What is your source that Meat Boy is designed for analogue sticks? I have never used an analogue stick for any of those games. 2D platformers are inherently designed for a Dpad.
Many modern platformers are designed for both.
What is your source that Meat Boy is designed for analogue sticks? I have never used an analogue stick for any of those games. 2D platformers are inherently designed for a Dpad.
Don't get the "well, MHW+DBZ came out so of course it would sell better on Switch".
A lot of indies have been doing best on Switch. It's a healthy platform for it despite so much weekly competition. Also, MHW didn't come out on steam?
As for the "with that dpad" comments, the game doesn't really use a dpad much since it's mostly diagonal movements you need to make
I'm personally surprised that Switch is where the game sold the most given that the userbase is still very small compared to others.
I still prefer to keep these games on Steam for long-term purposes. Imagine all the eShop titles that are stuck on previous gen Nintendo systems for example. Not to mention the lack of a d-pad...?
Maybe something was wrong on my end, but I always felt that the shake input registered considerably quicker when I did it with the nunchack configuration.Huh? DKCR is supposed to be played with the Wiimote sideways, given the control scheme only requires d-pad + 2 face buttons + shake.
Otherwise it makes no sense to force shake to roll.
Switch analog stick is perfectly good for 2D platformerI played the entire game with the stick. Worked completely fine.
I only see that 'meme' dying out if Nintendo consoles sell the best with AAA third party releases.Say it with me, 3rd party always sells the worst at Nintendo platforms
/s
I wonder how many more success it will take for that meme to die out
Obviously at least as far as indie games are concerned, this isn't entirely by choice. I think every indie dev and their mother would be putting their game on Switch if Nintendo allowed it, given the success stories. I suspect the success stories have something to do with it not being allowed, though.I mean it's not just Indies.
Even decades old lazy ports like ultra street fighter are getting smash sales on the switch.
Devs who aren't putting out good titles on the switch are really missing out on a ton of potential sales.
Dragonball Fighterz and Monster Hunter most likely sucked out a lot of dollars out of the other platforms. Celeste being the notable game for the switch that month?
I know I'm obsessed with MHW.
DBZ, MHW, and Celeste came out at the exact same time.
Well Monster Hunter World and Dragon Ball FighterZ aren't on Switch so that could be why. Celeste also seems to be promoted as a Switch game more than a multi-platform game. I expect the same will happen with Owlboy.
Just looking at sales I assume many people like me who also have PS4 or XBO are busy with Monster Hunter and/or Dragon Ball Z.
At least it's my case, this month I played mostly Street Fighter V Arcade Edition and Monster Hunter, also played The Red Strings Clubs (thanks god it's short) and also bought DBF but still didn't have time to play it. I also have a Switch, but I love these other IPs and creators and prefer to play their games before anything else released these month.
I also spent too much money this month, so Celeste will wait even if I loved Towerfall but missed there a proper single player mode.
Switch only players didn't have this issue, or multi players who don't like these games. In addition to this, Switch eShop store is way less saturated with new games, preorders and DLC stuff so it's easier for new games to be visible for players.
This goes back to the pixel art thread for me: this game looks awful on a 55" TV but it's perfectly fine on the Switch screen. It's also the kind of game that is good to play in short bursts so fits the Switch well as a handheld.If you own multiple consoles, unless you really value portable use, wouldn't it make better sense to simply buy the best version of the game possible?
Is that not allowed?Why are people giving excuses as to why it didn't sell more on other platforms? lol. Hope you guys are also taking into account the vastly suprior install base of other platforms. For example, MHW shipped 5 million copies. Even if we assume that all of them sold through on PS4, with its install base of 70+ million, the remaining 65+ million install base is still greater than the Switch install base.
Why are people giving excuses as to why it didn't sell more on other platforms? lol. Hope you guys are also taking into account the vastly suprior install base of other platforms. For example, MHW shipped 5 million copies. Even if we assume that all of them sold through on PS4, with its install base of 70+ million, the remaining 65+ million install base is still greater than the Switch install base.
It just doesn't make any sense.
Yeah I believe this has a lot to to do with it. If you have a PS4 or XB1 chances are high you are playing one or both games. Switch didn't have any other 'big' game that week so this is a no brainier why it sold best there.Dragonball Fighterz and Monster Hunter most likely sucked out a lot of dollars out of the other platforms. Celeste being the notable game for the switch that month?
I know I'm obsessed with MHW.
DBZ, MHW, and Celeste came out at the exact same time.
No because such games in many cases are hardly taxing to the hardware so they are fine on Switch and Switch offer that kind of versatility in consumption which is very convenient.If you own multiple consoles, unless you really value portable use, wouldn't it make better sense to simply buy the best version of the game possible?
No. Diagonal inputs weren't a problem on older consoles with a proper D-pad, like the Nintendo consoles, and PS consoles (fuck Xbox, always terrible). This sounds like a defense for the crappy Switch "D-pad".
Indie games are perfect for handheld gaming. Pixel art looks better on the smaller screen and they are also perfect jump in and out type games which are ideal when on the move. That's a big part of the reason why they are so successful on Switch. I only own two AAA games for the Switch: BotW and SMO. Everything else is indie.Pretty much. Owlboy and Fe are launching on all systems this month, during quiet times for each console. They'll sell best on Switch, almost guaranteed. MHW and DBZ likely have little to do with Celeste's performance on Switch. Though I do think the lack of big AAA games on Switch overall has trained lots of owners to focus more on indie titles in general.
I've said this in other contexts but I think Nintendo's strategy of protecting the price of their games for literally decades after initial release makes Switch owners/Nintendo enthusiasts more likely (and excited!) to pay full-price for digital games than, say, their Steam-focused counterparts, who will post reviews complaining about like the dollars per megabyte ratio of a $20 game. Instead of comparing Celeste at $20 to last year's AAA tentpole on sale for $30 and seeing a "rip-off", Switch owners will compare Celeste at $20 to Zelda and Mario at $60 and see an affordable indie.
Same. I just learned it yesterdayHonestly, it wasn't until a few days after the game launched where i found out the game wasn't a Switch exclusive.
All according to keikaku.
I also don't get the MHW/DBZ 'factor' at all since its comparing apples, oranges, and broccoli. Whatever excuses helps you get through the fact that Switch is a great platform for indies.
I've said this in other contexts but I think Nintendo's strategy of protecting the price of their games for literally decades after initial release makes Switch owners/Nintendo enthusiasts more likely (and excited!) to pay full-price for digital games than, say, their Steam-focused counterparts, who will post reviews complaining about like the dollars per megabyte ratio of a $20 game. Instead of comparing Celeste at $20 to last year's AAA tentpole on sale for $30 and seeing a "rip-off", Switch owners will compare Celeste at $20 to Zelda and Mario at $60 and see an affordable indie.
It's not a moral judgment. My take is just that Nintendo's policy ("you will always have to pay us to play Super Mario Bros again") has a halo effect on other games that are sold through their store. For Nintendo customers that are not also PlayStation or Steam customers (these people surely exist by the millions, and growing), they're more likely to tolerate a higher price because Nintendo doesn't discount its own games. This isn't accusing anyone of being either stingy and unsophisticated, this is just my hypothesis about the overall effect of the different strategies of different publishers and platforms.I wish I could say you were reaching but I don't even know what you're reaching for.
Considering the relative sales of the various platforms, that's very impressive. 3rd parties can do well oin Nintendo consoles, they just have to be indies.
Why do people always find excuses? What do you achieve by arguing? Before it was that there was no games to play on the console, so Switch owners were thirsty for some. Now it because MHW and DBZ? Really people? If there's a deduction to make it's that if you are an indie developer, you wanna get your game on the Switch ASAP. How many games already have been announced to sell best on the switch? Switch has already developed a wide and informed user-base.
nope. traditional third-parties do well too. you just have to have games on the platform.
disgaea 5 complete is almost 200k in the west.
resident evil revelations is over 500k.
super bomberman r is over 500k
db xenoverse 2 is over 500k
puyo puyo tetris did 100k in the us at retail
skyrim was one of the ten best-selling games on the platform in the us in 2017
nights of azure 2 outsold the ps4 version in the us
- Revelations ports ( For PS4/X1/Switch ) sold 500K , the breakdown is 100K Japan, 270K overseas, and 130K Digital versions and half of the 500K are from Nintendo switch , but it is unknown if the 250K switch is split between REV1 and REV2 or it is only REV1
Edit : It is only REV1 on switch
nope. traditional third-parties do well too. you just have to have games on the platform.
nights of azure 2 outsold the ps4 version in the us
I know you're being sarcastic but Odyssey was launched on October last year though,but then again,this could be a joke inside a joke or something like that :Pi think you're forgetting how mhw and dbz also helped axiom verge sell better on switch since there was nothing else on the platform in october last year.