This is probably old news to everyone on this forum, but CNN publishing this article will bring awareness to the greater public. The article outlines how hate groups are using gaming language to entice individuals into committing violent acts:
The Halle attacker broadcast his assault live on Twitch, a platform owned by Amazon that is primarily used for streaming video games. A recording of the stream was viewed by approximately 2,200 people in the 30 minutes before the video was taken down, according to Twitch, which said many of those who shared it coordinated on online messaging services.
A manifesto circulating online that is believed to be linked to the attacker outlines his "objectives" using the same language, and makes reference to "achievements" like hosting "a successful livestream" in a nod to gamer language.
The goal of his proclamation? According to researchers specializing in far-right extremism and radicalization, the aim of this type of rhetoric is to play on cultural reference points to encourage young, alienated men to carry out copycat attacks. The far-right online influencers promoting this strategy aren't party to one specific cell, organization or group, but have become embedded in a cultural milieu of fringe platforms in which people inspire and instruct each other.
In the immediate aftermath of the shooting in Halle, image and message boards were awash with comparisons to the New Zealand attack. In chilling posts across message boards and encrypted chats, anonymous trolls criticized the Halle gunman for not killing more people.
"Even people criticizing the attacker shows how these attacks have become gamified -- their criticism was that his score wasn't high enough. That's the way these people think, that these attacks are to be consumed, scored and dissected like a video game," Davey said.