It's cheating, but you're only hurting your own enjoyment so who gives a shit?
I wonder if those that voted "no" are some of the "more options are always better" crowd when it comes to mtx boosters in singleplayer games
Beautiful.You cheated not only the game, but yourself.
You didn't grow.
You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory.
Nothing was risked and nothing was gained.
It's sad that you don't know the difference.
Did they lose too much gamer credit in your eyes?People can do whatever they want in their single player games. But I don't have to respect them.
I would imagine people who feel this way wont cheat and vice versa..It's cheating, but you're only hurting your own enjoyment so who gives a shit?
You happen to respect a lot of people for completing video games...?People can do whatever they want in their single player games. But I don't have to respect them.
I would imagine people who feel this way wont cheat and vice versa..
You happen to respect a lot of people for completing video games...?
Haha, well thats true. I will take my words back!You can only experience epic gamer moments when you're a pure and faithful practitioner of the fine arts of gaming.
Singleplayer yes, though achievements should be disabled.
Multiplayer, never
That's the beauty of cheating. It can make a game that isn't "for you" more enjoyable with no cost or effort from the devs, which is a crucial point I think.People can play however they wish, that's a given.
That said, if cheating is the only way for you to play or appreciate a game, maybe the game is not for you.
Recent case in point : Sekiro. The fast paced action, learning curve, trial and error, rich gameplay and inherent adaptability required from you until the pure satisfaction of having prevailed with your own skills... It's indescribable.
Remove the difficulty and you're basically left with a dish with no flavor.
That said, nothing wrong with some QoL changes like the ones seen in recent RPGs or remakes : FFXII fast mode or things to make a game less tedious, I can understand.
Ehh - if you turn to a cheat as soon as you get stuck or a fight is hard, then yeah...it has to be taking away any sense of accomplishment for finishing a tough fight. You're 'beating' the game, but at the same time...you're just seeing the story through, you're not actually accomplishing the tasks needed to do it.What is this bullshit of "hurting enjoyment"? lmao
Get over yourself.
You cheated not only the game, but yourself.
You didn't grow.
You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory.
Nothing was risked and nothing was gained.
It's sad that you don't know the difference.
You happen to respect a lot of people for completing video games...?
Are you playing Dark Souls for recognition?Say someone beats Dark Souls. That counts for something, right? They put forth the effort and they persevered, so that at least deserves a notion of "Nice job," "Atta boy," etc. But if they cheated, not so much.
EDIT: The trophy thing people are bringing is basically the same point.
No offense this response still beggars "Get over yourself"Ehh - if you turn to a cheat as soon as you get stuck or a fight is hard, then yeah...it has to be taking away any sense of accomplishment for finishing a tough fight. You're 'beating' the game, but at the same time...you're just seeing the story through, you're not actually accomplishing the tasks needed to do it.
its sad that this new gen knows more about pre order bonus, mtx and boosters from DoritosWe did it boys, we have a generation of gamers that doesn't know that game devs themselves used to put cheat codes on the games.