Welcome to the CEMU Thread.
Since there is no CEMU OT I just created it.
What is CEMU?:
CEMU is a Wii U emulator for Windows and Linux. Created by two people, it was initially released on October 13, 2015. Typically, the emulator updates once every two to four weeks, with Patreon supporters receiving updates a week earlier than the public release. Though it is still under development, it is able to run certain games smoothly. As of 2017, it is one of the only 8th generation emulators in existence along with the open-source Decaf emulator for the Wii U.
Newest release as of yet is 1.11.0c,
Changelog:
Website:http://cemu.info/index.html
Feel free to post videos and tips, if you have any wishes for the OT just let me know.
4K Screenshots from the GAF Thread:
Credit goes to PGamer and JediYoshi :)
Since there is no CEMU OT I just created it.
What is CEMU?:
CEMU is a Wii U emulator for Windows and Linux. Created by two people, it was initially released on October 13, 2015. Typically, the emulator updates once every two to four weeks, with Patreon supporters receiving updates a week earlier than the public release. Though it is still under development, it is able to run certain games smoothly. As of 2017, it is one of the only 8th generation emulators in existence along with the open-source Decaf emulator for the Wii U.
Newest release as of yet is 1.11.0c,
Changelog:
# Cemu detailed changelog for 1.11.0c
# Patreon release date: 2017-10-24
# Public release date: 2017-10-31
# New in 1.11.0c:
coreinit: Fixed a rare memory corruption bug that caused FSOpenFileAsync() to fail on valid files
# New in 1.11.0b:
general: Fixed a bug that made it impossible to enable online mode
coreinit: Fixed a problem where save files would sometimes not be detected by a game
# New in 1.11.0:
general: Added support for native online play for games that use NEX (requires otp, seeprom, account data and certificates dumped from a Wii U)
general: Updated game profiles
general: Added "streamoutBufferCacheSize" game profile option
general: Added "extendedTextureReadback" option (fixes Pikmin 3 and possibly other games, credits and thanks @ epigramx for the finding)
general: Added "threadQuantum" game profile option to control amount of virtual PPC cycles executed per thread time slice
general: Updates and dlcs can be now installed (but not downloaded) more conveniently via Cemu's UI. File -> Install game update or DLC -> select the meta.xml in the meta folder of the update
general: Added logging option for socket API
PPC/Interpreter: Fixed a bug in PSQ_L* instruction that caused the second value to be extended with the incorrect sign bit
PPC/Interpreter: Minor optimizations in PSQ_L* instructions
PPC/Interpreter: Added instruction PS_CMPU0
PPC/JIT: Move instructions that affect CR closer to conditional jumps so we can cache CR in x64 flags register (optimization for loops and branch heavy functions)
coreinit: Rewritten ExpHeap, MBlock MEMList, SpinLock code
coreinit: Rewrote MEMInitBlockHeap, MEMCreateFrmHeapEx, MEMCreateUnitHeapEx to match the new internal memory structures
coreinit: Added API MEMDestroyUnitHeap, MEMDestroyBlockHeap, IOS_Ioctlv, OSUninterruptibleSpinLock_Acquire,
OSUninterruptibleSpinLock_Release, OSUninterruptibleSpinLock_TryAcquire, OSUninterruptibleSpinLock_TryAcquireWithTimeout,
IM_GetParameter, IMGetAPDPeriod
input: Deadzone is normalized correctly now and should be the same for xinput and directinput devices
input: Fixed calibrating for certain directinput devices
input: Fixed a bug that caused controllers not to appear in the device list after click the refresh button
nn_save: New save library implementation
Using the correct save path: /mlc01/usr/save/... (instead of /mlc01/emulatorSave/..)
Cemu will automatically migrate old saves to the new location (if user confirms a message box)
Create meta files that identify a save (iconTex.tga, meta.xml, saveinfo.xml)
The new implementation also covers more nn_save API
nn_acp: Added API ACPUpdateSaveTimeStamp, ACPCheckApplicationDeviceEmulation, GetUtcOffset, GetUtcOffsetEx
nn_boss: Added support for reading BOSS storage (mlc/usr/boss/)
nn_sysnet: Added API mw_socket, shutdown, inet_pton, recvfrom_ex, sendto, sendto_multi
Iosu: Implemented crypto and account modules
zLib: Added API deflateInit2_, deflateBound, deflate, deflateEnd
GX2: Added support for data-merging of BC3 and BC4 textures with matching integer formats
GX2: If supported, use AVX2 to decode 16bit indices
GX2: Optimized tiling aperature
GX2: Fixed a bug where the pixel shader decompiler would ignore the current state of geometry shader outputs and instead use the outputs of the vertex stage
GX2: Various smaller optimizations
AX: Fixed crash caused by buffer overflow when the samplerate ratio of a voice was very low
AX: Fixed a crash bug in biquad filter
AX: Added API AXGetAuxCallback
Website:http://cemu.info/index.html
Feel free to post videos and tips, if you have any wishes for the OT just let me know.
4K Screenshots from the GAF Thread:
Credit goes to PGamer and JediYoshi :)
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