- Oct 25, 2017
This is tough. Very tough
That's literally where I am.
Nice. I want to go there but I am so deep in the level. Will have to beat it first.
I agree. I think the room prior to the key room hub is designed to make you dash grab one but it doesn't require you to recognize the boost you get. It didn't register for me and I was confused by the time had to get a key. I hope they alter that room to really drill it in.Got up to where the music changes so far, I like the jellyfish but I feel like they weren't taught to you as well as most of the other mechanics in the game, I had to look on youtube before I realized that dashing right before grabbing them gives you an extended dash. They needed another screen dedicated to teaching you that before throwing you into the deep end with the 5 key rooms
I play with joystick, it worked perfectly fine on joycons. Though i did just buy a pro controller and did chapter 9 with it.
It's fine on joy cons, I beat everything, barring the golden strawberries, with them and mostly in portable and didn't have any issues
Good to know :) I play Switch exclusively in portable mode so it's good to know that this game can also be well played on that mode.
You're supposed to dash up right next to the wall and use that dashes momentum to propel your jump off it for extra height.
I've seen that you can skip the barrier if you wave dash on the higher ledge right before it falls.So I have been playing this game LTTP this past week, first time I've ever played it. Thought the game was phenomenal. Was excited as hell for Chapter 9. Saved unlocking and playing Chapter 8 until today so I could use that as a warm up since I knew Chapter 9 is supposed to be brutal. All well and good.
The whole "your other half leaves so you can't double dash without a crystal" thing annoyed me at first. I preferred how the game built on mechanics up til then instead of removing any or limiting them. I got used to it though and persevered. Not gonna lie... I was loving Chapter 9 at first. I really was. New story progression with Granny at the start hit home for me, the difficulty was ridiculous but not overbearing, and it was fun. I ran into one thing I had to look up how to do; which wasn't my fault because it needed me to use the fast falling mechanic, a mechanic that isn't taught. Fair play, they probably assumed you'd hold down at some point and figure out you can do that. I didn't, so I didn't know. Whatever.
...then it got to a point where there's a lot of trial and error, which they try to mitigate with the binoculars (some of which are hidden, albeit not impossibly so) but some rooms inexplicably just don't have them, and then you hitthe false finish, and the game throws up a collectible progress gate. I hate that they made a point of saying "all you need to do is beat Chapter 8" all the way up until today. I only got 4 crystals because I don't have any interest in the B-Sides or C-Sides. The core game was paced and curved on difficulty in just the right way for me. I just wanted to get to Chapter 8 (and thus Chapter 9) and I thought some of the Crystal Heart puzzles were cute diversions. But this just completely took the wind out of my sails. I fought all the way through those first bits and then now I'm told "go play the whole game again" which completely destroys any semblance of pacing on this and breaks the groove of the difficulty.
I ended up watching the story stuff on YouTube which made it even more bittersweet because I loved all of it and it made me tear up a lot and I hate that it's locked behind all of that. But I know when I'm beat, and just don't have an interest in doing the extra content to unlock the story ending on my own, I guess. Ah well.
That's cool, unfortunately I didn't know what a wave dash was until I watched the story stuff just now so fuck me. I might at least go back and try to finish this level myself now, but still fuck the other alternate levels.
Hahaha, my thoughts exactly =p
That room was very hard for me too.