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Shan

Member
Oct 27, 2017
7,951
Fun Fact: My first experience of Doom was the PS1 game, in 1996. I later played the PC version of Doom 2...and discovered, to my horror, what an Arch-Vile was.
Little trivia but the arch-vile death sound in Doom II was a heavily distorted little girl saying "why". It's pretty creepy when you think about it.
Also, speaking of arch-viles, on PSX doom they were cut but a few years ago PSX Doom composer Aubrey Hodges released the sound files for a potential AV in PSX. You can check it out and download the sounds here on his personal blog. I'm not sure if they ever ended up adding AV to the PSX Doom mod on doomworld with these new sounds.
 

Deleted member 28523

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https://forum.zdoom.org/viewtopic.php?f=19&t=56480

Hedon is finished - mostly. Some bugfixes and stuff I guess. Haven't started it myself yet but by all counts it's fantastic. Definitely don't want to miss this project!

And local doomboy Dragonfly is working on Prodeus. He's the lead of Eviternity which I posted about earlier! This game is on my radar now!

 

Dangerblade

Member
Oct 25, 2017
2,641
You should all watch an incredible half an hour video on the speed running progression of The Chasm, from 1996 to the present day.

 

Deleted member 28523

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Oct 31, 2017
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Yeah saw that video earlier today. As a very bad novice Doom 2 speedrunner I know how bad that run is. I don't bother with the wallrun because it's too difficult for me. I'm curious what my time is. Might have to practice up a bit and see how close i can get.

I recommend the guy's previous video about Shockblast's 8 second run on Hanger. That's very informative as well.
 

Deleted member 2254

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Oct 25, 2017
21,467
You should all watch an incredible half an hour video on the speed running progression of The Chasm, from 1996 to the present day.



Amazing video! Every now and then I sort of want to get into Doom speedrunning, but those advanced phystics-abuse tactics are so far above my head that I lose interest in trying. Still, it's awesome to see this kind of stuff.
 

Shan

Member
Oct 27, 2017
7,951
With the recent re-release of DOOM/DOOM II I began playing a couple of WADs with GZDoom. Downloaded the PSX TC mod, which I already played but I never went through the full thing where like, it's every single official levels across all Doom + the lost levels and NRFTL. PSX Doom is a port I grew to like more and more as years went by, that hasn't changed here!

Also downloaded "The Adventures of Square" I know Episode 2 released sorta recently and I love how adorable the mod is. Also got some Heretic megawad, i'll check out the cacoward/top 100 doom wad articles on doomworld just to get a couple more levels.
 

hlhbk

Member
Oct 25, 2017
3,117
Wanna give props for wadsmoosh! For anyone who doesn't know what it does:

WadSmoosh merges your provided Ultimate Doom, Doom 2, Master Levels, No Rest for the Living, Final Doom, and Sigil data into a single IWAD file that can be played in GZDoom, with each game as its own entry in the episode list. This makes it very convenient to play all of classic Doom's official releases without relaunching the game with different settings.

It's fine if you don't have all of the Doom games, eg you have Doom 2 but not Final Doom - WadSmoosh will package up everything it can find.



Its awesome!
 

Awesome Kev

Banned
Jan 10, 2018
1,670
You should all watch an incredible half an hour video on the speed running progression of The Chasm, from 1996 to the present day.



That was awesome!

Always loved playing a level over and over again, tryin to come up with my own speed run tactics. I was nowhere near even the first few runs in that video, lol, not even close. But still, it was always enjoyable. Doom is such a timeless classic, it's so awesome to see the first game I ever played still loved by so many nearly 30 years old.
 
Oct 25, 2017
1,686
Devil Halton's Trap
idERA Discord server link below!

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A return so anticipated it managed to outshine the revival of Deus Vult II, which also came out of nowhere.

fnOKzkC.png
 
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Dangerblade

Member
Oct 25, 2017
2,641
So, for the longest time, nobody ever got 100% kills on TNT: Evilution map 15 (Dead Zone) due to a hidden caco/PE being both deaf and blind.

Well, decino had a go...(skip to 38:32)

 

Deleted member 2254

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So, for the longest time, nobody ever got 100% kills on TNT: Evilution map 15 (Dead Zone) due to a hidden caco/PE being both deaf and blind.

Well, decino had a go...(skip to 38:32)



I absolutely love watching shit like this. What an accomplishment pulling off that same trick not once but twice in one run, without save scumming or anything.
 

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high quality waifu

cacoawards should be in about two weeks. Expecting Eviternity, Sunder, and Hellforged to all get major props. Currently playing Nova III which is quite good as well.
 

Darkatomz

Member
Oct 27, 2017
367
CA
Probably my favorite YT DooM runner. Took him a year to shave 10sec which is more than what I would have expected honestly.

Is anyone else here following the Project Brutality 3.0 recently on Discord? There's no set release date, but really hoping that the official launch is this year since the current build feels pretty solid to me.
 
Oct 25, 2017
14,643
Ive never been a speedrunner but Doom always seems like the game I'd be most tempted to try because its just such a fast smooth responsive game by nature it's already almost begging you to fly through it
 

Deleted member 2254

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Ive never been a speedrunner but Doom always seems like the game I'd be most tempted to try because its just such a fast smooth responsive game by nature it's already almost begging you to fly through it

It looks amazing but as someone who occasionally runs here and there, let me tell you: in UV especially these runs can be a nightmare. Enemies block your way all the time, there's tons of hitscan enemies that can murder you big time very much based on luck, plus in order to aim for records there's multiple rather annoying tricks to pull off (a couple rocket jumps, glides, etc. which are veeeery difficult to pull off). Doom has the peculiar aspect that a good chunk of levels is actually quite unfun to speedrun. The levels that are good, however, feel really good to run through, and that's for the reason you mentioned: movement is relatively simple (no bunnyhopping like in Quake) and incredibly smooth.
 

BlazeHedgehog

Member
Oct 27, 2017
702
Doom 64 on Steam is by Nightdive Studios and is running in the KEX engine, so chances are it's not even a WAD file. Maybe I'm wrong, but I think their KEX-engine-powered Blood remaster last year wasn't Build Engine compatible, either.

KEX is proprietary and it has something to do with how they reverse engineer the games.
 
Oct 27, 2017
1,367
Doom 64 on Steam is by Nightdive Studios and is running in the KEX engine, so chances are it's not even a WAD file. Maybe I'm wrong, but I think their KEX-engine-powered Blood remaster last year wasn't Build Engine compatible, either.

KEX is proprietary and it has something to do with how they reverse engineer the games.

There is a doom64.wad file in the game's Steam directory. Dragging it on to GZDoom asks which IWAD to use, at which point I become confused.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,002
UK
How difficult, and how long are Doom (1993) and Doom II (1994)

Also can they be beaten without needing a guide or getting massively lost?

I've never played them prooperly before but I'm tempted to pick them up on PS4 since both are on sale
 

Deleted member 2254

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How difficult, and how long are Doom (1993) and Doom II (1994)

Also can they be beaten without needing a guide or getting massively lost?

I've never played them prooperly before but I'm tempted to pick them up on PS4 since both are on sale

First of all, welcome to the club! :)

The PS4/XB1 port is an excellent starting point! It has all official WADS: Doom, Doom II, the two Final Doom campaigns (which are hit and miss in terms of quality to be honest), Sigil recently made by one of the old devs, but also various fan-made campaigns that Bethesda has been adding from time to time. It runs at a smooth 60fps, it has various tweaks to make the game run better on controllers (the game does support keyboard and mouse, however), it's pretty customizable all around. An excellent port, I've been playing it a lot despite regularly playing on PC already. There's even a pretty active speedrunning scene for it.

As for the difficulty, there's 5 levels. I'm Too Young To Die has less enemies, they do less damage, and overall few of the fights are actually dangerous, especially on the classic Doom and Doom II maps. It goes all the way up to the 5th one, Nightmare, which is basically meme level: enemies are faster, shoot faster, and they even respawn continously. The non-meme highest difficulty is Ultra Violence, a difficulty that is mostly feasible on classic maps for experienced players, although the Final Doom WADs can be tough as nails on that option.

If you have any experience with navigating in a first person game, you should be fine with the movements. Not being able to look up or down may feel weird at first, but it actually makes the game easier in a way, there's heavy autoaim to assist you for heights and you are less likely to get lost in the verticality of the levels. You can turn on autorun for moving faster. Keep in mind that the game was balanced in the early 90's when a lot of people didn't even use a mouse or a gamepad to look around, they would basically play the game in tank control mode, so to speak, stopping to turn manually with the keyboard. Nowadays it's a lot easier to get the hang of the movement, which is why the game can feel substantially easier.

Still, there's many ways you can progress. You can save at any point of the game, keeping multiple save slots for your adventures too, so if you find yourself dying a lot, nothing stops you form "savescumming": every successful step of a battle where you didn't lose much resources or health you can save, then reload if you did something in a non-optimal way. I don't think you will need this on the lower difficulties, but hey, the option's there. You can also mess around with the many cheat codes, with the no-clip cheat in particular that come very handy to learn the maps.

Speaking of the maps, navigating Doom maps can be somewhat tough if you're used to more linear shooters nowadays. Many of the maps are fairly straight-forward, but even more feature coloured keys to find, minor platforming sessions (especially in Doom II), switches to find that open stuff on the other side of the map, timed elevators and so on. If you want to find all secrets and items, you will do a lot of trial and error, pressing on a lot of random walls, trying to go through passages that seem closed but could contain something anyway. If you're only looking to finishing the levels, you will still need to keep an eye open and use the in-game map a fair amount to make sure you don't get lost. The game does a great job to visually distinguish most areas, but there's certainly some confusing parts where I don't exactly remember the path myself despite having played all classic maps many times.

But all in all, no need to worry too much. I have friends who are absolutely unfamiliar with shooters and are pretty terrible at them, but they still can manage to play Doom with the "tricks" I mentioned beforehand. If you still get lost, there's a myriad of guides, map breakdowns and videos to find your way - don't be ashamed to look up where to find that last elusive secret. You'll find that the game aged incredibly well despite the technical limitations, still providing a satisfying, adrenaline-fueled yet tactical shooter, where you'll blast enemies with glorious weapons over fantastic MIDI hard rock and metal soundtracks.

Enjoy! :)
 

Host Samurai

Member
Oct 27, 2017
12,157
Just played this awesome Ghostbusters Doom Wad. I've been going down the Doom rabbit hole for the past 2 weeks.
 
Oct 27, 2017
1,367
First of all, welcome to the club! :)

The PS4/XB1 port is an excellent starting point! It has all official WADS: Doom, Doom II, the two Final Doom campaigns (which are hit and miss in terms of quality to be honest), Sigil recently made by one of the old devs, but also various fan-made campaigns that Bethesda has been adding from time to time. It runs at a smooth 60fps, it has various tweaks to make the game run better on controllers (the game does support keyboard and mouse, however), it's pretty customizable all around. An excellent port, I've been playing it a lot despite regularly playing on PC already. There's even a pretty active speedrunning scene for it.

As for the difficulty, there's 5 levels. I'm Too Young To Die has less enemies, they do less damage, and overall few of the fights are actually dangerous, especially on the classic Doom and Doom II maps. It goes all the way up to the 5th one, Nightmare, which is basically meme level: enemies are faster, shoot faster, and they even respawn continously. The non-meme highest difficulty is Ultra Violence, a difficulty that is mostly feasible on classic maps for experienced players, although the Final Doom WADs can be tough as nails on that option.

If you have any experience with navigating in a first person game, you should be fine with the movements. Not being able to look up or down may feel weird at first, but it actually makes the game easier in a way, there's heavy autoaim to assist you for heights and you are less likely to get lost in the verticality of the levels. You can turn on autorun for moving faster. Keep in mind that the game was balanced in the early 90's when a lot of people didn't even use a mouse or a gamepad to look around, they would basically play the game in tank control mode, so to speak, stopping to turn manually with the keyboard. Nowadays it's a lot easier to get the hang of the movement, which is why the game can feel substantially easier.

Still, there's many ways you can progress. You can save at any point of the game, keeping multiple save slots for your adventures too, so if you find yourself dying a lot, nothing stops you form "savescumming": every successful step of a battle where you didn't lose much resources or health you can save, then reload if you did something in a non-optimal way. I don't think you will need this on the lower difficulties, but hey, the option's there. You can also mess around with the many cheat codes, with the no-clip cheat in particular that come very handy to learn the maps.

Speaking of the maps, navigating Doom maps can be somewhat tough if you're used to more linear shooters nowadays. Many of the maps are fairly straight-forward, but even more feature coloured keys to find, minor platforming sessions (especially in Doom II), switches to find that open stuff on the other side of the map, timed elevators and so on. If you want to find all secrets and items, you will do a lot of trial and error, pressing on a lot of random walls, trying to go through passages that seem closed but could contain something anyway. If you're only looking to finishing the levels, you will still need to keep an eye open and use the in-game map a fair amount to make sure you don't get lost. The game does a great job to visually distinguish most areas, but there's certainly some confusing parts where I don't exactly remember the path myself despite having played all classic maps many times.

But all in all, no need to worry too much. I have friends who are absolutely unfamiliar with shooters and are pretty terrible at them, but they still can manage to play Doom with the "tricks" I mentioned beforehand. If you still get lost, there's a myriad of guides, map breakdowns and videos to find your way - don't be ashamed to look up where to find that last elusive secret. You'll find that the game aged incredibly well despite the technical limitations, still providing a satisfying, adrenaline-fueled yet tactical shooter, where you'll blast enemies with glorious weapons over fantastic MIDI hard rock and metal soundtracks.

Enjoy! :)

How is the input latency on these recent ports? Even post patch it is bad on Switch. And is there anything better about the recent ports versus the previous Xbox 360 ports of Doom 1 and 2?
 

Deleted member 2254

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Oct 25, 2017
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How is the input latency on these recent ports? Even post patch it is bad on Switch. And is there anything better about the recent ports versus the previous Xbox 360 ports of Doom 1 and 2?

The Switch port is a bit uncomfortable for a variety of reasons, but I have not played the latest patch. PS4 and XB1 ports are excellent. While they do miss deathmatch mode or any online interaction, they have tons more levels, better performance, more options, a reworked sound and so on. Me and a couple other folks even do some speedruns on it and there's no noticeable input lag or performance issues, bar some framerate drops on the most extreme maps (which you find in the extra WADs, not in the original campaigns). They are on sale this very moment on Xbox, btw, 2.49 for each port is quite a steal.
 

Dangerblade

Member
Oct 25, 2017
2,641
Does anybody know where I can get a VERY high-res pic of the original Doom artwork? Or even just the classic Doom logo? I want to get it turned into a jigsaw puzzle, but I can't find decent enough quality images on Google...
 

Naked Snake

Member
Oct 27, 2017
1,105
Does anybody know where I can get a VERY high-res pic of the original Doom artwork? Or even just the classic Doom logo? I want to get it turned into a jigsaw puzzle, but I can't find decent enough quality images on Google...
I think I have one on my PC. I looked for it recently on Google images, wasn't hard to find. I'll post it later when I'm on the computer, although I'm not sure if it's high res enough for your needs.
 

Dangerblade

Member
Oct 25, 2017
2,641
I think I have one on my PC. I looked for it recently on Google images, wasn't hard to find. I'll post it later when I'm on the computer, although I'm not sure if it's high res enough for your needs.
That would be great! I did find a couple of bits using Google's advanced search but I think I can do better. Any help much appreciated :)
 

Naked Snake

Member
Oct 27, 2017
1,105
That would be great! I did find a couple of bits using Google's advanced search but I think I can do better. Any help much appreciated :)
This seems to be the highest resolution one out there (it's 2711 x 4093) https://www.giantbomb.com/images/1300-925704/

Sorry I thought it was higher resolution than that.

The one I have saved is slightly different; it says Ultimate Doom at the top and has the team's signatures in the black space at the bottom and it's the same resolution (2711 x 4093), but now I can only find it at lower resolution online, like here: https://www.reddit.com/r/videogameartporn/comments/qkphi/the_ultimate_doom_signed_poster_1627x2456/
 

Dangerblade

Member
Oct 25, 2017
2,641
This seems to be the highest resolution one out there (it's 2711 x 4093) https://www.giantbomb.com/images/1300-925704/

Sorry I thought it was higher resolution than that.

The one I have saved is slightly different; it says Ultimate Doom at the top and has the team's signatures in the black space at the bottom and it's the same resolution (2711 x 4093), but now I can only find it at lower resolution online, like here: https://www.reddit.com/r/videogameartporn/comments/qkphi/the_ultimate_doom_signed_poster_1627x2456/
Thanks guys. Will do some research :)
 

Deleted member 2254

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Oct 25, 2017
21,467


depr4vity making headlines again, he finally achieved 4 seconds (4.97 to be exact) on Doom II's MAP01 on NoMo. Thousands of runs, 4 seconds is literally the best possible time that can be achieved unless gamebreaking glitches/skips are found in the future.
 

Dangerblade

Member
Oct 25, 2017
2,641
decino's latest video might be his most interesting yet



You'll never guess the source of a caco death sound...

Freaking rollerskates!
 

Deleted member 28523

User requested account closure
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Oct 31, 2017
2,911


doom 2 speedrun in 17:55. insane. 5 years ago the run was at like 23 minutes. pretty nuts for a game as old and popular as doom
 

-Amon-

Banned
Oct 28, 2017
572
Hi. I've been playing some Doom2016 / Eternal lately. Those games made me want to replay the originals.

I already owned them on steam, so i downloaded them again, picked the wads, and installed GZdoom ( thanks to the OP it was a breeze to make it work, great job mate ! )

Then i started searching for mods that could make these classics more pleasant to the eye, without altering too much the game play. I finished installing and using this guide:


Now i'm set for graphics and gameplay, very very impressed by the results i must say.

I would like, if possible, some reccomandations about music packs for Final Doom and Doom2. Something that does not introduce new music, but gives better sounding remixes of the original score.

I've read about music taken from the PS1 versions of these games, and metal versions of the originals.

Any ideas ?

Many thanks in advance :)
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,002
UK
Is the last chapter of Doom considered part of the main game, or an expansion?

Is Doom 1 technically over with the spider boss?
 

lazygecko

Member
Oct 25, 2017
3,628


I had skipped out on The Golden Souls 2 and forgot about it until the trailer for 3 just dropped so I'm trying it out now. It's a great fun mod but it's such a shame that the level design relies so heavily on platform jumping since that's one of the weakest points of Doom movement/physics. Have to save scum before every room filled with platforms and bottomless pits.

There's also a bit too much eventless backtracking in the level design. One of John Romero's principles for good level design was "backtracking is fine so long as you recontextualize the same room somehow, like adding new monsters or introducing traps".

In other Doom news, Bethesda recently clamped down on John Romero releasing alpha/beta content to the public so we won't be seeing any more of that. He's been constantly drip-feeding the community new unseen stuff ever since the 90s.
 

Darkatomz

Member
Oct 27, 2017
367
CA
Well it has been a couple of years since I recently revisited DooM (mostly when I found out that the retro handhelds can even play DooM mods via GZDoom which blew my mind) and fell down the usual hole of endless mods since there's been some notable developments in recently years.

I dug through Doomworld and ZDoom's Top lists to curate an updated shortlist of mods, TCs, and maps since there is so much material out there in different places. I have three primary loadouts, one for Project Brutality (along with this and this neural pack), another loadout with Project SIDE for an enhanced DooM playfeel. I also use the Neural Upscale texture pack and Weapon Upscale when I want the truest vanilla experience in higher resolution (I also throw in Troocullers for enhanced... color).

Here are the general purpose mods I now use for both loadouts in GZDoom. I also switched to Doom Launcher as ZDL has always been annoying to use.

I also hand-selected a handful of notable and high quality total conversion wads.

I curated a best-of maps list as well. You can also find video reviews on a lot of this stuff from the Dean of DooM.
 
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Deleted member 3208

Oct 25, 2017
11,934
Didn't know there was a community thread for Classic Doom here on ERA. Which source port do you guys use? I have been using GZDoom like... forever, but want to test others. Recently I have been interested in PrBoom+ thanks to watching Decino videos.
 

BlazeHedgehog

Member
Oct 27, 2017
702
Is there a version of the Brightmaps fix for Smooth Doom? I like having the added frames but it means missing out on fun things like glow-in-the-dark eyes on monsters.