You mean jumping on those platforms? I tried but it was very tricky to time my landing :SI always cheese that section using the upper side of the traps as platforms ^^U
You mean jumping on those platforms? I tried but it was very tricky to time my landing :SI always cheese that section using the upper side of the traps as platforms ^^U
Decided to beat the last 3 stages, but holy shit were the final 4 bosses a pain in the ass. Slogra was annoying, Death was annoying. These speedrunners make it look all to easy :V
All in all I loved the game and it is among my top 10 Castlevania games, of which I haven't actually played and finished 10 of so far :V
Off the top of my head, Castlevania games that I haven't finished yet include
Off the top of my head, Castlevania games that I haven't finished yet include
Castlevania 1-3
Dracula X (might skip it since I heard it wasn't very good)
Rondo of Blood PCE
SotN
The N64 games
Castlevania Chronicles
The PS2 games
Circle of the Moon and the first Aria game on GBA
Aria NDS and Eccelcia
The GB Castlevania game
The Castlevania Adventure remake that was released on the Wii
The fanmade ZX Spectrum Castlevania game
The Lecrade Castlevania games
The SEGA Castlevania game
Rondo of Blood PSP (I don't care what y'all think of it, it has Norio Wakamoto as Dracula, I'm playing that ish)
ONE CAN NEVER HAVE ENOUGH WAKAMOTO!Norio Wakamoto was already in the JPN SoTN the VA of Dracula :P
Dracula X on SNES is inferior to Rondo of Blood, so yeah you can skip that.
You have the best games still ahead so enjoy :)
Well the last boss fight against Dracula is not really fun with those pits, I only played it once though.
I agree on the Norio part :P
I spent a whole day trying to beat that Dracula. In the end, it was just personal.
Maybe my most useless acomplishment ever
That's honestly the only bad point of the game for me, but also i can't see how a more classic soundtrack would have worked with the game.Can I just say that much of Lords of Shadow 1's music forgettable?
Well moral of the story is, if you ever feel down, pop in Castlevania and go vampire killing. Now I really got to play Simon's Quest.
I just got a 3.5 in an assignement (after a story of never getting anything lower than a 7) and i'm feeling pretty shitty right now. Maybe i'll do just that.
High-goddamn-five.To hell with the canon, it was an arbitrary decision made by Igarashi after he took over the series and you'll be missing on some great games. Circle of the Moon is a great Metroidvania (much better than Harmony of Dissonance) and the N64 games are still the best 3-D version of classic Castlevania gameplay that we've gotten. Don't sleep on Legacy of Darkness, it suffers from flaws common of early 3D games (bad camera, confusing level design, etc.) but it's one of the more atmospheric games in the series and actually has some survival horror-like elements and legitimately horror-like parts. I believe LoD also includes all the content from CV64 (LoD was more of an expansion pack than a full game), so you don't need to play both.
I disagree, I prefer the original 64 slightly. LOD is slightly more polished, but doesn't really contain the whole of 64 (snippets of voice acting and sounds for the Reinhardt/Carre quests are gone) and some of the music has been remixed and is IMO worse. Might just be personal preference.Do it. Legacy of Darkness has the full package and Castlevania 64 offers the original design for a few levels and acts as some kind of payed beta (It was released unfinished due to time constraints, or it is said). The camera is troublesome, but you can skip that with an emulator and a double stick controller (get the original cartridges and rip them if it makes you feel better)
It has a bit of Resident Evil mixed here and there (some fixed camera angles on weird places, doors and keys that open them, a puzzle here and there...) and some great moments. They feel dated now and for good reasons, but both Castlevanias for N64 are underrated games that needs to played by every fan.
I tried playing Harmony of Dissonance, but it just wasn't very fun. I'm not really sure why I disliked it, but something just felt off about it. Which is really weird, since I liked all the other IGAvanias I played a lot. Why was HoD so much worse than his other games?
Judgement?Because instead of beign a full fledged Castlevania it was a mixture of tech demo and me too from Iga. Its my least liked castlevania, even over Adventure.
Judgement?
Adventure gets too much hate too. It's glitchy and unforgiving and has slowdown, but cool castle traps and killer music, and easily the best looking Game Boy game at its release. Maybe you had to be there.
Judgement is very well done for what it is. But what it is made absolutely no sense and was not what Wii owners or fans or the market wanted.I was there, actually. Even as a kid i noticed the constant slowdown and how off the game felt.
Also, judgement is one of those games i'll praise forever. One of muy favorite Wii purchases
Because instead of beign a full fledged Castlevania it was a mixture of tech demo and me too from Iga. Its my least liked castlevania, even over Adventure.
I'd rather the title not be exclusive to one system.Glad to see Castlevania 64 love, it seems the reception of those games is growing over time (when people used to say they 'sucked' likely having not played them) in comparison to the PS2 games which were just forgettable.
Igarashi's finally gone, but unfortunately Konami basically has too. Maybe we'll get some Switch games after Bomberman did so well.
High-goddamn-five.
I disagree, I prefer the original 64 slightly. LOD is slightly more polished, but doesn't really contain the whole of 64 (snippets of voice acting and sounds for the Reinhardt/Carre quests are gone) and some of the music has been remixed and is IMO worse. Might just be personal preference.
I don't even really mind, but Bomberman was a proven success on the platform so it seems the most likely avenue for them to go. Nintendo may even get involved as they likely did with Bomberman and Capcom's Street Fighter II:Minimum Effort edition.I'd rather the title not be exclusive to one system.
They can have it be multiplat and sell more on a Ninty system for all I care, but spread that gaming goodness please.
Judgement is very well done for what it is. But what it is made absolutely no sense and was not what Wii owners or fans or the market wanted
No, well... It was the first Castlevania he was fully in charge of, but what i mean is that both the timing and features of the game makes me feel that Harmony of Dissonance is looking at Circle of the Moon and saying "I can do better than those usurpers... Oh, and their games are apocriphe now"What do you mean by this? Did he not really understand what to do because it was the first Castlevania game he was in charge of?
My issue with the Judgement designs is that the artist went way overboard with the designs and some characters that they look borderline laughable. With some refinement they wouldn't look so bad.
TBH though I kind of like them despite that :P
Not really, bishonen Simon Belmont is a semi-disgrace. He's always been depicted as a Conan-type character, right from the start, not a nancy-boy wearing furs and eyeliner. And it Certainly didn't match the game it was done for.Nobody asked for bishonen Simon Belmont
Or bishonen Alucard, for that matter
Or old, dignified Dracula
Or, well... i guess you see my point, don't you?
That's how I've always taken it. If he were serious about cleaning up the timeline, Vampire Killer/Bloodlines was by far the most problematic, trying to shove in Stoker's novel (a story about a sexual predator essentially, when Castlevania is about cheesy monster movie Dracula) was severely problematic and stupid, and it (pathetically) contradicts the novel in several ways too, rendering the concept moot anyway. The only explanation for dropping everything he personally wasn't involved in post-Symphony I can make sense of is insecurity and pettiness. He ended up making more bad games than good on his tenure too IMO, and they were all very derivative and all had fucking RPG stuff shoved into action games for no good reason except 'nocturne did it' (except the remake on PSP).I don't know, i always saw Iga as an egoistical beign, claiming the Castlevania series as his and leaving out of the timeline every single post-Symphony of the Night game not developed by his crew.
Or, as IGA himself put it, the Kobe games simply were never intended to be canon entries to begin with. I haven't played the N64 games in ages so I can't remember their stories specifically (other than that according to them and Circle of the Moon Dracula apparently started resurrecting every ten years or so), but Circle very clearly goes out of it's way to ignore basic lore stuff by replacing Belmonts with Baldwins and Vampire Killer with "Hunter Whip." The game certainly isn't any better or worse whether or not it is part of the series main storyline or not. CV Legends got straight up removed though, but aside from that, I honestly don't think IGA really had anything particularly against the Kobe games (and he did include Cornell in Judgment), as much as he was just far more concerned with having a "consistent" story/timeline than any remotely sane person should be when it comes to Castlevania.D.Lo said:The only explanation for dropping everything he personally wasn't involved in post-Symphony I can make sense of is insecurity and pettiness.
Or, as IGA himself put it, the Kobe games simply were never intended to be canon entries to begin with. I haven't played the N64 games in ages so I can't remember their stories specifically (other than that according to them and Circle of the Moon Dracula apparently started resurrecting every ten years or so), but Circle very clearly goes out of it's way to ignore basic lore stuff by replacing Belmonts with Baldwins and Vampire Killer with "Hunter Whip."
I honestly don't think IGA really had anything particularly against the Kobe games (and he did include Cornell in Judgment)
It really doesn't broaden the lore at all, though. It just replaces one thing with another without even slightest attempt to address or explain it any further. I mean, there's nothing strictly contradicting Circle from being part of the canon, but then again it doesn't really connect to any of the past games in any meaningful way either (not even the other Kobe games as I recall) making it very easy for me to believe that the developers simply weren't all that concerned about whether or not their game was part of the series' ongoing lore. Of course it's entirely possible the developers might have had more plans for the these characters and ideas but were never able explore them further. Or that Ecclesia's story concept of other vampire hunters picking up the slack in the 1800s during Belmont's absence actually came from people who had worked on Circle of the Moon, as some of them did end up on IGA's team, but who knows. I just find it curious how Circle's status on series canon always seems to hit a nerve for some people, even though as things currently are, it makes very little difference to either the game itself or the series overall story.Second, It was never established that the Belmonts were the only ones capable to oppose Dracula or that the Vampire Killer was the only whip capable to do so. In fact, Rinaldo getting out of Walter Bernhard's domains alive means that other alchemic whip could also be created. Broadeing the lore is not equal to ignore it.
It really doesn't broaden the lore at all, though. It just replaces one thing with another without even slightest attempt to address or explain it any further
I mean, there's nothing strictly contradicting Circle from being part of the canon, but then again it doesn't really connect to any of the past games in any meaningful way either (not even the other Kobe as I recall) making it very easy to believe that developers simply didn't care all that much whether or not their game was part of some ongoing lore of the series.
And I suppose it's also possible that Ecclesias story concept of other vampire hunters picking up the slack in the 1800s during Belmont's absence actually came from people who had worked on Circle of the Moon, as some of them did end up on IGA's team
I just find it curious how Circle's status on series canon always seems to hit a nerve for many, even though as things currently are, it makes very little difference to either the game itself or the series overall story
And yeah, I do agree the 10 year resurrection gap point is kind of moot (and just to be clear, I'm not sure if IGA has ever said anything in regards to that), since Dracula does pop up far more often than every hundred years in both past games as well as IGA's own. But it is pretty amusing if you consider the Kobe games to be just canon unto themselves, and still you would have Dracula appear in 1820s, 1830s, 1840s and 1850s and even more if you factor in Rondo and Symphony!
I kinda disagree with this a bit, as Bloodlines still is at it's core about Belmonts fighting Dracula with the Vampire Killer, even if it's a side-branch of their family tree. I do think connecting Castlevania to Stoker's novel was pretty silly and unnecessary, but at least the game still is connected to the series' established lore. Circle of the Moon on the other hand just comes out with two new families of vampire hunters who apparently have been fighting Dracula for at least couple of decades with a similar weapon as Belmonts, but does exactly nothing to explain where they came from and what happened to Belmont/Morris families and the Vampire Killer.But... why should it? I mean, Bloodlines established the fact that Castlevania was not the story of the Belmont clan vs Dracula but the struggle of mankind agaisnt Dracula (Iga seemed obssesed with that idea) Until Portrait of Ruin it was never fully explained how the Vampire Killer ended in the Morris clan's possession, and in general, until the series' later years every game was basically self contained, with a few connection here and there. There was really no need to.
Yeah, I think I was initially pretty upset about it myself at the time, since like I said, CotM was and still is one of my favorites. But looking back at the game, especially in the context of where the series was at the time the game was made, I have no problem accepting that it probably was always intended to be sidestory/spinoff that didn't much care whether it was part of some grand storyline or not.Today it makes not sense, but back then it was a hot topic. The creation of a timeline and established canon divided the fandom between those who don't care and those who treat every non canon etry as henious shit. It was also confusing for newcomers and, more than anything, it left out an excellent game just because some ponytailed developer said so. Then, you looked at the timeline ad there was no non-KCET Castlevania in sight after Symphony of the Nigh. It just felt wrong
Circle of the Moon on the other hand just comes out with two new families of vampire hunters who apparently have been fighting Dracula for at least couple of decades with a similar weapon as Belmonts, but does exactly nothing to explain where they came from and what happened to Belmont/Morris families and the Vampire Killer.
Yes, but if anything that's precisely why it should have been explained in Circle of the Moon to some extent at least, as at the time it was chronologically the first game to be set after Symphony of the Night. And for that matter, I don't think the Belmonts' disappearance was really a plot point until IGA brought it up years later.In fairness, the series as a whole has a problem with that. After Richter, the Belmonts just kind of disappear until Julius shows up.
What you said about Rinaldo is probably true, but to say he just went on to create new whips for anyone who happened to need one just makes everything hilariously contrived. It's also funny think that immediately after allegedly removing games from the timeline IGA would start writing stories that would have actually validated their existence. :P
Also, anyone who measures Castlevania games and their quality based on their canonity is an idiot and deserves to be laughed at. ;)
And for that matter, I don't think the Belmonts' disappearance was really a plot point until IGA brought it up years later.
It never was. It was used to retroactively explain Bloodlines, and as a set up for Portrait of Ruin and order of Ecclesia.
Yes, I can imagine. :P We had a pretty nice Finnish Castlevania community going at the time, so I mostly stuck with that back then. It was obviously quite small, but everyone was pretty chill about that kind of stuff. The 2000 - 2010 era was a definitely a great time for me to become and be a Castlevania fan, regardless of how I might have felt about some of the games released during that period. :)Dude... if we could go back in time you would be in for a good laught. Castlevania Dungeon forums became pure chaos, and spanish-speaking Castlevania communities entered in some kind of civil war. I was inside one of them, just publishing my fanfic and minding my own bussiness, but both webmasters and users went completely nuts.
Shame they never did any kind of arrange or "full sound" album for it.