 2018?
It is the promotion cost of "MHW" mainly overseas.
Although it is said that overseas sales ratio of "MHW" is 60%, I would like to ask about the feeling in contrast to the plan.
Both domestically and overseas are stronger than the original plan, and as a result, domestic and foreign ratios are not divergent from our assumptions.
Will the sales number of "MHW" life be extended to the "biohazard" class?
Although we have 5 million copies in 3 days from the launch, we are planning to thoroughly examine the outlook for the number of sales after fully grasping the sell-through situation in Europe and the USA from now.
Although it is said that the number of sales of the current machine port "Biohazard Liberations" is 500,000, I would like to ask about the breakdown of the sales area.
The package version sells 100,000 copies in Japan, 270,000 overseas, and the remaining about 130,000 are downloaded versions. In addition, about half of 500,000 books are Nintendo Switch version.
Coropla is in dispute with Nintendo, does it affect Capcom who signed a cross license?
There is no particular impact on our company.
It is said that the initial speed of "MHW" is different from the assumed speed, but I would like to ask about the factor analysis and the future impact.
Although it has not been able to analyze in detail at this moment, in this work, in addition to deployment on a stationary machine, in addition to seamless movement between areas and various actions, display of damage numbers to monsters, participation in quests on the way We believe that the success of appealing to new fans, mainly overseas, can be attributed to satisfying the existing series fans with new elements such as new elements such as " Other factors and impacts will be examined in the future.
So Based on this translate :
- They are very happy with MHW launch numbers and it is above their expectations for the first year/Launch but they are cautious for the lifetime sales and can't answer now whether it will catch Resident Evil lifetime numbers or not and they still want to check the " Sell Through " copies situation , and Both the Japanese and International sales are above their expectations , Also looks like They spend a lot of Marketing for MHW especially oversees
- Revelations ports ( For PS4/X1/Switch ) sold 500K , the breakdown is 100K Japan, 270K overseas, and 130K Digital versions and half of the 500K are from Nintendo switch , but it is unknown if the 250K switch is split between REV1 and REV2 or it is only REV1
Edit : It is only REV1 on switch
It doesn't include Revelations 2. The name of the game is quoted quite clearly - "BIOHAZARD REVELATIONS", not "BIOHAZARD REVELATIONS SERIES" or whatever.
Edit2 : Capcom Finally had posted the Q&A Translated in English
Monster Hunter: World (MHW below) has shipped 5 million units. Tell me how this title is performing against its target and about your methods for recognizing expenses.
We have not disclosed our target unit sales for MHW, however it has already achieved our target for the current fiscal year. Looking at recent sales trends for our major titles, we had anticipated a slower pace of first-year sales compared to previous entries in the series; however, its initial performance has exceeded our expectations. As the development cost of each of our titles is distributed across the title's lifetime unit sales target, we will recognize a portion of MHW's total cost of development proportionate to its Q4 sales.
Will the success of MHW offset the underperformance of certain Consumer titles and Pachislo (PS below) ?
We are aware of the risk presented by certain titles not performing to their targets in Consumer as well as by PS, and believe it must be addressed. The market environment of PS in particular is uncertain, and while the likelihood of delaying the release of the new machine scheduled for Q4 is high, we are not at a point at which we are able to communicate our outlook for the full year; however, we will endeavor to achieve our plan for the year.
Tell me about your plans for MHW in the next fiscal year and beyond.
As we are prioritizing our strategy to achieve the lifetime unit sales target for this title, we are not at a point at which we can discuss additional content. We plan to monitor and analyze the sell-through of the title moving forward.
What does the future advertising expense incurred in FY17 Q3 refer to?
These were primarily overseas promotional expenses associated with MHW.
60% of MHW unit sales came from overseas. How does this compare with your initial plan?
This result does not drastically deviate from our expectations for the ratio of domestic to overseas unit sales in our initial plan.
Will the lifetime unit sales for MHW grow to the level of Resident Evil?
Shipping 5 million units in the three days from its release was a strong start, however, we would like to more thoroughly ascertain the title's sell-through in Europe and in the Americas before examining the outlook for its unit sales.
The current-generation re-release of Resident Evil: Revelations sold 500 thousand units. Can you give me a breakdown of this by sales region?
For physical unit sales, 100 thousand units were from Japan and 270 thousand units were from overseas. The remaining 130 thousand units were from global digital sales. Of the total 500 thousand units sold, approximately half were the Nintendo Switch version of the title.
Colopl is currently involved in a lawsuit with Nintendo. Will this affect Capcom, given the cross-licensing deal the company has with Colopl?
This will not affect Capcom.
The speed of MHW sales is different than what was expected. Have you analyzed the cause of this and its future impact?
We have not completed a detailed analysis at this point in time. However, a number of factors contributed to its success in satisfying existing fans of the series while also appealing to new players, especially overseas. In addition to bringing this instalment to home video game systems, these factors include new features such as seamless transitions between map areas, smooth on-the-fly actions, displayed damage points dealt to monsters and mid-quest drop-in functionality during online co-op. We will continue to evaluate other factors and their future impact going forward.
From What I see , The new Information is that MHW ( at 5M ) had achieved Capcom's Target for this Fiscal Year
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