I have yet to experience a limitation with non motion controls for those legitimately worried.
'needed' isn't really the pointI can second this. Played through the game only in portable mode and got 400 Moons (completed 4 Kingdoms already) so far. Never needed Motion controls.
You all moaning about the motion controls when the biggest offence is that the dive is on a button combo that is similar to the ground pound :(
X is a totally unused button for me so it would be nice if I could map certain actions to it. The only real issue I have is not being able to do the fast roll in handheld mode without violently shaking the switch. I know you can tap Y but for some stupid reason it's much slower than when using motion controls.
I've been playing about 50/50 with split joycons and handheld and I have to say even in split joycons I find the motion controls way too unreliable to actually use, in particular then the up / down / circle throws. Comes out right maybe half of the time.
This speaks to my biggest concern. I've always appreciated Nintendo's game for their precise and polished gameplay, and do not like the necessitating of a control scheme that is so prone to ambiguity. Even if it works the majority of the time, I feel it nevertheless works to compromise one of Nintendo's greatest strengths. An option to opt out would resolve this, but they appear adamant on forcing this direction.
Nintendo's desire to innovate and differentiate is detrimentally affecting their gameplay. Past games have already suffered for it (Starfox, Skyward Sword). I want innovation, but not at such cost.
It's baffling why they'd do so with their flagship title. I have to admit, being predominantly a portable user, I'm more than a bit hesitant about Metroid. Nothing like some good Samus action in bed. Hopefully this was just an oversight and a patch is incoming.Precisely. Sure, have these controls in the game but give us the choice to opt out of them. For a product this polished it seems ridiculous not to have that choice.
Don't disregard it straight away, try it out first.I was planning on playing with my pro controller but that idea went out of the window pretty quickly when I saw how restricted the controls were
It's baffling why they'd do so with their flagship title. I have to admit, being predominantly a portable user, I'm more than a bit hesitant about Metroid. Nothing like some good Samus action in bed. Hopefully this was just an oversight and a patch is incoming.
I was using it until mid Sand Kingdom, then realized that there was more I could do with motion controls and have used those sinceDon't disregard it straight away, try it out first.
I've finished the game yesterday with the pro controller and I never had a problem with having to use motion controls to reach moons, and I've been trying to get as many moons as I can before moving to the next kingdom.
I found a moon this morning that I needed to high jump as a frog to get. I had to shake my Switch around because I don't know how to do that otherwise.
There might have been another way to get it, but it was the obvious solution.
I haven't been impressed with not being able to map the motion controls to button presses, but the game is still amazing and I play 90% in handheld mode with attached joycons.
This speaks to my biggest concern. I've always appreciated Nintendo's games for their precise and polished gameplay, and do not like the necessitating of a control scheme that is so prone to ambiguity. Even if it works the majority of the time, I feel it nevertheless works to compromise one of Nintendo's greatest strengths. An option to opt out would resolve this, but they appear adamant on forcing this direction.
Nintendo's desire to innovate and differentiate is detrimentally affecting their gameplay. Past games have already suffered for it (Starfox, Skyward Sword). I want innovation, but not at such cost.[/QUOTE
Same. I really value precision and. Thing feels less imprecise than shaking your controller around. Nintendo just needs to abandon motion controls the same way MS abandoned the Kinect. This shit is getting ridiculous.
Never failed on a dive combo. The circling hat though, its 50% success rate, and usually fails when I'm surrounded by enemies or poison goo.
How do you do a dive at all? I honestly don't know the button combo after a triple jump etc. I just keep throwing Cappy.
This has been really imprecise and tricky to pull off in my experience. I almost always fail if I need to pull it off in a clinch.Do people not realize you can spin with the analogue stick and then throw your hat, which causes the hat to do the circular motion?
Yes, most of us realize that some of the actions do have alternative methods. But the spin attack for instance, fails a good amount of the time. It's not the type of input you'll pull off perfectly in the heat of the moment. I've read here that you can actually dive with a button combo and I have absolutely no idea how that one works.Do people not realize you can spin with the analogue stick and then throw your hat, which causes the hat to do the circular motion?
This is a useful move, but you can also pull it off by throwing your hat during a butt stomp.
- Hat throw down is pointless as its thrown almost at that level as it is
Sounds like you're shaking too hard. I played Odyssey in public for about an hour and a half earlier waiting on a ride, and never once had to use motion controls for anything. It's such a nonissue. A good amount of motion control moves actually have button inputs too, they just don't tel you for some reason which is an actual issue.I love having to shake my switch in public like a fucking toddler. Lady asked me if I was ok this morning. She thought I was having a seizure.
I'm not sure which moon you're talking about, but could t be done by regular jumping > ditch the frog > combo of hat jumping and dive?This was the same point I was going to bring up. This moon in particular didn't seem to have any other solution than using the motion control to get the extra high jump. Does anyone have an example of another way to get this moon or does it actually require the motion controls?
How do you do a dive at all? I honestly don't know the button combo after a triple jump etc. I just keep throwing Cappy.
Oh man, haven't even thought of that. One of the reasons I've been putting off Prime 3 is the motion controls. I just dislike them too much. I played skyward sword years after release because I couldn't get into the controls and had to practically force myself to play it through eventually. But I think they'll have it playable in handheld mode, otherwise they'll just shoot themselves in the leg.
I can second this. Played through the game only in portable mode and got 400 Moons (completed 4 Kingdoms already) so far. Never needed Motion controls.