Yesterday, CoD WW2 released its latest content update. The update added a few small things - some balance changes, a reskinned HQ, two new weapons, and an (admittedly simplistic) free map. Pretty good support for a game, particularly one from Activision.
It also changed the lootbox system. Shockingly, this has not been communicated within the patch notes or, you know, anywhere.
Previously, CoD WW2's lootboxes worked like this: You can get rare boxes and normal boxes. Normal boxes come from things like levelling up, or winning a lootbox roulette at the end of a match. Rare boxes are rewards for daily challenges. You can also obtain rare boxes from Contracts, which are where you pay a small sum of in game credits for a very short timed challenge - for example, pay 150 credits for a challenge to kill 25 enemies with a rifle in 20 minutes. You also have the option of buying lootboxes with real money, but with the contracts system in place it wasn't needed as long as you were an adequate player. Lootboxes came fast and free well enough that you received a constant stream of gear.
The biggest change to the new system is that you cannot get rare lootboxes for free any more (EDIT: This is apparently not quite right. There are three weekly challenges and two high priced, very difficult daily contracts that offer rare boxes. Still a massive, massive drop.). They are now only available through purchase with real money. On top of that, contracts cost more than double the in game currency, and the requirements for them have likewise doubled. The previous example contract would now cost 375 credits, with a 40 minute window to get 50 kills with a rifle. And of course, because you can't get rare boxes for free any more, your reward for paying more than double the credits and spending twice the time is a regular old lootbox, not a rare one, as before.
It's incredibly disappointing for me, as I've previously been loving the game. The gameplay is unchanged - it's still very good - but the fundamental idea that they would remove this is frustrating and stokes a distaste for the game for me. It leaves me with a bad taste in my mouth.
EDIT:
EDIT 2:
Here's my example for the difference it makes in terms of acquiring boxes:
It also changed the lootbox system. Shockingly, this has not been communicated within the patch notes or, you know, anywhere.
Previously, CoD WW2's lootboxes worked like this: You can get rare boxes and normal boxes. Normal boxes come from things like levelling up, or winning a lootbox roulette at the end of a match. Rare boxes are rewards for daily challenges. You can also obtain rare boxes from Contracts, which are where you pay a small sum of in game credits for a very short timed challenge - for example, pay 150 credits for a challenge to kill 25 enemies with a rifle in 20 minutes. You also have the option of buying lootboxes with real money, but with the contracts system in place it wasn't needed as long as you were an adequate player. Lootboxes came fast and free well enough that you received a constant stream of gear.
The biggest change to the new system is that you cannot get rare lootboxes for free any more (EDIT: This is apparently not quite right. There are three weekly challenges and two high priced, very difficult daily contracts that offer rare boxes. Still a massive, massive drop.). They are now only available through purchase with real money. On top of that, contracts cost more than double the in game currency, and the requirements for them have likewise doubled. The previous example contract would now cost 375 credits, with a 40 minute window to get 50 kills with a rifle. And of course, because you can't get rare boxes for free any more, your reward for paying more than double the credits and spending twice the time is a regular old lootbox, not a rare one, as before.
It's incredibly disappointing for me, as I've previously been loving the game. The gameplay is unchanged - it's still very good - but the fundamental idea that they would remove this is frustrating and stokes a distaste for the game for me. It leaves me with a bad taste in my mouth.
EDIT:
You forgot to include that they reduced the duplicate rate and they won't be adding new pistol grips to the loot pool in addition to removing gold calling cards (Complete filler that was added to increase the loot pool). I'm guessing that this is the reason for the change, still sucks but put all the info in the OP next time.
EDIT 2:
Here's my example for the difference it makes in terms of acquiring boxes:
I'll give you my real-world example:
When I got back from work, I'd take the SMG and Dom contracts. They'd cost about 125 together I think? 25 kills later (1-2 games, depending on performance), I have two boxes. I take the TDM and Rifle contracts. 1-2 games later, I have four rare boxes. In 15-40 minutes.
Compare that to today. The Dom contract is gone. The TDM contract is gone. The SMG contract gives XP. So I take the rifle contract, which costs 375 credits. 50 kills later (the same nunber of kills as all of my previous contracts combined), I have one, normal, not rare box.
So on the old version I spent around 300 credits on four rare boxes. On the new one I spend 375 credits on one normal box.
Box for box, the new system gives you more, but it isn't a fair comparison, because boxes are that much harder to come by, particularly rare ones.
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