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calc84maniac

calc84maniac

Member
Oct 25, 2017
187
I have to say, the most noticeable improvement from the patch is that they fixed all those instances where the text box showed UNKNOWN instead of a character description (which typically happened to most side characters, but viewing the backlog would usually show it properly, oddly enough). People have noticed a good bit of editing done to the script itself, too. Kind of wish I'd waited, but it'll make the experience a little fresher when I eventually replay it, I suppose.

Also the movie-based text near the end of the common route is translated now, but nothing was added for the spoken lines, unfortunately.
 

Samurien

Member
Oct 25, 2017
48
I have to say, the most noticeable improvement from the patch is that they fixed all those instances where the text box showed UNKNOWN instead of a character description (which typically happened to most side characters, but viewing the backlog would usually show it properly, oddly enough). People have noticed a good bit of editing done to the script itself, too. Kind of wish I'd waited, but it'll make the experience a little fresher when I eventually replay it, I suppose.

Also the movie-based text near the end of the common route is translated now, but nothing was added for the spoken lines, unfortunately.

That's pretty unfortunate about the spoken lines, but that's probably the best we're going to get. Guess I'm good to start it now, really looking forward to it.
 

RampagingSoul

Member
Oct 25, 2017
2,767
Got all the rest of the endings and, man, this was a ride! Probably my GOTY (which is hard in a year like this). I probably rank it over Steins;Gate and Steins;Gate 0 out of the Science-Adventure games I've played and I'm really hoping for a Chaos;Head Noah localization, but seems to be not very likely to happen at all. I knew the general story of Chaos;Head going in since I saw a playthrough of Head a long while back and saw the anime (don't watch the anime...) a long time ago, but I still would love play it. The Delusion Trigger mechanic was something I liked and hated, because I liked some of the delusions, but most of them felt like repeats/too similar to other ones. I'd definitely agree the common route is great in general for how much it focuses on the character, gives enough development to the cast that I want to see more. Overall, I'd say I loved the game and glad that it came over and hope that it does well enough to get other Science Adventure games over in the West.
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
This games soundtrack is almost perfect guys! I put some headphones game and get more immersed in this game than any other VN or any other game period about 5 hours in so far :-) I notice I tend to want to go positive all the time though ha
 

Raniel

Member
Oct 25, 2017
9
I have to say, the most noticeable improvement from the patch is that they fixed all those instances where the text box showed UNKNOWN instead of a character description (which typically happened to most side characters, but viewing the backlog would usually show it properly, oddly enough). People have noticed a good bit of editing done to the script itself, too. Kind of wish I'd waited, but it'll make the experience a little fresher when I eventually replay it, I suppose.

Also the movie-based text near the end of the common route is translated now, but nothing was added for the spoken lines, unfortunately.

Yeah, the most notable case of this was one of the main characters (Uki) showing up as UNKNOWN for the whole game.
 
Oct 26, 2017
10
I probably rank it over Steins;Gate and Steins;Gate 0 out of the Science-Adventure games I've played and I'm really hoping for a Chaos;Head Noah localization, but seems to be not very likely to happen at all.
Unless you are referring to an official localization, I can assure you that a Chaos;Head NoAH localization is happening. We're putting all of our heart into the project, and it's going to sped up now that we (HMS Seira-dan) are cooperating with CoZ. Fantranslating a fairly long VN is still quite a lengthy project though, we aren't paid for it so we can only put so much time into it, some of us need to work, study or even both in a daily basis, so it's going to take more time than an official localization would purely by lack of time as every other fantranslation, but you can rest assured that it will be finished at some point. Hopefully, we can gain more trust once we release other projects we're working on in the meantime.

If you are referring to an official localization though, not even JAST USA who has partened with Nitro+ and has full and instant access to their licenses could manage to license NoAH, so yeah, it's highly unlikely it will happen at this point.
 
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RampagingSoul

Member
Oct 25, 2017
2,767
Unless you are referring to an official localization, I can assure you that a Chaos;Head NoAH localization is happening. We're putting all of our heart into the project, and it's going to sped up now that we (HMS Seira-dan) are cooperating with CoZ. Fantranslating a fairly long VN is still quite a lengthy project though, we aren't paid for it so we can only put so much time into it, some of us need to work, study or even both in a daily basis, so it's going to take more time than an official localization would purely by lack of time as every other fantranslation, but you can rest assured that it will be finished at some point. Hopefully, we can gain more trust once we release other projects we're working on in the meantime.

If you are referring to an official localization though, not even JAST USA who has partened with Nitro+ and has full and instant access to their licenses could manage to license NoAH, so yeah, it's highly unlikely it will happen at this point.

I'm referring to an official localization in my post. I don't mind fan translations at all though. Good luck with the project.
 

LunarEmerald

Member
Oct 27, 2017
234
Finished the common route. It was pretty good. Some parts were amazing but others felt dragged out. Despite saying that, overall I do feel it was paced welI. All VNs have their weak points where particular scenes go longer than they should. I do wonder what people think of it compared to the rest in terms of quality.

To me it feels like a more polished and refined Chaos;Head. The cast is so much more stronger with their personalities and the interactions between them. It flows a whole lot better and they handle
the whole gigalomaniac and di-sword angle better than Chaos. Chaos' execution made it feel silly and out of place. I much prefer how they incorporated it into the story here.

Since people like comparing it to Steins;Gate. As of now, I don't think it's better. Takuru doesn't really compare to Rintaro and none of the females can compare to Kurisu. Unsure if it's better than 0. I'd have to think on that.
 
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Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
"and all of sudden, I had little sister"
"Things were gonna get a lot more complicated around here."

Holy cow this made me laugh soooo much still on chapter 1 and I'm cry laughing over here, and the cut to the sky LMAO
 

Yoshi

Banned
Oct 27, 2017
2,055
Germany
By the way, it was strange to me, that so much focus was put on
Hinae saying that Taku was going to be killed
, because there never was an explanation for why she said it at all. It was strangely out of place, yet highlighted again and again. Does anyone have any insight or ideas here, what the reason for this (also for her to sa this at all) is?
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
Huh. My NA PS4 Copy got the patch, but not NA Vita yet?

Vita is the one I want to play too. Guess I'll try again before bed.
 
Oct 27, 2017
488
I'm really enjoying where this is going, after finishing up the common route. Easily my favorite title in the series so far.

I have to take a minute, though, to vent about how awful it is to slowly skip through huge chunks of the game to flag the character routes in this. I decided to just unlock them all at once and keep saves at the very start of each route so that I could half do something else and get it all over with this evening, and while my time count is padded by reading delusions I didn't trigger the first time I swear I've actually been at this for a couple hours now and I'm still not done unlocking them all. I've even kept the saves necessary to jump around between unlocks to keep from having to restart more than twice. I guess I've been real spoiled by recent VNs either having absurdly fast skip functions or jump to next choice features, because I feel like I haven't felt reason to complain about something like this since a solid eight or nine years ago.

They definitely fixed the vast majority of typos with the patch. I've only counted five total in the final chapter and the unread delusions, and I doubt it just stopped having a typo every five textboxes or so in the unpatched script carrying on from the exact point where I installed the patch. Good on them for fixing it up.
 

Yasumi

One Winged Slayer
Member
Oct 25, 2017
4,575
Anyone else order a copy from Amazon US? My first copy got smushed in the mail, so they sent me an expedited replacement. Weird thing, they have a tear in the exact same place on the cover. Anyone else have the same thing?

2d8p93k.jpg
 

TaleSpun

Member
Oct 25, 2017
9,449
Anyone else order a copy from Amazon US? My first copy got smushed in the mail, so they sent me an expedited replacement. Weird thing, they have a tear in the exact same place on the cover. Anyone else have the same thing?

2d8p93k.jpg

Oh wow. I just got a copy this week and yeah, exact same tear on the package art. Didn't notice until I looked just now after reading your post.

How does that happen...
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
Anyone else order a copy from Amazon US? My first copy got smushed in the mail, so they sent me an expedited replacement. Weird thing, they have a tear in the exact same place on the cover. Anyone else have the same thing?

2d8p93k.jpg

Same exact thing happened to my Vita copy though not as deep. Didn't bother to replace, and seeing this, I guess it would have been fruitless even if I did try.

The dude hacking off his own hand with some mysterious stranger help reminded me of Nanami's chopped off hand from C;H. That made me really sad because I think Nanami is a wonderful imouto haha. Way better than that jerk Takumi deserved!
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
Anyone else order a copy from Amazon US? My first copy got smushed in the mail, so they sent me an expedited replacement. Weird thing, they have a tear in the exact same place on the cover. Anyone else have the same thing?

2d8p93k.jpg
My copy was fine, got it a day before release even which is rare from Amazon in my experience.

On another note I don't think this game does anything better than Steins;Gate or Zero other than suspense and world building which is enough for this game to be special to me :) on chapter 3 currently of my first play through.
 
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TaleSpun

Member
Oct 25, 2017
9,449
Trying to finish Wolfenstein II before I start this (which isn't too much of a challenge, given that it's utterly fantastic), but I'm really looking forward to it.

I'm on a bit of a serial killer kick after watching through Mindhunter on Netflix and in general I love stories centered around investigation whether it's in the context of a criminal investigation or reporting.

I actually tried to get through Steins;Gate a couple of times and it didn't work out. But I did think the writing was good and the game was wonderful at creating an atmosphere with the art, music, and voice work. I loved the anime for S;G too and again, C;C is working from a premise that always hooks me, so I'm feeling pretty good about actually making it all the way through.
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
"And thats was how my career as a voice actor in gay porn for girls began."
 

ara

Member
Oct 26, 2017
13,021
Got a "started chapter 2" trophy, how far in I am approximately?

Anyway, enjoying the hell out of this so far. Main character can be a bit of a prick with his normie whining, but he's fine most of the time. Very excited to keep going.

e: also I gotta mention it, the music is incredibly good
 
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ChairMan

Member
Oct 25, 2017
218
Got a "started chapter 2" trophy, how far in I am approximately?

Anyway, enjoying the hell out of this so far. Main character can be a bit of a prick with his normie whining, but he's fine most of the time. Very excited to keep going.
You're still really early, maybe less than 10%? Many of the later chapters are a lot longer than the first few chapters, and then there's the character route chapters and true ending too.
 

ara

Member
Oct 26, 2017
13,021
You're still really early, maybe less than 10%? Many of the later chapters are a lot longer than the first few chapters, and then there's the character route chapters and true ending too.

Lol, really? Feel like I've been playing the game quite a lot already. Well I can't complain, like I said, it's been absolutely fantastic so far so I'm glad to hear I've still got a loooot to of reading to do.
 

ara

Member
Oct 26, 2017
13,021
Wow. You are fucking kidding me. Are quick saves bugged or something? I just restarted the game, accidentally clicked new game and now I'm only seeing 4 saves in the quick load menu, the most recent being from a couple of minutes ago, but it's at the very beginning of the game. The rest are from 5 days ago.

Does it not actually SAVE the game unless you fucking quit to title screen before shutting down the game or something? Fucking unbelievable.
 

KharmaPolice

Member
Oct 25, 2017
293
I wasn't really interested in this because I assumed it was a direct sequel to Head (and I've never read that) but since it is apparently mostly stand alone and seeing all the positive impressions here I might have to pick this one up. Not a big fan of the character design though.
 
OP
OP
calc84maniac

calc84maniac

Member
Oct 25, 2017
187
Wow. You are fucking kidding me. Are quick saves bugged or something? I just restarted the game, accidentally clicked new game and now I'm only seeing 4 saves in the quick load menu, the most recent being from a couple of minutes ago, but it's at the very beginning of the game. The rest are from 5 days ago.

Does it not actually SAVE the game unless you fucking quit to title screen before shutting down the game or something? Fucking unbelievable.
I think quick saves are part of System Data which doesn't get saved unless you make a normal save or go back to the title screen. Maybe if you manually quick save through the menu, too, but I'm not sure on that one.

Sucks that they don't make this clear... I heard about this biting people in the console ports of Steins;Gate as well.
 

ara

Member
Oct 26, 2017
13,021
Wow, I can reproduce the quick save loss bug endlessly. I quick save and quick save and quick save and after the last one, I either don't back out from the menu or do and click through the next line or two and I close the game. Boot it back up and the saves are gone. Tried it with a regular save and that didn't disappear.

Either this is the most basic bug imaginable somehow getting through their testing or this is the dumbest goddamn feature I've ever seen ("quick saves are for current session only" or something). Jesus christ. At least skipping is fast, shouldn't take longer than maybe 5 minutes to get back to where I was.

So yeah. USE REGULAR SAVES.

I think quick saves are part of System Data which doesn't get saved unless you make a normal save or go back to the title screen. Maybe if you manually quick save through the menu, too, but I'm not sure on that one.

Sucks that they don't make this clear... I heard about this biting people in the console ports of Steins;Gate as well.

Thanks for clearing that up. Genuinely one of the dumbest design decisions I've come across recently.

e: lol, the detective character randomly lost his voice during a scene. Gotta go to the backlog if I want to hear his lines. Good stuff.
 
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TaleSpun

Member
Oct 25, 2017
9,449
Why wouldn't you always use regular saves anyway? Been a while since I played S;G on Vita.
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
Wow, I can reproduce the quick save loss bug endlessly. I quick save and quick save and quick save and after the last one, I either don't back out from the menu or do and click through the next line or two and I close the game. Boot it back up and the saves are gone. Tried it with a regular save and that didn't disappear.

Either this is the most basic bug imaginable somehow getting through their testing or this is the dumbest goddamn feature I've ever seen ("quick saves are for current session only" or something). Jesus christ. At least skipping is fast, shouldn't take longer than maybe 5 minutes to get back to where I was.

So yeah. USE REGULAR SAVES.



Thanks for clearing that up. Genuinely one of the dumbest design decisions I've come across recently.

e: lol, the detective character randomly lost his voice during a scene. Gotta go to the backlog if I want to hear his lines. Good stuff.

This isn't really a "dumb design decision" so much as this is how quick saves in VN's have worked since... Well, since forever. Quick saves are stored in a VN's RAM allotment, so of course the moment you exit the application and thus purge the RAM they disappear.

This is actually explained in the games manual no less. I guess people don't read these nowadays huh?
 

ara

Member
Oct 26, 2017
13,021
This isn't really a "dumb design decision" so much as this is how quick saves in VN's have worked since... Well, since forever. Quick saves are stored in a VN's RAM allotment, so of course the moment you exit the application and thus purge the RAM they disappear.

This is actually explained in the games manual no less. I guess people don't read these nowadays huh?

I have literally never run into this problem before - I can't remember ever using regular saves in any VN I have played - and even if I had, something can be a dumb design decision even if it is the way it has always worked. They aren't mutually exclusive.

And you can't seriously expect people to read a manual for a game which is barely even a game. You press x and you read the text. That's it. This needs to be clearly communicated when you quick save or something.

I can appreciate all the scare quotes and snark, though.

Anyway on a more positive note, I got to chapter 3 and a bit further last night and the story is really starting to pick up. The atmosphere can be just FANTASTIC. Unfortunately I probably won't have much or any time to continue today, but tomorrow is a new day.
 
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Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
Perceived "Snark" aside, I think it's lazy and unhelpful criticism to blame the devs over a feature that the end user couldn't even be arsed to educate themselves about before use. What's more is that I find it it quite alarming that somebody could observe two different save features and not at least go "Mhm, maybe I should learn the difference between these real quick?" I mean we're dealing with save data here, in the gaming world that's pretty critical stuff.

Instead you just jump in headfirst. And when you get burned, your first reaction isn't to check the manual or even google, but to scream "bugs! bugs!" (It's not a bug) blame the devs, and bitch up a storm. And then what? Get defensive when you're called on it? Okay buddy.
======

Now that a release date has been announced for Va-11 Hall-A on Vita man... I kinda wanted to have this done before that. VNDB pins Chaos;Child as being 50+ hours. Chaos;Head was quite a bit shorter, so I hope the payoff for this game is worth the time investment.
 

ara

Member
Oct 26, 2017
13,021
Perceived "Snark" aside, I think it's lazy and unhelpful criticism to blame the devs over a feature that the end user couldn't even be arsed to educate themselves about before use. What's more is that I find it it quite alarming that somebody could observe two different save features and not at least go "Mhm, maybe I should learn the difference between these real quick?" I mean we're dealing with save data here, in the gaming world that's pretty critical stuff.

Instead you just jump in headfirst. And when you get burned, your first reaction isn't to check the manual or even google, but to scream "bugs! bugs!" (It's not a bug) blame the devs, and bitch up a storm. And then what? Get defensive when you're called on it? Okay buddy.

The difference is certainly clear when you use them - one you have to choose a save slot for, one you don't. You don't see how easy it could be to dismiss the changes as minor as that, when it's literally the only difference between quick save and regular save in every single other VN I've played? "Huh, I wonder why they still have regular saves too.. Oh well", I thought, playing it like I played all the other VNs I've played before.

How am I supposed to act when I've been using only quick saves in maybe a dozen or so other VNs with no problem, and I use them the exact same way in this and what I get is a bunch of lost saves? Not even all of them, seemingly random amount. With a game that had a very rocky start.

I admit I got too heated in my initial posts and didn't even think of looking at the manual, mainly because I was pissed off but also because this is genuinely the first ever time I have seen quick saves work like this in any game, ever. I can get angry quickly, but posts like those are mainly a way of venting. I calm down immediately after.

As for calling me out on my mistake - You didn't call me out on it, calc did, and I admitted my mistake by thanking him for informing me on it. You didn't even try to understand why I'd be pissed off, you just decided to shit on me. I don't think I'm being particularly defensive, except for the fact that I genuinely think making quick saves some quasi-temporary is idiotic and nonsensical, I'm responding in this manner because you're being snarky and hostile as fuck whether or not you realize it yourself. You keep using scare quotes, attributing false quotes to me, calling my two in-the-heat-of-the-moment posts screaming and bitching up a storm, saying "buddy" in the most sarcastic manner possible and so on.

Well, now I'm educated on how the quick saves work and surprise surprise - I still think it's goddamn dumb. Now if you want to argue about this more, send me a PM. Let's not shit this thread up any more.

---------

So yeah, sorry for shitting up the thread a bit with my venting, everyone. Carry on with your regular, fast-paced Chaos;Child discussion.
 
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Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
Been following that guide from the start. Always wait for similar guides tbh, don't really like to repeat too much in VN's if I can help it because they already represent massive time sinks generally.
 

Shizuka

Member
Oct 25, 2017
14,118
I'm losing way too much time going back to the beginning and choosing different delusions, not to mention I still need four endings to complete the game.
 

Dandy Crocodile

Community Resetter
Member
Oct 25, 2017
4,731
My Vita copy is still sitting around unopened. :(
I'm forcing myself to stay away from it until I finish at least one of the other four VNs in working through.
 

Basileus777

Member
Oct 26, 2017
9,203
New Jersey
I'm done with the game and yeah, it was quite good. Though I don't think it nailed the horror and psychological mystery aspects as well Chaos;Head, nor did it come together as well as Steins;Gate. The structure of the game makes it lack a certain cohesiveness. The game peaks with the first ending, and the character routes don't really feel like a lead into the true ending, in fact some of the routes (Uki especially) felt kind of pointless. The true ending itself works thematically, but also felt too long and anticlimactic for what it was.
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
I'm done with the game and yeah, it was quite good. Though I don't think it nailed the horror and psychological mystery aspects as well Chaos;Head, nor did it come together as well as Steins;Gate. The structure of the game makes it lack a certain cohesiveness. The game peaks with the first ending, and the character routes don't really feel like a lead into the true ending, in fact some of the routes (Uki especially) felt kind of pointless. The true ending itself works thematically, but also felt too long and anticlimactic for what it was.

Oh dang. This is my fear. The best part of Chaos;Head is Takumi's constant paranoia and mental stress. Chaos;Head is also quite a bit faster paced and so far Chaos;Child is lacking both of these.
 

ara

Member
Oct 26, 2017
13,021
I'm done with the game and yeah, it was quite good. Though I don't think it nailed the horror and psychological mystery aspects as well Chaos;Head, nor did it come together as well as Steins;Gate. The structure of the game makes it lack a certain cohesiveness. The game peaks with the first ending, and the character routes don't really feel like a lead into the true ending, in fact some of the routes (Uki especially) felt kind of pointless. The true ending itself works thematically, but also felt too long and anticlimactic for what it was.

I'm nearing the first ending and it's sort of easy to tell this would be the case, at least to some extent.

Not surprised at all, though. It's a mystery story. Typically the early parts are the best in these. My progress will probably slow down a bit, but as long as I finish this before XB2 is out I'm happy.