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Araujo

Banned
Dec 5, 2017
2,196
To be fair, it's a dumb concept. I could see why it appeals to few.

It's not like we have alcohol tycoon games on the market. Or do we?
I think the premise of the article is flawed as the chilly reception is indicative of the opposite, really. Everybody seems to be pretty desensitized to weed as some edgy or cool thing, so marketing a game around this aspect alone is not going to make it stand out in a crowd to most in the industry.
Yeah but the idea of a weed simulator is just boring as fuck.

So ya played yourselves, Devolver.
Doesn't help that the gameplay is boring af


Here we go. This is the actual point.


It's not actually "wooooow people are so closed minded about weed games man" it's more like... "So it's a Light tycoon game about Weed? That's it?"

It's just nothing special. Nothing new or interesting... as a matter of fact it sounds like Devolver going "We are making a Tycoon game about WEEEEEEEEEEEEEED man, WE SO EDGEY THO 4:20 BRUH!" which will evoke the loudest of "Meh" reactions.

There is an actual CamGirl tycoon game where you can buy cocaine for your CamGirls to reduce their stress... HuniecamTycoon, that also didn't budge the needle of the radar much more, but came from the developer of the Hunie Series of games which are just Softcore Waifu porn games that copy Mobile gameplay loops. Low cost productions for a cheaper revenue stream and a more focused dedicated fanbase. So it works... for that developer and fanbase.

This just sounds like the coporate view of someone thinking they are edgy on the games they make.
 

test_account

Member
Oct 25, 2017
4,645
Yeah it's pretty fucking ridiculous advertising murder simulators (gta) is a okay but a 2D pot growing game is a Nono. Good god.
Games like that arent seen or portraied/designed as a murder simulators. Same thing as Mario games (or whatever similar games there might be) eventhough that he kills a lot of enemies. There are other games like Hatred and Postal for example, and those games got banned several of places eventhough other violent games exist. The content and intention of the content has much to say.

That said, there are of course some very violent games out there. Upcoming Mortal Kombat 11 is a good example of that, so yeah, i agree that a weed tycoon game is kinda tame in that regards. But it might be seen as a promotion for weed. Its not like games like GTA etc. are promoting killing.
 
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Exis

Member
Oct 25, 2017
390
I have smoked weed for 20 years and like tycoon games but combining them is one of those things I have not had interest in playing.
However they should be able to put it on the stores and market it, it's not like Devolver is some new company.
 

Budi

Member
Oct 25, 2017
13,883
Finland
I think this has less to do with the industry than it does with the ESRB.

There's no way the ESRB would ever approve anything like this, and, except for Steam, stores don't want to carry things the ESRB won't approve of.

And based on the ESRB criteria, you'd have just as hard of a time making a 1920's-themed prohibition Distillery Tycoon, or a Cuban-themed Cigar Tycoon.

It's ridiculous, but that's just how things are with the ESRB right now.
It's rather weird where the lines go though. As Mafia 3 DLC has weed growing minigame. In Tropico games you can build cigar factories and alcohol distilleries and even trade these products with other nations. You can legalize the selling and use of recreational substances. These are of course just part of the game not the whole point, the point is being a ruler that can enforce a dictatorship. Jail, exile or kill people who oppose you. And it's rated T for Teens. So it's indeed weird and the lines seem really arbitrary, when a game about legitimate business crosses it.
I have smoked weed for 20 years and like tycoon games but combining them is one of those things I have not had interest in playing.
However they should be able to put it on the stores and market it, it's not like Devolver is some new company.
I tried one pot farming game in Facebook when I still used it (so a long time ago), but it wasn't any good. Even worse than farmville, but this seems to have more thought put into it.
 
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Mentalist

Member
Mar 14, 2019
18,007
I'm not surprised that major companies are reticent to market, advertise, and profit off a game specifically about starting a drug tycoon business, and I'm a strong advocate for legalization of marijuana (where it's legal in the state that I live in, and I have a medical card). I also think it's a false equivalency to say "Grand Theft Auto and Hitman are sold, those are about stealing cars and assassinating people -- two illegal things!" but they miss all of the context of those games, and that both of them are about much broader subjects than the titles of the game. There have been games that have gone too far in the past and game publishers/service providers have been reticent to sell them, and not because of the illegality of the thing. Personally, I think that GTAV went way too far in many of those missions, but because they're several small missions in a much larger game, and the game has such a large cultural cache, it's still sold -- although GTAV was widely criticized for those scenes as well (I'm talking particularly the torture scene, it's my most hated gameplay segment of just about any game I've ever played, completely pointless, and because Rockstar presents it as 'satire of the American government,' or what have you, they think they're putting one over on The Man.)

It's not just the quasae-legality of the, largely harmless, substance, for instance I think most game companies would be similarly reticent about a game called "Opioid Tycoon," even though opoiods, a regulated substance that millions of people use responsibly, can be legally prescribed and obtained in every state. It's not just the federal illegality of marijuana, but that a game called "Marijuana Tycoon" leads critical people to think that Microsoft, Sony, Nintendo, and others, are profiting off of a game where players become a tycoon of marijuana which is still a sensitive subject even in places where marijuana is legal (like where I live in the United States). There are other legal "Tycoon" concepts that would be controversial as a videogame and I think major game publishers and content providers would also be cautious to have on their networks, I'll let your mind wander. For a softer topic, I think something like "Tobacco Tycoon" or "Cigarette Tycoon" also wouldn't go over well, both are legal, and the games could explore the depth of cigarette regulations or something, but I don't think it's something most companies would want to attach their name to on their sales platforms.

It's consistent for Valve to allow the sale of this on their platform as they generally take a content agnostic approach (which is also why Valve often has really distasteful content on there pretty often), but Microsoft, Sony, Nintendo, etc., I'm not surprised. I think if marijuana became federally legal in the US they'd be less apprehensive about it. Major platforms also do not allow advertising for marijuana products (which even as a legalization advocate, I'm thankful for because I can only imagine the sheer enormity of how stupid those ads would be).
I think this has less to do with the industry than it does with the ESRB.

There's no way the ESRB would ever approve anything like this, and, except for Steam, stores don't want to carry things the ESRB won't approve of.

And based on the ESRB criteria, you'd have just as hard of a time making a 1920's-themed prohibition Distillery Tycoon, or a Cuban-themed Cigar Tycoon.

It's ridiculous, but that's just how things are with the ESRB right now.

The game is advertised on GOG. GOG is owned by CDProject, a Polish company.

Poland, like all ex-Eastern block countries, has a VERY negative view on drugs (and AFAIK, cannabis is still illegal there).

How does that fit?
 

thisismadness

Member
Oct 25, 2017
4,446
Yeah, its stupid but Im not surprised. Its been a lot easier to normalize and sell "murder simulators" because killing can be portrayed as heroic.
 

Dynamite Cop

Banned
Oct 25, 2017
3,002
California
I've seen this game being compared to a generic mobile/idle game. Not sure if that's true.. but then again management/city sims have rarely caught my attention.
I feel that their upcoming Family Man will also receive the same kind of lukewarm reception.
 

Mentalist

Member
Mar 14, 2019
18,007
1 in 10 people who try weed become addicted. This game glorifies a toxic for the brain.


Counterpoint: cannabis can be more effective for treating neuropathic pain than opiates or other painkillers, with less noted side effects.

The game gives you an opportunity to set up a legitimate business like that, providing pain relief for people who desperately need it. It deals with a number of scenarios and illustrates how complex the issues can be.
 
Feb 16, 2018
1,561
I mean I'm not sure who this game would appeal to outside of big weed enthusiasts. Games with action and adventure just have a broader range of appeal in terms of an actual fun factor.
 

newmoneytrash

Banned
Oct 25, 2017
8,981
Melbourne, Australia
I would've thought that the biggest obstacle would have been convincing people that this is a real actual video game and not a clicker or some flash game

weedcraft inc sounds like something i played on my calculator in high school
 

skeezx

Member
Oct 27, 2017
20,164
I've seen this game being compared to a generic mobile/idle game. Not sure if that's true.. but then again management/city sims have rarely caught my attention.
I feel that their upcoming Family Man will also receive the same kind of lukewarm reception.

with the caveat i haven't played it... it looks like a ho hum clicker game. dunno if that's factored into a lot of the "no thanks" it's getting

though it's sad a weed management sim would cause wringing of the hands in 2019 based on concept
 

collige

Member
Oct 31, 2017
12,772
I think this has less to do with the industry than it does with the ESRB.

There's no way the ESRB would ever approve anything like this, and, except for Steam, stores don't want to carry things the ESRB won't approve of.

And based on the ESRB criteria, you'd have just as hard of a time making a 1920's-themed prohibition Distillery Tycoon, or a Cuban-themed Cigar Tycoon.

It's ridiculous, but that's just how things are with the ESRB right now.
The ESRB is part of the industry though, it's literally part of the lobbying arm of big publishers.
 
Oct 25, 2017
12,192
Threads about cool looking games from countries without much tradition in the industry and/or featuring heavy culture/regional minorities:
can't reach 50 replies.

Weed game is being mistreated by american media: over one hundred replies and a bunch of whataboutism

 

hanshen

Member
Jun 24, 2018
3,859
Chicago, IL
Threads about cool looking games from countries without much tradition in the industry and/or featuring heavy culture/regional minorities:
can't reach 50 replies.

Weed game is being mistreated by american media: over one hundred replies and a bunch of whataboutism



But what about those other cool games that didn't get much attention?
 
Oct 25, 2017
12,192
But what about those other cool games that didn't get much attention?
One would think that a forum supposedly so worried about representation and diversity, open to all cultures, would give them more attention. But nah, let's complain for dozens of pages that Judgement should not be delayed because of a little of cocaine and pretend that media demonizing weed is a much more pressing issue.
 

inner-G

Banned
Oct 27, 2017
14,473
PNW
I smoke and game, but this thing looks like a mobile game, I saw it on Steam when i was getting ANNO.
 

Pyccko

Member
Oct 25, 2017
3,871
I don't care about that game not because of some moral objection, but because I just don't really like or care about weed culture in the same way I don't like or care about car culture.
 

hanshen

Member
Jun 24, 2018
3,859
Chicago, IL
One would think that a forum supposedly so worried about representation and diversity, open to all cultures, would give them more attention. But nah, let's complain for dozens of pages that Judgement should not be delayed because of a little of cocaine and pretend that media demonizing weed is a much more pressing issue.

How is these two things connected? Or can people only care about things you care about?
Mass incarceration is a pressing issue to a lot of people in the US and demonization of marijuana is a part of it. Clearly a lot of people on the board have strong opinion about it.
 

Musubi

Unshakable Resolve - Prophet of Truth
Banned
Oct 25, 2017
23,611
Drug are bad mmm'kay? Now shooting people to death? Ain't nothing more american.
 

Budi

Member
Oct 25, 2017
13,883
Finland
I mean I'm not sure who this game would appeal to outside of big weed enthusiasts. Games with action and adventure just have a broader range of appeal in terms of an actual fun factor.
Well I've played and enjoyed (atleast most of them) games about managing theme parks, hospitals, zoos, pizzerias, prisons, casinos, rock bands, movie studios, adult entertainment company, football/hockey teams, game studios and there's probably more. Now I'm not exactly a hospital enthusiast, but I played Two Point Hospital just today and have played it for 43 hours already. I definitely find business sims fun when done right, don't know about this one yet. But it has the potential to be just as fun and interesting than any business/management simulator I've played. Hell even Farming Simulator 19 sold one million copies after just 10 days, not my cup of tea but it's decent sales. It took a month for Octopath Traveler (JRPG) to reach those numbers, Vampyr (ARPG) sold just half a million in a month.
I've seen this game being compared to a generic mobile/idle game. Not sure if that's true.. but then again management/city sims have rarely caught my attention.
I feel that their upcoming Family Man will also receive the same kind of lukewarm reception.
Checking Steam reviews it's been reviewed rather favorably. https://steamcommunity.com/app/622720/reviews/?browsefilter=toprated&snr=1_5_100010_
Worth noting how the negative reviews are mostly from people with not even a full hour or two on the record. Longest I saw someone play and leave a negative review is 8 hours and they deemed the game too difficult. Don't think that's usually the case with idle games. While others have played dozens of hours and still enjoying it. Many negative reviews mostly mention technical problems, not lack of depth. And I wouldn't assume that Devolver would go on to publish a simple clicker game to begin with.
Edit: There's few more negative reviews with substantial playtime it seems while browsing more, technical issues looks to be one of the recurring flaws.
 
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Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
Good, Weed is sinful. Now if you'll excuse me, I need to go run my wholesome Meth Lab in GTA Online.
278c18471d013187ea4237f76500196640bd5221_hq.jpg
 
Feb 16, 2018
1,561
Well I've played and enjoyed (atleast most of them) games about managing theme parks, hospitals, zoos, pizzerias, rock bands, movie studios, adult entertainment company, football/hockey teams, game studios and there's probably more. Now I'm not exactly a hospital enthusiast, but I played Two Point Hospital just today and have played it for 43 hours already. I definitely find business sims fun when done right, don't know about this one yet. But it has the potential to be just as fun and interesting than any business/management simulator I've played. Hell even Farming Simulator 19 sold one million copies after just 10 days, not my cup of tea but it's decent sales. It took a month for Octopath Traveler (JRPG) to reach those numbers, Vampyr (ARPG) sold just half a million in a month.
Fair enough and you make a lot of good points, I guess I was speaking for myself as management sims like this usually aren't my cup of tea. If the game has good mechanics and depth then more power to it.
 

Fisty

Member
Oct 25, 2017
20,221
Honestly, I dont think it's really that hard to advertise it. We have 3 pages on a mobile-looking Tycoon clone, seems they are advertising it just fine
 

PrimeBeef

Banned
Oct 27, 2017
5,840
Interesting case here. Really off how it's perfectly fine to market murder simulators, but any controlled substances are just a no go. I assume the same even goes for alcohol (though I can't think of any attempted games revolving around something like distilling). Feel like their best bet for ads would be targeted marketing in areas that it's legal and enthusiast publications.

Edit: Also find the posters comments about it not being legal everywhere wild. Goes to show how (obviously illegal everywhere) violence is so engrained into gaming culture.
Yup. Heaven forbid we talk about or show drugs and sex because the kids and all. But senseless violence and killings in pretty much everything is perfectly OK.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
Honestly, the YouTube issue is hilariously hypocritical. Here in Seattle, I get fed local ads on YouTube for a pot shop that also has its own YouTube channel.
 

Theta

Banned
Jan 29, 2019
213
Trinidad and Tobago
Yeah that's pretty ridiculous, especially considering marijuana is legal in quite a few states with that number increasing every year.

Also ridiculous considering ever major game retailer promoted, for example, GTA V, which involves drug dealing, torturing people, mass murder, and pulling off heists. Yet a simulation of a business that is legal in many states is somehow over the line?

Sony and Microsoft have also promoted the ability to buy episodes of Breaking Bad on their storefronts, a show entirely about selling meth.
GTA was able to get away with its usage due to its popularity. I remember the whole Fallout stimpacks fiasco that resulted in the name change in one of the items.
 

xendless

Teyvat Traveler
Member
Jan 23, 2019
10,665
Not sure anyone citing Breaking Bad as an example of hypocrisy has ever watched and/or understood it
 

Deleted member 8468

User requested account closure
Banned
Oct 26, 2017
9,109
These games have existed on mobile. There even is a "Pablo Escobar simulator" in the Narcos game for mobile. Those aren't exactly 'marketed' the same way or have the same standards in place for their storefronts.

As many have said, it just sounds like a boring premise to me. Graphics aren't particularly inspiring and I've played plenty of other 'tycoon' games with more interesting choices. The actual maintenance of growing cannabis and splicing strains isn't that interesting on it's own.
 

HaremKing

Banned
Dec 20, 2018
2,416
This is a Devolver game? Huh, I usually expect better from the games that they're selling. This game's soundtrack is just atrocious and just highlights how poor pretty much everything else in the game is, like the 'competition' crap, or my employees constantly using the same dialogue over and over to get a raise. It's threadbare and poorly implemented.
 

Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
GTA was able to get away with its usage due to its popularity. I remember the whole Fallout stimpacks fiasco that resulted in the name change in one of the items.
Right, which is why this is hypocritical. 2K and Rockstar get to promote their game with whatever content they wish because they are a big important partner who bring the platforms lots of money, but Devolver is small time so suddenly a game about selling legal weed in places where it is legal has platform holders clutching their pearls.
Not sure anyone citing Breaking Bad as an example of hypocrisy has ever watched and/or understood it
The central of thesis of Breaking Bad (that ultimately Walter White is destroying his life out of pride and a lust for power by being a meth dealer) doesn't change the fact that it's a show where the primary content is about characters who sell methanphetamines.
 

Rodney McKay

Member
Oct 26, 2017
12,205
This is a Devolver game? Huh, I usually expect better from the games that they're selling. This game's soundtrack is just atrocious and just highlights how poor pretty much everything else in the game is, like the 'competition' crap, or my employees constantly using the same dialogue over and over to get a raise. It's threadbare and poorly implemented.
Honestly seems like the "edge-y" weed aspect is the only thing the game had going for, and retailers weren't taking the bait.