You have to be running a pretty lower mid tier to lower tier gaming PC to be reaping any more benefit at this point performance wise. The benefits for something like Zelda are pushing it way past the game's original capabilities like getting it to 60fps from its original capped 30fps.Haven't been following CEMU in a long time. Has there been noticeable improvements in the last year or so? I remember Zelda for example being near perfect last winter.
Waiting for the public release, very excited!
They perform more or less on par now, with the bi advantage for Vulkan of being WAY faster to compile shaders.
Which makes Vulkan my default option now, since it's too much of an advantage even if it should cost me some fps occasionally.
It matters just for BOTW anyway, since I'm capping everything else on the intended 30 or 60 fps regardless of the API.
It's been an absolute game changer, especially if you own an AMD card (like me). So much stuff is suddenly infinitely more playable.Man, Vulcan is amazing! Shader compiling is so fast. Often shaders compile and it doesn't even stutter.
I've read that if you just download a shader cache, sometimes you can get incorrect shaders so some effects could be wrong. Maybe that's not common. The shader compiling doesn't bother me that much. If it starts to I'll see if I can find a precompiled cache.Well, yes, shader compilation IS faster, but make no mistakes: you are still supposed to have a precompiled shader cache if you want a smooth experience.
Otherwise you'll have to go through the "pain" of having to build one over time yourself.
These are not legal to share or distribute. It should be avoided in emulation threads.
This greatly improved my Vulkan performance tbh
Trading shader caches is seen as piracy afaik? Its strictly forbidden in the Cemu discord, so I'm not sure if we should be allowing it here.Does anyone have any Mario Maker, Mario Kart, Super Smash WiiU, Pikmin 3, or Xenoblade Chronicles shaders to share?