If you're not a fan of anime maybe not. Have you seen the opening movie? 😂I want to play this game but I am not a fan of anime, should I still give it a try?
Massive Souls fan btw.
Maybe try the demo.
If you're not a fan of anime maybe not. Have you seen the opening movie? 😂I want to play this game but I am not a fan of anime, should I still give it a try?
Massive Souls fan btw.
If you're not a fan of anime maybe not. Have you seen the opening movie? 😂
Maybe try the demo.
I want to play this game but I am not a fan of anime, should I still give it a try?
Massive Souls fan btw.
Anywhere with an invasion. The depths for instance. Equip the Greed passive.
I don't think they drop more with invasion mobs but it's easier to reset it with the nearby bonfire in the first depths map for instance.Oh do they drop more with invasion mobs? Do the invasions reset when you re-enter the depths or is it a one and done?
It definitely scratches that itch. This is the mechanically closest game to the FROM games I've played.Spending about 5 hours with it so far I can tell you, it's very anime. It has similar mechanics to Souls but is very much its own thing, so it might not scratch that itch.
These dudes fucking suck if you let them pull off that ice armor crap.
It definitely scratches that itch. This is the mechanically closest game to the FROM games I've played.
These dudes fucking suck if you let them pull off that ice armor crap.
These dudes fucking suck if you let them pull off that ice armor crap.
I think we're at exactly the same point in the story and I'd have to agree, some of them were more affecting than I had expected. They've done a great job.Anyone else loving the character stories and memory scenes? Because damn, aren't they so well-directed and impactful? I honestly didn't expect that coming from this game.
The memory scenes are probably a bit too slow at times, but I like their presence because it's such a nice change of pace from all the fighting.
The successors stories, in particular, felt so special to me. The build up from the first vestige, then various cutscenes, and finally the boss fights and memory scenes, they're so perfectly directed. I probably haven't witnessed them all as I've just finished the one with Jack and Eva. So good.
Almost finished this, now thinking about God Eater 3. How is it story/gameplay wise?
I like both quite a bit, the gameplay in particular is really fun. The story is a bit limited by the fact that there is only so many places you can have cut scenes in a hunting game but it works out in the end.Almost finished this, now thinking about God Eater 3. How is it story/gameplay wise?
Yup. The general series heads did still oversee 3 though. I would say the general feel and atmosphere is still largely the same.I liked it, but be aware its actually by different devs. Marvelous made it while the GE1 and 2 devs made this.
That said I think its the best of the 3.
I just finished the game tonight and I really enjoyed it.
I got the True Ending and I just read that there's going to be DLC?
Is there any info on whether it's going to be story based?
A few more things...
I felt sorry for Io. On one hand she managed to choose her own path and save everyone but at the same time she's stuck as a tree. I was kind of hoping that she would somehow be able to leave the tree and travel with the group. You could interpret your character calling her name out in the last scene as her maybe coming out but I think it's more likely that you're just affectionately calling out her name before leaving through the Mist. It's a bittersweet ending and I'm glad I got it though.
Also I wonder how Revenants and God Eaters will work going forward. In terms of offensive power God Eaters far outstrip Revenants due to their using weapons that are essentially weaponized Aragami. The two Dyaus Pita who attacked during that one cutscene didn't break a sweat and without Oracle cell based weaponry I don't know how they can fight against anything outside the Red Mist.
Also I hope that the DLC will be story based and continue after the True Ending or something. I know that probably won't happen but I want everyone to have a happy ending, that including Io being able to journey with everyone.
I just finished the game tonight and I really enjoyed it.
I got the True Ending and I just read that there's going to be DLC?
Is there any info on whether it's going to be story based?
A few more things...
I felt sorry for Io. On one hand she managed to choose her own path and save everyone but at the same time she's stuck as a tree. I was kind of hoping that she would somehow be able to leave the tree and travel with the group. You could interpret your character calling her name out in the last scene as her maybe coming out but I think it's more likely that you're just affectionately calling out her name before leaving through the Mist. It's a bittersweet ending and I'm glad I got it though.
Also I wonder how Revenants and God Eaters will work going forward. In terms of offensive power God Eaters far outstrip Revenants due to their using weapons that are essentially weaponized Aragami. The two Dyaus Pita who attacked during that one cutscene didn't break a sweat and without Oracle cell based weaponry I don't know how they can fight against anything outside the Red Mist.
Also I hope that the DLC will be story based and continue after the True Ending or something. I know that probably won't happen but I want everyone to have a happy ending, that including Io being able to journey with everyone.
These dudes fucking suck if you let them pull off that ice armor crap.
I'm stuck in the bossCannoneer and Blade Bearer
In what planet is this battle balanced and fair?
Tbf, there weren't that many Souls-like game released since Nioh. The only notable one was The Surge and I do agree that this is better than that. In terms of enemy and environment variety, as well as bossees, this game dwarfs The Surge by a mile. Combat is the only thing lacking in Code Vein compared to that game.I think this is the best non From Soft soulslike since Nioh. Awesome action rpg with a surprisingly good story and i love all the customization.
Take out Blade Bearer first. She has much less HP and once she's down Cannoneer is a chump. If you aren't using the AI partner it's gonna be rough regardless. Don't overcommit even when Blade Bearer is open as Cannoneer loves to drop that Power Geyser right under you while you aren't paying attention which is the actual killer in that fight.
Tbf, there weren't that many Souls-like game released since Nioh. The only notable one was The Surge and I do agree that this is better than that. In terms of enemy and environment variety, as well as bossees, this game dwarfs The Surge by a mile. Combat is the only thing lacking in Code Vein compared to that game.
Also, Code Vein is the closest thing to Souls in terms of mechanics and systems. While at the same time, the game is also doing a lot of its own thing. I like the balance between the fighting and cutscenes. Souls games are all about fighting with very little cutscenes, but in Code Vein you get a lot of both of them.
Seriously... I can't stop making characters. I don't think I'll ever get to the gameplay at this point. Why did no one warn me that 3 hours of my day would be spent on creating characters?I can't leave the character creator behind... I've spent hours in this thing already... send help!
Next is the camera work, it's bad. Man, not being able to lock when you don't face the enemy is really frustrating, even when you are very near the enemy, you still gotta face it to lock on, plus the camera flies around a lot. Which makes harder to play nimble characters as you dodge around. So I just build a tank, and face enemies head on with blocking, that way the camera doesnt have to move that often.
Why do I have to rest everytime before I want to level up, buy skills etc? This is a weird flaw. Only one music so far for the music box? I am spoiled by Nier. All the gifts and items are just bland, flat single color 2d graphics, again low effort.
And now things are getting cuter and weirder...Seriously... I can't stop making characters. I don't think I'll ever get to the gameplay at this point. Why did no one warn me that 3 hours of my day would be spent on creating characters?
Flame weapons melt it pretty quickly making them obsolete.
But yeah, until I learned that [the very hard way] they fuckin' suuuuucked.
Those teleport moves always mess with my camera, it's such a huge annoyance for otherwise fun boss fights, and if I were to remove lock on it'd be hard to track the boss on top of having to move my thumb away from the face buttons to adjust the camera.
I haven't really used the elemental buffs in the game, they're probably my least favorite part of this type of games because those things are so situational, I might use them more on a new game+ now that I've tried/learned all the skills.
I've mostly used the buffs that lower stamina cost, because damn, I hate having to wait for that stamina bar to move after every few attacks/dodges.
Yeah, that boss was nasty. So many ranged attacks with short charge, as well as deadly combos. It's a patience test, ultimately.It is impossible to swallow a single healing flask in the second half of the Gilded Hunter fight, jfc. I keep dying with the full amount of flasks.
I just killed him. He reverts back to his 1st form eventually, than you can finish him off.My issue with the camera is that I feel like it needs a bit of zoom out adjustment, it's too close.
Yeah, that boss was nasty. So many ranged attacks with short charge, as well as deadly combos. It's a patience test, ultimately.
Haha welcome to the addiction. I thought I would eventually get bored of the character creator and just play the game, but nope I'm still finding new ways to tweak something or combine items for a certain look.
Eh, not really, given that I kinda forgot how Dark Souls work, but in DS3, side ways still lets you lock on to the enemies, and the camera work certainly osn't as shaky as this, as well as easily locking off just because they hit you.Both of these are cuz Dark Souls. You can't lock on unless you face enemies with the camera there either.
Second one is also Dark Souls, but it's slightly less pointless. The reason you can only level up by resting is to force you to carry around all the haze you accumulated and make risk of dying and potentially losing it all higher. IF you just could cash it in at any point, entire "reclaim your souls by getting back to place you died" would not exist and that's a huge part of Souls-likes.
I just beat the Successor of the Claw. How far am I roughly?Just finished the game,. Well...this was awesome. After play the demo I didn't expect such a great game. The part from the demo is by far (but really far) the worst part of the game, from there it keeps getting better and better.
Fun, great story and amazing OST. I hope this series continues.