Via Google Translate:
Source.
Nomura Securities assessment, thanks to Rainrir:
[Stock] recorded a rise of more than 10%. We announced consolidation in the second quarter the previous day (November 6), with sales of 33,729 million yen (17.6% increase compared with the same period of the previous year) and operating income of 5,010 million yen (2.9 times same) It seems that it got a favorable thing. Also, Nomura Securities Co., Ltd. has raised the target stock price from 3,000 yen to 3,300 yen.
According to the company, "Monster Hunter Double Cross" for the Nintendo Switch is steady, and "Ultra Street Fighter II" (for Nintendo Switch) smash hits. In addition, repeat sales such as "Monster Hunter Double Cross" (for 3DS) released in the previous term also contributed to improving earnings. Furthermore, licensing income using IP also pushed up profits.
Source.
Nomura Securities assessment, thanks to Rainrir:
Mochitweeted out some Nomura Securities assessment on the state of the Japanese industry. I can only embed so many tweets so I choose to just include the one he translated. You can see the other tweets in Japanese on his twitter.
Some comments by Nomura Securities on the state of the Japanese industry
Based on the pace of 2 million units of NSW produced each month, Nomura is revising the number of NSW to be sold next year from 19 million to 23 million. By March 2023, Nomura expects 115.8 million units to be sold. The margin for each NSW sold is revised upwards from 0% to between 8 to 14%, due to sales of accessories.野村證券。Nintendo Switchの足元生産数を月産200万台と試算。来期の販売台数予測を1,900万台から2,300万台に引き上げ。23年3月末までの累計販売台数を1億1580万台と予想。ハード粗利率を0%から8.8%~14.4%に修正。アクセサリーの収益性が理由。
野村證券:家庭用ゲーム業界は停滞期が続いていた。しかし、F2Pのモバイルゲーム流行によりゲーム人口は拡大していたと考えている。幼少期から家庭用ゲームに慣れ親しんだ30~40代の需要回帰に加え、10~20代の需要の取り込みが進もう。業界全体にとってポジティブだ。(任天堂について)
(With regards to Nintendo) The JP console market has been stagnant. However, due to the popularity of F2P mobile games, the number of gamers is still increasing. The return of demand by 30-40 gamers who are used to console gaming when they are younger, and the meeting of the needs of the gamers who are in their 10s-20s, are being driven foward (by Nintendo). The whole industry as a whole is positive (about Nintendo).
コーエーテクモはSwitchを高く評価、開発体制を強化し同ハードの恩恵を先駆けて享受するだろう。仁王以降TeamNinjaが好調。高い開発力に旧コーエーの管理能力が組み合わさる。国内外で販売本数80~100万本程度のタイトル開発が継続的に可能になりつつあると考える。
Koei Tecmo have a high appraisal of the potential of the NSW, (as a result) reaped the fruits of their strengthened development practices and first mover's benefit. With the release of Nioh, Team Ninja is especially promising. The division combines high development capability with the management savvy from old Koei. Nomura is expecting them to have the capability to continue to develop titles that sell between 800k-1 million world wide.
野村證券:ゲーム業界ではE-sports、MOBA、基本無料型のオンラインゲームやお裾分けなど、開発力が高くオンラインバトルに適したコンテンツを保有するカプコンにとってはポジティブな流れが続くだろう。一方、会社としては運営力にを感じているとのこと、再評価にはまだ足りない。
In an online game industry is basically divided between E-spots title, MOBA games, and Free-to-Play games, Nomura continues to have a positive outlook on Capcom, a compay that combines high development capability, and possessing content suited for competitive online play, On the other hand, with regards to the the management/operations issues of the company, it is not yet enough to warrant a reassessment.