Instead of the story being "this game looks neat" it became "this is the game with the 'woke bro' trying to push his hackey politics on us with gender neutral bathrooms." Instead of "these characters seem fun" it was "this is the studio with the CEO who refuses to make his female characters sexier." Instead of "who am I going to choose" it became "white dude shoehorns diversity in his game and then smells his own smug farts in interviews" instead of just letting the product ... speak for itself.
cliff, you absolute fucking idiot. not only you miss the point of why your game failed. if this game really was "too woke", idiots would have been shouting about it from the rooftops. which, coincidentally, would have been more coverage the game gotten, barring the press about declining numbers
LawBreakers failed because it was too "woke", says Cliff Bleszinski - VG247
Be honest with yourself – when you think of LawBreakers, the debut game from Gears of War creator Cliff Bleszinski’s now defunct studio, what do you remember about it? For me, I remember a very generic-looking shooter that had a man in it who could shoot backwards. I also remember the reason it...
www.vg247.com
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