What it's like to develop a game for Xbox Series X - according to the creator of Chorus
Microsoft has just announced a raft of third-party Xbox Series X games, and among them is Chorus, a new fast-paced spac…
www.eurogamer.net
What is it like to develop for the Xbox Series X compared with the Xbox One? Are things easier for you now? Is it throwing up interesting challenges?
Johannes Kuhlmann: I've got to say, the transition from coming from Xbox One to Xbox Series X was straightforward. We felt right at home on the new devkit. There weren't any particular challenges.
You have way more freedom. You don't have to worry about the framerate as much. You can instead crank it up to a higher framerate. In the end it's easier to develop for Xbox Series X than any other console.
So where do you stand on the teraflop debate? Do you consider teraflops to be the single most important thing when it comes to the power of a console as a third-party developer? Or is there more to the debate than that?
Johannes Kuhlmann: There's definitely more to the debate than that. I can't really speak on any number differences, but what I know is we do have the game running and it looks very promising already. But what we always see with any console generation is we first have to learn how to handle the hardware, how to handle the software, and how to make the best use of it.
If you have a difference in teraflops, but then have an operating system or firmware that doesn't allow you to take advantage of this, then it's not going to be of much use. So there's definitely more to the debate. It definitely depends on how you can make use of hardware and software.
Lots more interesting quotes in the interview, so its a good read.