https://www.dualshockers.com/cyberpunk-2077-detils/
Highlights:
Since people were asking about combat, I went to go look at their Combat Designer job for Cyberpunk 2077 which gives us some hints. It asks primarily for AAA shooter experience, and lists multiple playstyles, AI companions, and both action and stealth options.
Highlights:
- Game will seemingly be at E3, with what they're showing at E3 being announced just before. Said they didn't want to confirm yet.
- The campaign is singleplayer and very expansive, and will be the first thing they show.
- It sounds like the multiplayer might be added post launch, but they don't want to talk about it yet. Everything is on the table in regards to it, including Battle Royale modes. This makes sense as they did a lot of the multiplayer staff hiring more recently, so they might need more time to finish that.
- To be clear about the above, an investor asked if the multiplayer would be a Battle Royale mode, and they said anything and everything was on the table, so you shouldn't necessarily assume it's a Battle Royale mode. They're probably still deciding what all the components are, but judging by their job postings, half the multiplayer design team was just hired (which seems to be led by Krakow, who did the DLC for The Witcher 3).
- Edit: I listened to the comment about multiplayer on the video, and I think he might have meant that more in the "First and foremost we're making an epic singleplayer game like The Witcher 3." sense as opposed to "We're releasing the game with only a singleplayer mode at launch.", with the "further extensions" being a reference to offerings beyond what The Witcher 3 had, not literal multiplayer expansion packs or updates. It's possible they intend to launch without multiplayer, but I wanted to make the ambiguity here clear so people aren't surprised if multiplayer is in at launch.
- The game has a character creator and you can still pick your class, despite rumors. They reiterated later that the game does not have a predefined character.
- The studio can't officially comment on next-gen as it's not announced, but assured investors their game will scale to it.
- No microtransactions for the singleplayer mode.
- No current plans for a Switch version.
Since people were asking about combat, I went to go look at their Combat Designer job for Cyberpunk 2077 which gives us some hints. It asks primarily for AAA shooter experience, and lists multiple playstyles, AI companions, and both action and stealth options.
Source: http://en.cdprojektred.com/jobs/combat-designer/Combat Designer (Cyberpunk 2077)
DAILY RESPONSIBILITIES IN A NUTSHELL
- Work with Quest Designers, Open World Designers, Level Designers and Environment Artists to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
- Take encounter "shells" delivered by other teams and using our proprietary visual scripting language; script combat AI and flow, memorable moments/set pieces and companion AI.
- Working with Level Designers and Environmental Artists, ensure level geometry serves the needs of the combat encounter.
- Work with AI Designers and AI Programmers to ensure you have the necessary control over AI to script both stealth and action based encounters.
- Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
REQUIRED SKILLS & EXPERIENCE
- At least one AAA Shooter title shipped with a significant contribution to the combat encounter design and implementation.
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