Classic DOOM Community Thread: That's one doomed space marine!

Shanaynay

Member
Oct 27, 2017
4,248
Fun Fact: My first experience of Doom was the PS1 game, in 1996. I later played the PC version of Doom 2...and discovered, to my horror, what an Arch-Vile was.
Little trivia but the arch-vile death sound in Doom II was a heavily distorted little girl saying "why". It's pretty creepy when you think about it.
Also, speaking of arch-viles, on PSX doom they were cut but a few years ago PSX Doom composer Aubrey Hodges released the sound files for a potential AV in PSX. You can check it out and download the sounds here on his personal blog. I'm not sure if they ever ended up adding AV to the PSX Doom mod on doomworld with these new sounds.
 

Kylac

Member
Oct 31, 2017
1,967
MA
https://forum.zdoom.org/viewtopic.php?f=19&t=56480

Hedon is finished - mostly. Some bugfixes and stuff I guess. Haven't started it myself yet but by all counts it's fantastic. Definitely don't want to miss this project!

And local doomboy Dragonfly is working on Prodeus. He's the lead of Eviternity which I posted about earlier! This game is on my radar now!

 

Kylac

Member
Oct 31, 2017
1,967
MA
Yeah saw that video earlier today. As a very bad novice Doom 2 speedrunner I know how bad that run is. I don't bother with the wallrun because it's too difficult for me. I'm curious what my time is. Might have to practice up a bit and see how close i can get.

I recommend the guy's previous video about Shockblast's 8 second run on Hanger. That's very informative as well.
 

FairyEmpire

Member
Oct 25, 2017
18,822
You should all watch an incredible half an hour video on the speed running progression of The Chasm, from 1996 to the present day.

Amazing video! Every now and then I sort of want to get into Doom speedrunning, but those advanced phystics-abuse tactics are so far above my head that I lose interest in trying. Still, it's awesome to see this kind of stuff.
 

Shanaynay

Member
Oct 27, 2017
4,248
With the recent re-release of DOOM/DOOM II I began playing a couple of WADs with GZDoom. Downloaded the PSX TC mod, which I already played but I never went through the full thing where like, it's every single official levels across all Doom + the lost levels and NRFTL. PSX Doom is a port I grew to like more and more as years went by, that hasn't changed here!

Also downloaded "The Adventures of Square" I know Episode 2 released sorta recently and I love how adorable the mod is. Also got some Heretic megawad, i'll check out the cacoward/top 100 doom wad articles on doomworld just to get a couple more levels.
 

hlhbk

Member
Oct 25, 2017
1,064
Wanna give props for wadsmoosh! For anyone who doesn't know what it does:

WadSmoosh merges your provided Ultimate Doom, Doom 2, Master Levels, No Rest for the Living, Final Doom, and Sigil data into a single IWAD file that can be played in GZDoom, with each game as its own entry in the episode list. This makes it very convenient to play all of classic Doom's official releases without relaunching the game with different settings.

It's fine if you don't have all of the Doom games, eg you have Doom 2 but not Final Doom - WadSmoosh will package up everything it can find.


Its awesome!
 

Awesome Kev

Banned
Jan 10, 2018
1,670
You should all watch an incredible half an hour video on the speed running progression of The Chasm, from 1996 to the present day.

That was awesome!

Always loved playing a level over and over again, tryin to come up with my own speed run tactics. I was nowhere near even the first few runs in that video, lol, not even close. But still, it was always enjoyable. Doom is such a timeless classic, it's so awesome to see the first game I ever played still loved by so many nearly 30 years old.
 
Oct 25, 2017
1,407
Devil Halton's Trap
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Dangerblade

Member
Oct 25, 2017
1,132
United Kingdom
So, for the longest time, nobody ever got 100% kills on TNT: Evilution map 15 (Dead Zone) due to a hidden caco/PE being both deaf and blind.

Well, decino had a go...(skip to 38:32)

 

FairyEmpire

Member
Oct 25, 2017
18,822
So, for the longest time, nobody ever got 100% kills on TNT: Evilution map 15 (Dead Zone) due to a hidden caco/PE being both deaf and blind.

Well, decino had a go...(skip to 38:32)

I absolutely love watching shit like this. What an accomplishment pulling off that same trick not once but twice in one run, without save scumming or anything.
 

Kylac

Member
Oct 31, 2017
1,967
MA

high quality waifu

cacoawards should be in about two weeks. Expecting Eviternity, Sunder, and Hellforged to all get major props. Currently playing Nova III which is quite good as well.
 

Darkatomz

Member
Oct 27, 2017
101
CA
Probably my favorite YT DooM runner. Took him a year to shave 10sec which is more than what I would have expected honestly.

Is anyone else here following the Project Brutality 3.0 recently on Discord? There's no set release date, but really hoping that the official launch is this year since the current build feels pretty solid to me.
 

Kylac

Member
Oct 31, 2017
1,967
MA

eLim already beat it by 13 seconds. insane run. getting super close to sub 18 minutes
 
Oct 25, 2017
6,284
Ive never been a speedrunner but Doom always seems like the game I'd be most tempted to try because its just such a fast smooth responsive game by nature it's already almost begging you to fly through it
 

FairyEmpire

Member
Oct 25, 2017
18,822
Ive never been a speedrunner but Doom always seems like the game I'd be most tempted to try because its just such a fast smooth responsive game by nature it's already almost begging you to fly through it
It looks amazing but as someone who occasionally runs here and there, let me tell you: in UV especially these runs can be a nightmare. Enemies block your way all the time, there's tons of hitscan enemies that can murder you big time very much based on luck, plus in order to aim for records there's multiple rather annoying tricks to pull off (a couple rocket jumps, glides, etc. which are veeeery difficult to pull off). Doom has the peculiar aspect that a good chunk of levels is actually quite unfun to speedrun. The levels that are good, however, feel really good to run through, and that's for the reason you mentioned: movement is relatively simple (no bunnyhopping like in Quake) and incredibly smooth.
 

BlazeHedgehog

Member
Oct 27, 2017
464
Doom 64 on Steam is by Nightdive Studios and is running in the KEX engine, so chances are it's not even a WAD file. Maybe I'm wrong, but I think their KEX-engine-powered Blood remaster last year wasn't Build Engine compatible, either.

KEX is proprietary and it has something to do with how they reverse engineer the games.
 
Oct 27, 2017
467
Doom 64 on Steam is by Nightdive Studios and is running in the KEX engine, so chances are it's not even a WAD file. Maybe I'm wrong, but I think their KEX-engine-powered Blood remaster last year wasn't Build Engine compatible, either.

KEX is proprietary and it has something to do with how they reverse engineer the games.
There is a doom64.wad file in the game’s Steam directory. Dragging it on to GZDoom asks which IWAD to use, at which point I become confused.