It seems this tweet from Peter Gelencser was indeed about reaching important milestone in Cyberpunk development. In the latest interview with business publication Puls Biznesu:
https://translate.google.cz/translate?sl=pl&tl=en&js=y&prev=_t&hl=cs&ie=UTF-8&u=https://www.pb.pl/cyberpunk-liczy-kamienie-milowe-898363&edit-text=
https://www.pb.pl/cyberpunk-liczy-kamienie-milowe-898363
Adam Kicinski (CDP CEO) had this to say, (via google translate, if anyone here speak polish please feel free to provide better translation):
How are the works on "Cyberpunk 2077" going?
Adam Kiciński: We just closed an important stage of production. We had a lot of equipment left in this room, including a big screen, which proves the level of production. We are happy with the results.
Are there any threats to the schedule?
There have been no recent problems that could affect production. On the contrary - having a milestone behind us is still calmer.
Work on the game engine has been completed?
The engine is up and runnwilcourse it will be further developed. At each of our games we had to develop technology very well and this time it was the same. It must be appropriate for our needs with the specific title and the world we create and match the capabilities of the devices available on the market. Therefore, the engine needs constant updating - its modifications usually take place to a very late stage.
Release date?
You have to wait patiently for the official announcement. We will not announce the date this year, will we make an announcement next year? I can't say for certain. Commenting on the speculation market would be unfavorable for us. The most important thing is to build the most interesting players, which will translate into sales.
What will be the cost of the game?
From the beginning we assumed that it was significantly bigger than "The Witcher 3", whose budget amounted to just over PLN 300 million. Approximately half of them were marketing expenditures, most of which were not seen as costs but reduced revenues from distributors. Direct costs of production exceeded PLN 90 million. "Cyberpunk 2077" will be more expensive, but also more ambitious and, as we believe, will have significantly greater sales potential.
How many people are involved in production?
Over 300 people work on the game. It's more than the peak of The Witcher 3, but there will be a lot more in the future. About 100 people work on Gwent. Today we have the largest and best team of programmers in our history.
Is the personnel policy of CD Projekt the same as other companies in the industry?
Our goal is to make the best games in the world. The competition is sharp - not only do we have an appetite for a gold medal. In this business is like in sports. The prize, apart from financial gratification, is pride. Our people, in spite of their hardship, may say that one of the best games in the world is their work. We do not know the prescription for a perfectly planned and quiet production process, which would result in an outstanding game. Multiple iterations are an integral part of this process.
Has the rapid development of the company in recent years had a negative impact on the team?
This is an additional organizational challenge, but we have a natural continuity of team. We try to provide the best possible working conditions, because in our industry we have an employee market. We pay Polish market rates or even slightly higher, and to this large bonuses. We have a permanent profit sharing program with employees at every level. The average of the team bonuses paid in the past three years was higher than the total value of basic salaries. Rotation in the company is on a rational level.
How will you respond to the allegations that the company, in the face of information that has surfaced on the Internet, has insufficiently communicated and has not calmed down the sentiment on the stock market?
We have our own style of communication and it does not fit in the concept of "hiding your head in the sand". We want to do business so as not to be ashamed. When a problem arises, we always try to talk about it. After the first video material unfavorable for us, we published an extensive commentary by Adam Badowski, head of the studio, and Marcin Iwiński, co-founder and board member. At times, however, the level of discussion goes so low that it makes no sense to comment
Posted for Paul from the adopt a user thread.
Edit: A slightly better translation thanks to 00lsen.
https://translate.google.cz/translate?sl=pl&tl=en&js=y&prev=_t&hl=cs&ie=UTF-8&u=https://www.pb.pl/cyberpunk-liczy-kamienie-milowe-898363&edit-text=
https://www.pb.pl/cyberpunk-liczy-kamienie-milowe-898363
Adam Kicinski (CDP CEO) had this to say, (via google translate, if anyone here speak polish please feel free to provide better translation):
How are the works on "Cyberpunk 2077" going?
Adam Kiciński: We just closed an important stage of production. We had a lot of equipment left in this room, including a big screen, which proves the level of production. We are happy with the results.
Are there any threats to the schedule?
There have been no recent problems that could affect production. On the contrary - having a milestone behind us is still calmer.
Work on the game engine has been completed?
The engine is up and runnwilcourse it will be further developed. At each of our games we had to develop technology very well and this time it was the same. It must be appropriate for our needs with the specific title and the world we create and match the capabilities of the devices available on the market. Therefore, the engine needs constant updating - its modifications usually take place to a very late stage.
Release date?
You have to wait patiently for the official announcement. We will not announce the date this year, will we make an announcement next year? I can't say for certain. Commenting on the speculation market would be unfavorable for us. The most important thing is to build the most interesting players, which will translate into sales.
What will be the cost of the game?
From the beginning we assumed that it was significantly bigger than "The Witcher 3", whose budget amounted to just over PLN 300 million. Approximately half of them were marketing expenditures, most of which were not seen as costs but reduced revenues from distributors. Direct costs of production exceeded PLN 90 million. "Cyberpunk 2077" will be more expensive, but also more ambitious and, as we believe, will have significantly greater sales potential.
How many people are involved in production?
Over 300 people work on the game. It's more than the peak of The Witcher 3, but there will be a lot more in the future. About 100 people work on Gwent. Today we have the largest and best team of programmers in our history.
Is the personnel policy of CD Projekt the same as other companies in the industry?
Our goal is to make the best games in the world. The competition is sharp - not only do we have an appetite for a gold medal. In this business is like in sports. The prize, apart from financial gratification, is pride. Our people, in spite of their hardship, may say that one of the best games in the world is their work. We do not know the prescription for a perfectly planned and quiet production process, which would result in an outstanding game. Multiple iterations are an integral part of this process.
Has the rapid development of the company in recent years had a negative impact on the team?
This is an additional organizational challenge, but we have a natural continuity of team. We try to provide the best possible working conditions, because in our industry we have an employee market. We pay Polish market rates or even slightly higher, and to this large bonuses. We have a permanent profit sharing program with employees at every level. The average of the team bonuses paid in the past three years was higher than the total value of basic salaries. Rotation in the company is on a rational level.
How will you respond to the allegations that the company, in the face of information that has surfaced on the Internet, has insufficiently communicated and has not calmed down the sentiment on the stock market?
We have our own style of communication and it does not fit in the concept of "hiding your head in the sand". We want to do business so as not to be ashamed. When a problem arises, we always try to talk about it. After the first video material unfavorable for us, we published an extensive commentary by Adam Badowski, head of the studio, and Marcin Iwiński, co-founder and board member. At times, however, the level of discussion goes so low that it makes no sense to comment
Posted for Paul from the adopt a user thread.
Edit: A slightly better translation thanks to 00lsen.
Wow, the automatic translation level is really good. I wanted to translate the whole thing from the scratch, but there was no point. I just made a couple of changes, where the translation made little sense. I guess I made less than 10 changes in total:
Title "Cyberpunk counts milestones"
How are the works on "Cyberpunk 2077" going?
Adam Kiciński: We just closed an important stage of production. Just before the interview, we had a lot of equipment leaving this room, including a big screen, which proves the advancement of production. We are happy with the results.
Are there any threats to the schedule?
There have been no recent problems that could affect production. On the contrary - having a milestone behind us makes us calmer.
Has the work on the game engine been completed?
The engine is up and running. Of course it will be further developed. At each of our games we had to improve the technology and this time it was the same. It must be appropriate for our needs with the specific title and the world we create and match the capabilities of the devices available on the market. Therefore, the engine needs constant updating - its modifications usually take place to a very late stage.
Release date?
You have to wait patiently for the official announcement. We will not announce the date this year, will we make an announcement next year? I can't say for certain. Commenting on the speculations would be unfavorable for us. The most important thing is to build the interest in the title which will translate into sales.
What will be the cost of the game?
From the beginning we assumed that it was significantly bigger than "The Witcher 3", which budget amounted to just over 300 million PLN. Approximately half of them were marketing expenditures, most of which were not seen as costs but reduced revenues from distributors. Direct costs of production exceeded 90 million PLN. "Cyberpunk 2077" will be more expensive, but also more ambitious and, as we believe, will have significantly greater sales potential.
How many people are involved in the production?
Over 300 people work on the game. It's more than the peak of The Witcher 3, but there will be a lot more in the future. About 100 people work on Gwent. Today we have the largest and best team of programmers in our history.
Is the personnel policy of CD Projekt the same as other companies in the industry?
Our goal is to make the best games in the world. The competition is sharp - we are not the only ones that have an appetite for a gold medal. This business is like sports. The prize, apart from financial gratification, is pride. Our people, in spite of their hardship, may say at the end that one of the best games in the world is their work. We do not know the prescription for a perfectly planned and comfortable production process, that would result in an outstanding game. Multiple iterations are an integral part of this process.
Has the rapid development of the company in recent years had a negative impact on the team?
This is an additional organizational challenge, but we have a natural continuity of the team. We try to provide the best possible working conditions, because in our industry we have an employee market. We pay Polish market rates or even slightly higher, and to this we add large bonuses. We have a permanent profit sharing program with employees at every level. The average of the team bonuses paid in the past three years was higher than the total value of basic salaries. Rotation in the company is on a rational level.
How will you respond to the allegations that the company, in the face of information that has surfaced on the Internet, has insufficiently communicated and has not calmed down the atmosphere on the stock market?
We have our own style of communication and it does not fit in the concept of "hiding your head in the sand". We want to do business so as not to be ashamed. When a problem arises, we always try to talk about it. After the first video material unfavorable for us, we published an extensive commentary by Adam Badowski, head of the studio, and Marcin Iwiński, co-founder and board member. At times, however, the level of discussion goes so low that it makes no sense to comment
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