Link: http://www.capcom.co.jp/ir/english/data/explanation.html
This comes from their Q&A for their fiscal year results.
I've only grabbed the questions related to growing globally as a company.
This comes from their Q&A for their fiscal year results.
I've only grabbed the questions related to growing globally as a company.
Monster Hunter: World was a hit during the fiscal year ended March 31, 2018; what impact will it have on the Consumer business going forward?
We created Monster Hunter: World as a title that takes full advantage of game hardware specifications in order to build Monster Hunter into a global brand. Our success in making it a hit shows both the capabilities of our developers and the brand power of our IP. In order to continue growing as a global company, we are making the level of quality found in Monster Hunter: World a benchmark for the AAA titles we develop going forward.
What will be necessary for Capcom to grow over the next five years?
While the Japanese home video game market is sizable, it is less than 10% the size of the global market. We believe that Capcom must win out against publishers on the global stage, such as those in the U.S. and Europe, in order to grow in the medium- to long-term. Esports, which has been garnering attention throughout the globe, provides the perfect opportunity for us to compete on the world stage. The Capcom brand already enjoys high levels of recognition globally; as such, we are streamlining our corporate structure in order to leverage this brand recognition and win out at the global level.
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